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shinsengumi77 — Wolves -unit colors

Published: 2011-06-26 20:56:09 +0000 UTC; Views: 4956; Favourites: 66; Downloads: 0
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Description I just decided to color the individual units from the last pic to get a better grasp of how I want them to look (both for me and for anyone else applicable.) Even though it's an extremely simple coloring job, it really makes a difference, at least to me. But then again...it is me we're talkin' about.

Original lineart here: [link]

Thre biggest inspirations are Armored Core (of course...it's like, my favorite mech-anything EVER), Break Blade, which I haven't read in a loooong time, and Front Mission, because it's my other favorite mech series. lol

This is just a pic of all three mecha in Hiro's Special Cavalry unit, the Wolves.

The mecha are piloted (left to right) by Eric Nichols, Hiro Xianlong, and Kana Miyake. They are all highly customized, with the most highly modified unit being Hiro's. Hiro's and Kana's are both based off of cavalry frames, highly agile and reinforced for emphasis on melee tactics. Eric's is a modified heavy infantry frame with a right arm specially built for sniping.

Members of the Wolves must be superior in every area of combat, including missile tactics. Even so, each member specializes in one type of combat, save for Hiro, who is well versed in all. Though each person's style of combat differs slightly, and regardless of differences in make and model of mecha, the Wolves units are all classified as cavalry.

The Federation charges the mechanized cavalry with three tasks in combat, listed as follows:

1. If acting as vanguard, to break enemy lines and build morale among friendly forces.

2. If acting as reinforcements, to distract and inhibit enemy movement while friendly forces retreat, or to change the tide of battle by covering lost ground, rebuilding battle lines, and reinvigorating troops.

3. In all situations, to relentlessly pursue enemy units and so increase enemy tension.

Hiro made the purpose of the Wolves clear by providing a rule of his own: Obtain victory in any engagement by disturbing the enemy's mind and overwhelming them by employing exceptional close combat.

The reasoning for this is simple: If one is able to make gains in battle with close-quarters weaponry while fighting against enemies with both conventional and advanced weaponry, the enemy will lose morale and succumb to one or more of the four sicknesses: fear, surprise, confusion and doubt.

Here we see Hiro equipped with a handgun modified to fire PL (particle liberation) rounds and a custom field sword that only he can use, due to it's blade being comprised of alloy 467-D, which is an extremely dense, exceptionally strong metal, developed by Hiro with the assistance of his friend James in the R&D division.

Kana almost exclusively uses customized heavy piles, which double as light shields. The blades have a core made from the same alloy in Hiro's sword, enhancing their durability and power greatly beyond the norm. Due to the extra weight, their drive system was also heavily reinforced and powered up, linked to the unit's core respiratory system directly, allowing for instantaneous blade deliverance. The shield tips and spikes on knuckle guards hold enemy in place while pile deploys.

Eric is the only member to focus on long-range combat. His custom sniper rifle fires both PL rounds (9 per magazine, one in the chamber) and normal rounds (24 round clips.) Normal rounds used in standard semi-auto, auto, and three shot burst modes. He has a special chaff deployment device mounted to the left back side of his craft, to both balance the weight of the heavy right arm and for assault drop functionality.

All three units possess extensive Broad Spectrum countermeasures (for blackout tactics) and superior defensive and offensive capabilities. Each unit is adjusted specifically for its respective pilot, but all are tuned to the utmost responsive sensitivity. Additionally, all units in the wolves have auto-targeting disabled, as a rule. Auto targeting is sometimes unreliable depending on core signatures in friendly and enemy units, and it always targets a unit's core by default.
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Comments: 24

El-Bronco [2011-06-28 13:22:07 +0000 UTC]

Very nice

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shinsengumi77 In reply to El-Bronco [2011-06-28 20:47:01 +0000 UTC]

Thank you very much

Great gallery man! Love the Macross stuff

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El-Bronco In reply to shinsengumi77 [2011-07-05 12:54:19 +0000 UTC]

Thank you

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shinsengumi77 In reply to El-Bronco [2011-07-06 02:09:35 +0000 UTC]

No problem, keep it up

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Axonn5 [2011-06-27 22:36:10 +0000 UTC]

Nice!! Now its in colored now. Thats freaken awesome man! Love it! 10/10

Also u should color the guns not 2 make u do it but it would be awesome if u did colored the guns but otherwise, its great where its at. ^_^

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shinsengumi77 In reply to Axonn5 [2011-06-28 01:06:19 +0000 UTC]

lol Thanks! I would color them, but this picture is really supposed to showcase the three units together as a concept. The weapons at the bottom were just added for fun as an afterthought, honestly. The guns would just be various shades of gray and black anyway, with little pops of color where applicable.

I am planning to do a series of pics later, each showing the individual units displayed with their full payloads (melee weapons, conventional rifles and handguns, rockets, missiles, chainguns, and unconventional weapons such as PL capable arms and railcannons.) They would be much higher in detail, fully colored with backgrounds, and less stoic.

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Axonn5 In reply to shinsengumi77 [2011-06-30 05:15:04 +0000 UTC]

Yea I c ure point there, but I know what u mean like well, how do I put it...like when u color it in a certain way, it'll kinda screw it up a little. Am I right kinda?

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shinsengumi77 In reply to Axonn5 [2011-06-30 18:53:26 +0000 UTC]

You're totally right. Whenever I try to color stuff by hand it looks horrible, and the reason I don't do as much with digital coloring is because I still don't know how to do it. lol

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Axonn5 In reply to shinsengumi77 [2011-07-01 17:52:33 +0000 UTC]

Yep. I do the same thing here. Because I can tell I'm going 2 do it wrong so like lets say that I have it done drawn, and I wanted 2 colored it, and so s I did I just got done and.....oh wait I have 2 color this 1, no I shouldn't because I only have 1 that I'd made but I rather not make it worse because I only have 1 and if I colored that part I'll regret from the old 1 from be4 and I'll be sooo pissed just because of that. So, weren't u thinking kinda the same thing as that?

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shinsengumi77 In reply to Axonn5 [2011-07-01 22:34:53 +0000 UTC]

...I guess.

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Axonn5 In reply to shinsengumi77 [2011-07-03 03:09:57 +0000 UTC]

LOL XD Right...........

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ltla9000311 [2011-06-27 03:37:20 +0000 UTC]

Good work.

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shinsengumi77 In reply to ltla9000311 [2011-06-27 05:30:39 +0000 UTC]

Thanks

I've always enjoyed seeing your stuff

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ltla9000311 In reply to shinsengumi77 [2011-06-27 05:42:24 +0000 UTC]

Thanks. I really appreciate that!

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shinsengumi77 In reply to ltla9000311 [2011-06-27 06:13:16 +0000 UTC]

No problem

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SpectrumWorks [2011-06-27 02:57:19 +0000 UTC]

nice designs!!

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shinsengumi77 In reply to SpectrumWorks [2011-06-27 05:28:09 +0000 UTC]

Thank you

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Great-5 [2011-06-26 22:15:47 +0000 UTC]

These guys look awesome! How tall are they?

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shinsengumi77 In reply to Great-5 [2011-06-26 23:14:32 +0000 UTC]

Thanks! I don't have a specific height in mind, and all classes (scout, infantry, heavy infantry, missileer, cavalry, and special cavalry) are somewhat different in stature. I'd say maybe 40 to 50 meters or so, give or take. A slightly earlier sketch of Hiro's unit shows approximate height relative to a person: [link]

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Great-5 In reply to shinsengumi77 [2011-06-27 01:45:01 +0000 UTC]

40 to 50 meters?! That ENORMOUS!!! Unless they have some kind of anti-grav system going, they're liable to be pulled down and crushed under their own weight. In space, however, is a different story. I hope I didn't ruin it for you, that's not my intent. I just like physics.

Most of my mecha are shrimps in comparison to yours and most giant robots, being 3 to 5 meters tall. They may not be weighed down by gravity, but you can't terrorize a city with them as easily, so there are downsides to everything.

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shinsengumi77 In reply to Great-5 [2011-06-27 05:23:45 +0000 UTC]

lol man, if I had a dollar for every time someone tried to use physics to reason for the impossibility of my fictional machines...I could quit my job. I'm well-versed in physics, but that's where fiction comes to my aid!

Seriously though, I know they're overly huge, but there are various reasons for it, one of them being due to the need for larger payloads (the original mecha in the story -from about 40 years ago- were about 3 meters high, more along the lines of a powered suit of some kind), and in my story they are supported by various systems and hugely different metals than on Earth. Definitely not for terrorizing cities all godzilla-like. There was only one major incident where they were used in a metropolitan area, but it was just a desperate attempt to cover something up, not part of any intended assault.

...They do not have lambda drivers, but unlike the Behemoth from FMP they will not collapse under their own weight (if that was perhaps a reference you were making?).

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Great-5 In reply to shinsengumi77 [2011-06-27 05:54:28 +0000 UTC]

Yeah I hate to be an asshole about it, so why don't you just pretend I didn't say anything? Your art rocks, physics or no physics I love your designs, so keep it up.

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shinsengumi77 In reply to Great-5 [2011-06-27 06:12:45 +0000 UTC]

Oh no, you weren't like that at all, I was just being melodramatic Thank you for the compliments; I will try to improve on my stuff

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Great-5 In reply to shinsengumi77 [2011-06-27 06:17:16 +0000 UTC]

okay

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