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Published: 2017-01-03 17:22:33 +0000 UTC; Views: 1231; Favourites: 18; Downloads: 1
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"The deep roar emitted by the reaper at regular intervals is effectively sonar - if you hear it, the reaper can hear you."Here we have super obscure fanart. Props to anyone who actually recognized what this was immediately. If you don't know, simply put, this is a Reaper Leviathan, he's a large predator from the game of Subnautica and easily one of the largest threats in the game, given how often and early in the game you can encounter him. This fellow lives entirely by instinct and will kill pretty much anything that comes within its sonar's range.
It's my favourite fish in the game too. Is it not obvious that I can't draw fish?
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Comments: 25
Shadow-Cipher In reply to WayfaringWaaksian [2017-01-03 23:15:07 +0000 UTC]
Ha! Glad you like it.
This thing glows in the dark to boot.
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Callisto81896 In reply to Shadow-Cipher [2017-01-04 02:34:40 +0000 UTC]
I don't think the Reaper glows in the dark, you're thinking of the Sea Dragon. The Reaper's one of the only things with 0 bioluminescence.
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Shadow-Cipher In reply to Callisto81896 [2017-01-04 03:24:06 +0000 UTC]
No, the Reaper glows. I have a screenshot of it glowing. So does the Subnautica wiki.
Here, I moved this from Steam. sta.sh/02eqjlhv62av
You're thinking of the Stalker. He doesn't glow.
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Callisto81896 In reply to Shadow-Cipher [2017-01-04 03:31:12 +0000 UTC]
Huh. I always thought that was more 'reflection' than 'glowing'. Things that live down in the deep tend to color themselves red anyway in real life, since only red light gets so far down.
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Shadow-Cipher In reply to Callisto81896 [2017-01-04 03:44:04 +0000 UTC]
According to Subnautica, that's glowing. The official weaker tags it as being bioluminescent. I guess it's a very muddled glow.
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WayfaringWaaksian In reply to Shadow-Cipher [2017-01-03 23:15:56 +0000 UTC]
How does it catch prey before they get away, then?
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Shadow-Cipher In reply to WayfaringWaaksian [2017-01-03 23:29:20 +0000 UTC]
It preys on literally everything, so it's only a matter of time before it encounters something. It latches on to prey with it's four mandibles, drawing them close. It's nigh impossible to get it to relent it's grip once it grabs something and it outputs enough pressure to crush a small submarine. A Reaper Leviathan will also attempt to circle behind prey, an action it can be seen doing to the player.
And besides, nothing in that game is overly suspicious of glowing because almost every fish in that game glows in the dark. So I'd imagine the fish don't question glowing much.
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WayfaringWaaksian In reply to Shadow-Cipher [2017-01-04 03:03:18 +0000 UTC]
I disobeyed, I feared the Reaper.
Ah, I see. I would not want an encounter with one of those monsters. Not first-handedly, anyway. I find the hunting habits of predators fascinating, so I would like to see it in action.
The point I'm making is that a prey animal can see a predator approaching and stalking them if it's glowing and visible, regardless if the other fauna can glow as well. Unless its method of stalking is more discreet than I'm giving it credit for?
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Shadow-Cipher In reply to WayfaringWaaksian [2017-01-04 03:18:12 +0000 UTC]
Most of us did. When I saw one for the first time I pleaded with it. "Oh hi! How are you Mr. Reaper? Please don't eat my giblets, they aren't tasty."
Yeah, they're one of the least fun creatures to encounter in the game, and they're very good at being precisely where you need to go to find an important schematic or resource. The only good thing is that they're pretty easy to detect. Their roar is a sonar and it's very loud and distinct. Not as terrifying as the sound the Sea Dragon Leviathan makes, but not much better. I like observing them in creative mode, spawn creatures near them to see how they react.
Exactly. But there are a few things that help it's cause. Firstly, it's glow is weak. The inky darkness of the waters it lives in makes the glow fairly blurry and difficult to see until close. Next, the Reaper Leviathan has long range sonar. It roars at very regular intervals and through this roaring, it can track the location of very distant targets. You might be able to hear it roar, but it's roar is echoed, so it's not easy to pinpoint. And the most terrifying thing is the knowledge that if you can hear it, it can hear you. Soon as you hear it roar, it has a pinpoint on you. In truth, the Reaper isn't trying to sneak up on prey. The creature is entirely crafted of muscle and sinew. It's brain doesn't function beyond basic instinct, which is why is tries to attack anything that moves regardless of what it actually is. It's more about locating prey and then charging it before the prey can figure out what's happening. It's taking advantage of momentary confusion.
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WayfaringWaaksian In reply to Shadow-Cipher [2017-01-04 15:17:17 +0000 UTC]
Have you ever tasted your own giblets??
So if you're not sure what you need to get, look for the Reaper. That's a tell-tale sign.
I should start watching let's plays of this game. They've been out for a while, but I never took the time to see them. I want to see what this roar of their's sounds like.
Oh, I see now. Distortion and disorientation.
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Shadow-Cipher In reply to WayfaringWaaksian [2017-01-04 19:25:59 +0000 UTC]
I never trust my own edits.
Here, I can link you to which episode both Markiplier and Jacksepticeye first met the Reaper Leviathan. You can watch either or both.
Mark: www.youtube.com/watch?v=n7CIohβ¦
Jack: www.youtube.com/watch?v=EJUn4Mβ¦
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WayfaringWaaksian In reply to Shadow-Cipher [2017-01-05 16:56:21 +0000 UTC]
That roar is haunting.
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Shadow-Cipher In reply to WayfaringWaaksian [2017-01-05 19:57:07 +0000 UTC]
I fully agree. Hearing that echo hundreds of meters below the surface in your ear is terrifying.
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Shadow-Cipher In reply to WayfaringWaaksian [2017-01-04 19:20:07 +0000 UTC]
Maybe.
I own the game and I have the ability to broadcast it, but to say I'm bad at the game is an understatement. Y'know, when I'm not in creative move spawning hundreds of dangerous fish to see what happens. If you had Steam, I could broadcast the game to you, but I doubt you do, so you can go yo Youtube. I've watched both Markiplier and Jacksepticeye play it.
Most people who play the game know exactly where that thing is, and there's sort of a "Danger Zone" that you shouldn't venture into unless you absolutely need to. Thing is, new players won't know this, and the game is really keen on pushing you immediately in the direction of that dangerous location. Besides, most players ignore the roar by then because they've heard so many terrifying sounds that turned out to be totally harmless, that most assume by then that the giant roar isn't really a threat.
Not to mention they're 55 meters in length. To say they're much bigger than the player is an extreme understatement as well.
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WayfaringWaaksian In reply to Shadow-Cipher [2017-01-04 19:53:51 +0000 UTC]
:*
To be honest, that's what I would do with a creative mode of anything. Spawn a bunch of mobs.
Ah yes, the classic "which scary sound is actually dangerous" game. Gets you killed every time.
That's really terrifying.
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Shadow-Cipher In reply to WayfaringWaaksian [2017-01-04 20:21:10 +0000 UTC]
I spawned so many monsters that they started shooting into the sky because there wasn't enough room in the water. Some of them also swam through the floor. I've gotten to the point where I spawned so many things that two things happened: One, I was shot so high into the sky that I went above the sky box and landed in the sky box itself. (Then spawned more creatures up there) Two, crashed the game so badly I had to use task manager to close it. And it was worth it. Creative mode also allows you to spawn creatures that aren't fully implemented in the game yet.
Yeah, that's common. The Reefbacks make one of the loudest noises in the game - I'd say the Sea Dragon Leviathan is louder - but it's a totally harmless, if not huge, creature. The worst it's gonna do it bump into your submarine, and that doesn't do anything, nor did the creature mean any hostile intent towards is.Β So people meet the Reefback, hear it's loud noise, learn it's friendly, and just assume.
The worst thing is they aren't the largest creature in the game. I mean, the Sea Emperor Emperor (Not implemented yet, you can spawn it, but it's the wrong size, makes no noise, and doesn't have its own unique AI) and the Reefback are both bigger, but they're both friendly. There is a larger predator, though. The Sea Dragon Leviathan. It's pretty implied that if something has Leviathan in it's name it wants to kill you. The Sea Dragon Leviathan can shoot molten rocks as projectiles and can swallow the player instantly. The Sea Dragon Leviathan is 112 meters in length, but thankfully it only lives in places that require lots of effort to get to, so by then, you should just expect to be getting into something terrible.
None of the popular Youtubers I know have seen the Sea Dragon Leviathan when it finally got audio, but the Subnautica wiki has a sound file for what it sounds like. That roar buries into your soul. subnautica.wikia.com/wiki/Sea_β¦ According to the game creators, they combined the sounds of a bull, elephant, and tiger to create the roar it makes.
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WayfaringWaaksian In reply to Shadow-Cipher [2017-01-06 23:12:02 +0000 UTC]
You must be fun playing Zoo Tycoon.
Great, just when you think you're safe, you hear a new sound that's considerably less terrifying and it turns out to be something that kills you in one bite.
If it's so big, why does it waste its time trying to eat tiny humans? Are they territorial?
That's the sound that makes you rethink your choice to embark on whatever journey.
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Shadow-Cipher In reply to WayfaringWaaksian [2017-01-06 23:31:10 +0000 UTC]
Zoo Tycoon isn't the game you should be scared of me in. Rollercoaster Tycoon is. Because not only do I build death traps, but I literally put walls in front of the front gates so anyone who entered my park can now never leave it. Then I took the ride inspector and dumped them in a shark infested lake. Somehow they were still able to critique the dangerous nature of my rides - rides they clearly weren't riding.
That's Subnautica for you. And the issue is, since it's an alien planet, you never know what is and isn't going to kill you. I mean, the Reaper Leviathan is fairly obvious in physical appearance that it's dangerous, considering it has teeth and sharpened mandibles, but other things look scary and either do nothing, or only attack when threatened. Mesmer is one of the smallest fish on the game, but that little bastard will swim up to you and then start trying to control your mind. It sends audio messages to you PDA that encourage you to swim closer and that it isn't dangerous. When you get too close, it attacks. Then there's Warpers, who look terrifying and can be dangerous, but most of the time just teleport away when they see you. I swam past loads of Warpers who did nothing about it and then one just went aggressive for no reason and forcefully teleported me out of my vehicle.
Very territorial. They even went after larger creatures that could easily kill them because they were intruding. Big fish, small fish, unknown life form. It attacks. Warpers are the only smaller creature in no danger. They just teleport away. Actually, they usually will teleport the monster away.
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WayfaringWaaksian In reply to Shadow-Cipher [2017-01-06 23:43:32 +0000 UTC]
And then there's me, the person who's still haunted to this day because one kid fell of a ride into a lake and drowned, even though the rest of my park's existence was completely event-free.
Oh that's great, a mind-controlling fish that wants to kill you. That's a fun first encounter. And then there's those darn gang mobs that just start beating the piss out of you for no reasons.
Right, right. Like sparrows attacking eagles, only the eagles might decide to kill them themselves.
I'm starting to really like the Warpers' style.
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Shadow-Cipher In reply to WayfaringWaaksian [2017-01-08 23:06:15 +0000 UTC]
I was a cruel person as a kid. You're talking to the person who when playing pretend with my Littlest Pet Shop toys had storylines where the cats declared war against the rest of the animals, kidnapped and attacked over animals. I even chipped the ear off of one of my dog's to show continuity that the dog's ear had been chewed off by the cat. By that point, getting people murdered in Rollercoaster Tycoon was just normal.
Thankfully Mesmers are easy enough to break free from, though still fun to stare at. It takes a little effort to encounter a Mesmer. The first dangerous thing you'll meet will be either Stalker or Crashfish usually. Stalkers aren't too bad. They're barracuda-like fish, so it's obvious they aren't nice, but they don't swim too fast and are easily distracted by their prey Peeperfish or Metal Salvage that they love to carry around. Crashfish are the worst things early in the game, because the little buggers hide quietly inside plants and while they technically give a warning if you draw too close, it's a fairly easy to miss warning. Once you've drawn too close or stuck around for too long, they lose their temper on you and charge at you - swimming about twice the speed you can go - and explode. They aren't easy to avoid.
Pretty much, yeah.
The Warpers were designed to help organize and quarantine the infection taking over the planet, so they primarily teleport around infected lifeforms. That can be a real bother when the game spawns a Warper, then randomly generated an infected Reaper Leviathan or something similarly dangerous. Because the Warper will see it and randomly teleport it around. And Warpers are eeriely good at bringing things to you. Nothing like going for a casual swim when suddenly a Warper appears to show you the cool deadly monster he found.
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WayfaringWaaksian In reply to Shadow-Cipher [2017-01-09 00:38:59 +0000 UTC]
Aw geez, you were super edgy. I'm kind of proud. I like your style. But I mean, I wasn't perfectly innocent either. I grew up watching horribly dark, violent dinosaur documentaries.
Oh, I had that same kind of story line for a bunch of dinosaur toys I had! The parasaurolophuses decided to round up all the carnivores and detain them in order to protect the herbivores, only feeding them bones. The carnivores were the victims of the story.
Oh, those don't sound too bad, once you learn how to navigate their antics. What is the warning for the crashfish, though?
They're either like innocent little kids just wanting to show off the animal they caught, or they just like screwing around and making things fight.
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Shadow-Cipher In reply to WayfaringWaaksian [2017-01-09 01:39:15 +0000 UTC]
I always liked dark and edgy things, and my childhood was no different. I'm actually sort of surprised that my games had continuity like that. I still have those toys and I can see where I chipped off pieces, drew in scars, or purposely damaged things to imply long-term damage to a house or object. At least I kept myself busy and made the most of my toys.
My plot was super complex, but there was one particular cat who was always the villain. The cat was primarily in favour of her own species, mainly against dogs, but would challenge anyone who dared to stand against her rule. She liked to play innocent, though, pretend she wasn't doing anything wrong and nobody could prove she was or wasn't. At one point I had a plot that involved her bribing townspeople to work for her or purposely ignore her plan as well as her secretly controlling the town by kidnapping the dog mayor's brother.
You can offer Stalkers Peeperfish and they'll be pacified for a short time. They'll even bring you metal salvage. It's kinda glitchy, though, so most people just forgo that and swim around them. As for Crashfish, they share a symbiotic relationship with a crashfish plant - named for the fish living inside them. So first and foremost, knowing what the plant looks like can help to avoid it, but as for hints if you're in danger - Quote the official Subnautica page fro Crashfish: "Upon sensing the player's presence, the Crashfish plant opens up like a flower and emits a menacing gurgle, revealing the Crashfish inside.
If the Warpers aren't doing anything important, that's what they become. The problem is, they're supposed to teleport away infected lifeforms, but they don't actually have a designation of where they're supposed to take them. So when a Warper catches infected fauna, it has no idea what it's intended to do with them. So it just teleports them to a random nearby location and assumes that's good enough. I once saw a funny glitch where a Warper saw an infected Boneshark, teleported it, then instantly saw the same infected Boneshark again and moved to teleport it again - it got stuck in a loop of teleporting away an infected creature only to instantly notice it again and teleport it away once more.
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WayfaringWaaksian In reply to Shadow-Cipher [2017-01-16 00:08:32 +0000 UTC]
I was afraid of any of my personal keepsakes getting damaged in any way, so you wouldn't have seen me doing that, haha. That's pretty cool, though.
That's really edgy. Like, Animal Crossing gone wrong.
Stalkers remind me of crows. Opportunistic, but known to return acts of kindness.
Do the plants offer any resource? Any reason to risk getting mauled?
I wouldn't say that was a glitch. Just a chance happening. But what do I know, I've never played it.
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Shadow-Cipher In reply to WayfaringWaaksian [2017-01-16 22:12:51 +0000 UTC]
I didn't think that way when I was a kid. Now that I'm older I'm way more paranoid, but as a kid, I was more concerned about the plot of my games. Not that I want my childhood toys anyways. I like the plushies, but the toys are kind of irrelevant to me.
Yeah, the Stalkers will be friendly if you're nice to them, but it doesn't last. You gotta be careful pacifying a Stalker, since they'll turn on you once they've decided they've helped you enough. And they hurt quite a bit.
Crash Powder. It's a powdery substance that grows inside the plants and is usually guarded by the Crash Fish itself, so you need to lure the fish out to get the powder. The powder is used to make some very important tools, so at some point you will have to go get some.
Well, they're supposed to teleport them once, so I'd say it constantly teleporting the same thing two feet away was at least a programming conflict.
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