HOME | DD

#3d #abstract #digitalart #wallpaper #mb3d #rawfractal
Published: 2015-06-05 19:37:18 +0000 UTC; Views: 657; Favourites: 28; Downloads: 43
Redirect to original
Description
MB3D 189x2Pergola bg from texturez.com/
Went out to watch the weather, and something out of this world was taking shape coupled to irresistible sounds. I wasn't afraid. Surrendered to the siren's chant...and vanished. Perhaps went to a place I could fit in.
An offspring from fav.me/d8v75zl Zoomed out, changed camera angle a bit and instead of mapping the object, only set the bg. It was enough to turn it into something that drove me nuts to work with
Related content
Comments: 18
DusterAmaranth [2015-06-09 23:00:26 +0000 UTC]
I like how smooth everything look GREAT JOB!
π: 0 β©: 1
SergioKodemo In reply to DusterAmaranth [2015-06-10 14:06:16 +0000 UTC]
Thanks, very appreciated!
π: 0 β©: 0
SergioKodemo In reply to Topas2012 [2015-06-09 16:07:36 +0000 UTC]
Thanks mate! Unlike the previous version, this was way bitchy to work with
π: 0 β©: 0
SergioKodemo In reply to miincdesign [2015-06-07 18:30:25 +0000 UTC]
Thanks, very appreciated!
π: 0 β©: 0
SergioKodemo In reply to FortyTwoPower [2015-06-05 22:14:20 +0000 UTC]
Thank you very much!
π: 0 β©: 1
FortyTwoPower In reply to SergioKodemo [2015-06-05 22:30:44 +0000 UTC]
You're welcome. What means "Pergola"?
π: 0 β©: 1
SergioKodemo In reply to FortyTwoPower [2015-06-07 18:27:58 +0000 UTC]
Pergola, in Spanish and Portuguese: PΓ©rgola. It's the construction above the fractal.
Google "pergola" and you get tons of images
π: 0 β©: 1
SergioKodemo In reply to poca2hontas [2015-06-05 22:13:55 +0000 UTC]
Thank you so much, appreciate it
π: 0 β©: 0
Sabine62 [2015-06-05 20:07:08 +0000 UTC]
Excellent, Sergio! Love the glass marbles and the neon tubes, glad you could persuade them to play nicely after all. And all works so well with the background. Lots of work but it paid off!
π: 0 β©: 1
SergioKodemo In reply to Sabine62 [2015-06-05 22:12:34 +0000 UTC]
Thank you dearly Sabine!
Now I remember changing the bg hue too to match. This render wouldn't have been possible without your advices
π: 0 β©: 1
Sabine62 In reply to SergioKodemo [2015-06-06 07:39:49 +0000 UTC]
Always welcome, Sergio
π: 0 β©: 0