HOME | DD

Published: 2008-04-26 13:44:16 +0000 UTC; Views: 2596; Favourites: 32; Downloads: 0
Redirect to original
Description
Just playing with camera angles, lighting and character dials. I want to learn how to texture characters nextCredits:
Character Morphs by me
Skin Texture Kaya by Mirandis Arts
Outfit is Spartana by Val3DArt
Outfit textures by Motif
Props Abraxas by DM
Advanced critique is most welcome!!
Related content
Comments: 63
Shawn-Morrill In reply to Art-By-Mel-DA [2008-04-28 14:36:13 +0000 UTC]
Thanks Mel I am glad you think so !!!
👍: 0 ⏩: 1
7Sins7 [2008-04-27 11:33:14 +0000 UTC]
Love the camera angle, as others have said, it adds a terrific sense of action and danger. Great dynamic pose, wonderful lighting and shadows. Good stuff!
👍: 0 ⏩: 1
Shawn-Morrill In reply to 7Sins7 [2008-04-28 14:36:43 +0000 UTC]
Thanks so much I am glad you enjoyed it!!
👍: 0 ⏩: 0
kissmypixels [2008-04-27 08:32:40 +0000 UTC]
Super cool, Shawn! I love the intensity of her stare!
👍: 0 ⏩: 1
Shawn-Morrill In reply to kissmypixels [2008-04-28 14:35:49 +0000 UTC]
Thanks Brandi!! I had to fix it the first post her eye looked crossed because of shadows
👍: 0 ⏩: 0
Shawn-Morrill In reply to RundwulfWolfShield [2008-04-27 01:56:56 +0000 UTC]
Thanks Wulf I'll send a trauma team to you for your head smacking off the floor!! Thanks for the
👍: 0 ⏩: 1
starlightpainter [2008-04-26 20:48:29 +0000 UTC]
Terriffic composition. Very dynamic and atmospheric.
👍: 0 ⏩: 1
starlightpainter In reply to Shawn-Morrill [2008-04-27 03:26:46 +0000 UTC]
And, did I say nice realism, too. Yup, it sure is.
👍: 0 ⏩: 1
Shawn-Morrill In reply to prionbrain [2008-04-27 01:59:45 +0000 UTC]
Thank you very much!!
👍: 0 ⏩: 1
prionbrain In reply to Shawn-Morrill [2008-04-28 19:02:14 +0000 UTC]
hehe love this emoticon
!
👍: 0 ⏩: 1
Shawn-Morrill In reply to markhossack [2008-04-27 02:27:34 +0000 UTC]
Thank you Mark!!!
Thanks for the
👍: 0 ⏩: 1
Childe-Of-Fyre [2008-04-26 17:24:50 +0000 UTC]
Oooooh. Looove the volumetric/dusty lighting. Like the pose, too. It gives a definite impression of running-attack. Nice work with the position of the sword-hand.
Camera angle/point of view is excellent, as well.
----------------------
-- I DO think that the eye could definitely have used a bit of posing. Select the individual eye balls, they're labelled as 'left eye' and 'right eye', and try spinning the dials a little bit for side-to-side and up-down. Just that little bit does amazing things to lessen the default 'computer/cg model lifeless stare' that so many figures will render with.
-- The expression. *nods* She looks, for all her action and activity, like she has no feeling in her. Try playing with the expression morphs. Especially the eyebrows, nose wrinkle, and mouth open/close/phenomes/visemes morphs. Add as much life to her face as you did the rest of her! A person running an attack like that isn't going to be all quiet and still in the face.
They're going to have their mouth open and yelling or shouting, their eyebrows are going to be knitted together, there's going to be a slight curling/snarl to the lips! You did a wonderful job putting life into the rest of the pose - follow that up with her face, too! ^_^
Hope that helps!! : D
👍: 0 ⏩: 2
Shawn-Morrill In reply to Childe-Of-Fyre [2008-04-27 03:49:10 +0000 UTC]
Ohh it helps alright, I totally blew it, I had it in my mind to do an expression which I usually do use (because default looks like a manikin) and I got to involved in the Pittsburgh, Penguins game and came back to it and hit the render button and an hour and a half later the render is complete I open it in CS2 and low and behold no expression
So needless to say
I was not about to wait for another hour and a half * to impatient* However I did fix the eye in postwork and reposted!!! Thanks for your advise
👍: 0 ⏩: 1
Childe-Of-Fyre In reply to Shawn-Morrill [2008-04-27 03:54:54 +0000 UTC]
Well, after an hour and a half render time, I don't blame you one bit! LOL I think I'm lucky (or maybe it's cursed!) but anytime I have an image that would take that long to render on my system, it simply tends to... NOT render at all.
As in... crash. Boom. Bing blam bam, kablooey! LOL
*chuckles* My computer is soooo animated for an inanimate object, I swear it is!
But I'm glad it helps, and your explanation certainly does explain the lack of expression on her face. I don't think I would sit through another hour and a half render time to wait on that, either! Did you do the volumetrics in poser, or were those done in the post-work later? I'm curious. I know Poser has the capability, but I wouldn't know the first thing of how to go about actually USING the ability during a render!
👍: 0 ⏩: 1
Shawn-Morrill In reply to Childe-Of-Fyre [2008-04-27 04:14:31 +0000 UTC]
I have had that happen before
noises included
I did the volumetrics in postwork but hve done them in Poser before. It adds more time to the render , so I try not to do it in Poser.
I have a render going right now that is on 2 1/2 hours and looks like it might take that long to fiinish out as well But damn it looks great. I have a pretty good computer to 1.5 gigs of ram pushing that sucker and it is still moving slow.
I will probably post it tomorrow before the game.
Thanks again!!
👍: 0 ⏩: 1
Childe-Of-Fyre In reply to Shawn-Morrill [2008-04-27 21:21:19 +0000 UTC]
I'm jealous. LOL I have to render in parts and composite in layers pretty much ANY image I do these days. Vincent alone is heavy duty on my resources... the list of what makes up his costume design is INSANE. heh.
I have a 1.3ghz processor and 1 gig of RAM and a 128 mb video card. It's not enough. I need a newer processor and I want to double the ram and the vidcard badly. Just cant' spend the money to do it yet is all. I shouldnt' even be ABLE to run Poser7 on the hardware I've got, when you get right down to it.. so I pay for it.
I can't do any kind of complicated scene.. if I have more than one figure + hair/clothes/textures/etc in it, then you can guarentee i'm rendering multiple parts and layering them together to get the whole in Corel afterward. LOL
👍: 0 ⏩: 1
Shawn-Morrill In reply to Childe-Of-Fyre [2008-04-28 17:33:49 +0000 UTC]
That sucks!! That would drive me nutz!!!
I need to upgrade as is now, so that I can handle huge raytrace files.
My computer guy might be able to get me a huge flat screen monitor used by professional renders, his company is getting rid of them. Also a tower built like a monster for the same thing pro renders of engines and such. I will
out of orbit if it falls into place
👍: 0 ⏩: 1
Childe-Of-Fyre In reply to Shawn-Morrill [2008-04-28 17:45:39 +0000 UTC]
Oh yeah, I'd be ecstatic if I was given a break like that. I would looooooove that kind of hardware!! LOL That would be really, really sweet.
I hope it works for you. Hopefully it will all come into place. *grins* I can't even USE dynamic cloth at all because my computer is incapable of running the simulations for the cloth. LMAO!! And that's just one of the P7 features I can't use due to hardware being insufficient. Most of the advanced stuff I can't use. IBL, ambient occlusion, dynamic cloth, dynamic hair, raytracing... I can't do any of that because my hardware can't handle it! My poor computer is 5 years old, and most of the hardware inside is about 4 years old.
~ Seliah
👍: 0 ⏩: 1
Shawn-Morrill In reply to Childe-Of-Fyre [2008-04-30 03:13:49 +0000 UTC]
I have my
Thanks Seliah!!
👍: 0 ⏩: 0
wwGinger In reply to Childe-Of-Fyre [2008-04-26 23:19:53 +0000 UTC]
"volumetric/dusty lighting"... ahh! That's what it is... I wanted to comment on how much I really liked that about this piece too... but couldn't find the words! Thanks for that! lol
👍: 0 ⏩: 1
ArtistVortex [2008-04-26 16:03:12 +0000 UTC]
I have agree with Tash - the image is well done, but the expression is lacking. I also hate to say it she's cross eye'd in the larger image. So instead of it being a serious image, it comes off as a comedy image at the larger size. She needed a squint to the eyes and a battle yell if that is what you were after. We all forget the faces sometimes. So many things to check, and the face sometimes gets hosed, or changed by another pose.
As for textures, I'd suggest getting some merchant resource kits - not one. You will also need the seam guides from Rendo in the freebie section to understand how the seams work. I learned on V3. Now V4 is a different animal, and she has her own issues. If you have questions, you can note me.
👍: 0 ⏩: 1
Shawn-Morrill In reply to ArtistVortex [2008-04-27 03:55:14 +0000 UTC]
I don't know what happened with that damn eye, I went back into Poser after I saw your comment and the damn thing is straight. So I spot render and hell if it does not do the same thing, me thinks its the way the light is hitting it. So anyhow I fixed it in postwork and reposted the eye fix, thanks for pointing that out!!
As for the face well man I just blew it. I had it on my list of to dos in the old rubish can of a brain of mine and well I got involved in the hockey game and forgot. 1 1/2 hours of a render later it was to damn late. To impatient to re-render at that time, hell I have a hard time when they take 1/2 an hour
Thanks for your input Mikey, always appreciated.
👍: 0 ⏩: 1
ArtistVortex In reply to Shawn-Morrill [2008-04-27 04:44:23 +0000 UTC]
I notice sometimes the poses we choose will kill everything we pose like the face, body - everything. I spend a good deal of time once dialing a figure, and I picked the pose - all the dials were reset to Zero. I hated it. I try to be careful now
👍: 0 ⏩: 1
Shawn-Morrill In reply to ArtistVortex [2008-04-28 14:32:33 +0000 UTC]
Yes I have had that shit happen before to. Is there a lock for dials?
👍: 0 ⏩: 1
ArtistVortex In reply to Shawn-Morrill [2008-04-28 14:45:24 +0000 UTC]
not that I know about - there is a lock figure, but I don't think you can lock the figure and pose them.
👍: 0 ⏩: 1
Shawn-Morrill In reply to ArtistVortex [2008-04-28 15:17:15 +0000 UTC]
I still have much to learn. When you do a character, say like Goldie. When you save her do you save in the poses part of Poser? Does it save the injection channels when you do that?
👍: 0 ⏩: 1
ArtistVortex In reply to Shawn-Morrill [2008-04-28 19:55:22 +0000 UTC]
you don't do it in poser.
Get the INJ/REM program from DAZ - it's a 1.99 program for Plat members.
For the textures - dl the program called Pose Edit.
Mike
👍: 0 ⏩: 1
ArtistVortex In reply to Shawn-Morrill [2008-04-28 22:18:36 +0000 UTC]
you can MSN me at mcafee_michael@msn.com, if you have anymore questions. The entire process is really easy to do. The creative process is the hard part and seams. V4 is pain in the butt to do.
👍: 0 ⏩: 1
Shawn-Morrill In reply to ArtistVortex [2008-04-30 03:11:43 +0000 UTC]
Cool thanks Mike I will take you up on that!! Thats what I have been hearing about V4
👍: 0 ⏩: 0
wwGinger [2008-04-26 15:37:32 +0000 UTC]
I love everything about this... the shadows coming in from the window, nice touch...Agree on the expression, a lil snarl even would add so much. The only thing that I would change is adding a bit more space to the right side, so that there's an even amount of space between the edge and the shield to match the amount of space between the edge and the sword on the other side. That's prolly just my preference tho lol.
I sometimes have trouble with armor, but you got hers to fit perfectly, without it moving in a way that armor shouldn't... great piece overall!
👍: 0 ⏩: 1
Shawn-Morrill In reply to wwGinger [2008-04-27 04:02:47 +0000 UTC]
Ya I blew the expression, which I usually pride myself on, I got to involved in the hockey game and well I forgot. 1 1/2 hours later it was two late. Thanks for your honest input, always feel free to do so on my work. It is the only way to learn, you know by learning from our mistakes I agree with you about the spacing now that I look at it. I can't believe my anal retentive ass did not pick that up
I like things to be symetrical 99.9% of the time
I morphed her body at 1.00 in the dial for the body in fitness, then conformed the armor to her and put 1.00 in the fitness dial for the body of the armor and taht was about it. Thanx again
👍: 0 ⏩: 1
| Next =>