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shock-value — Object World Beta

Published: 2010-03-04 03:43:49 +0000 UTC; Views: 128458; Favourites: 296; Downloads: 2779
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Description Newest updates:
5/8: New attachments and other items, bugfixes
4/20: Save to script feature added
3/11: A bunch more attachments; updated icons; inputs/outputs now have labels on mouseover
3/9: Frisbee, rocket attachment, and motor attachment added; 'Circuits' folder renamed 'Connectors', reorganized
3/4: Barrel behavior enhanced.


Here is what is essentially the beta version of IB2. I am releasing it under this different name just so it doesn't attract too much attention for the time being.

Notes:

--Press up/down/left/right to move camera, +/- to zoom in/out.

--About FIRE-- right now the only way to light things on fire is to select the Circle item and move its temperature slider past 200 degrees. It will then appear on the stage hot and on fire. It can, however, catch other objects on fire (if they are flammable) and more generally transfer its heat.

--About CIRCUITS--check out this video where I explain them and show what you can do... [link]

--(for script creators/editors) The built-in scripts (the ones whose ID's begin with '!' are automatically reset each time the game runs. To edit these items I'd suggest copying their scripts over to a new item and editing them from there. This way it will save correctly.

Any other questions, please ask! And all suggestions/comments are welcome--that's why I am posting this after all!

And if you really want to go above and beyond, I'd love to see user created weapons and other items made with scripting--if they are good enough I will include them in the final game for sure (along with proper credit of course, though unfortunately I have no ability to compensate script developers monetarily at this point).

If you have any questions about scripting please ask, although my best advice is to look at all the scripts of the built-in items to see how they work, maybe copy their scripts over to a new item and do some tweaking to see what can be done. Then if you are ready, try to tackle a new item.

At this point there is no help or official API reference, but the in-game autocompletion should be a big help for identifying the available functions. Feel free to ask me about any of them.
Related content
Comments: 373

mountainy [2010-04-24 16:16:18 +0000 UTC]

make a grab tool move tool is so hard to make bowling

need more thing for connector
for something like
toggle invisible

is there anyway to stop the game object from moving? iy annoying to build something while its moving (stop it from falling..)

👍: 0 ⏩: 1

shock-value In reply to mountainy [2010-04-24 22:13:00 +0000 UTC]

Funny you should mention the toggle visible idea--I actually just added that feature yesterday (to my local build), although it's not connector-based. Instead you can just select any object (or group of objects) and click a button to make it invisible. Then there is a "Show Invisible Objects" checkbox you can toggle which makes all invisible objects "half-visible" and selectable for editing purposes.

👍: 0 ⏩: 1

mountainy In reply to shock-value [2010-04-25 03:26:54 +0000 UTC]

I mean I need to make an object invisible with connector tool so other object can move through it when I switch it on/off (like a sci-fi door)

I tried using Destroy Action it destroy the object and I need make the object again (kinda annoying)

👍: 0 ⏩: 1

shock-value In reply to mountainy [2010-04-25 03:55:48 +0000 UTC]

Aha now I see. You are right, I should make an attachment to do this. Hopefully I will have an update with this soon.

👍: 0 ⏩: 0

Matoking In reply to ??? [2010-04-21 16:25:32 +0000 UTC]

Might want to watch out with that Mochiads implementation you have there.

dA isn't known to like people who include ads in their Flash games : [link]

👍: 0 ⏩: 1

shock-value In reply to Matoking [2010-04-21 17:23:36 +0000 UTC]

Hmm well if DA takes it down I will find another place to host, since I don't want to have a version floating around that isn't ad-enabled. Plus I use Mochi for live updates. Thanks for the heads up though.

👍: 0 ⏩: 1

Matoking In reply to shock-value [2010-04-21 18:59:17 +0000 UTC]

You could just blacklist dA, so even if it gets uploaded somewhere else, the ads will work.

👍: 0 ⏩: 1

shock-value In reply to Matoking [2010-04-22 01:30:16 +0000 UTC]

right but then I still couldn't autoupdate

👍: 0 ⏩: 0

maustin89 [2010-04-21 03:06:35 +0000 UTC]

I think this may be a bug.when I used your car script it loaded up and I fired air strikes on it.A few times it hit it didn't explode then was moving on the floor till it hit the wall.

👍: 0 ⏩: 1

shock-value In reply to maustin89 [2010-04-21 03:57:11 +0000 UTC]

Yeah that happens sometimes with the missiles. I actually thought it was kind of funny so I never made them more sensitive

👍: 0 ⏩: 1

maustin89 In reply to shock-value [2010-04-21 11:34:41 +0000 UTC]

sometimes glitches are funny,and somtimes glitches are annoying.

👍: 0 ⏩: 0

RPlushie [2010-04-21 00:44:14 +0000 UTC]

intresting note, mines can link to burning objects... and never explode

👍: 0 ⏩: 0

Lixquid In reply to ??? [2010-04-18 00:48:40 +0000 UTC]

I'm not sure if this was mentioned, but the issue with things still being created even if you select another tool seems to happen if you delete the tool you're using, click in the area, then use another tool.

I do think some ability to clear up all arbitrary non-fixture objects would be handy for tracking lost little objects instead of reloading.

But I'm very happy with this Beta, I joined DeviantArt purely just to comment on it, it's very nice.

👍: 0 ⏩: 1

shock-value In reply to Lixquid [2010-04-18 01:21:55 +0000 UTC]

Thanks for the comment! Yeah that would make perfect sense regarding deleting a tool. I believe that if you recompile it rather than delete, the game knows to correctly clear all event listeners before re-initializing them (otherwise scripting these damn things would be a huge pain), but if you just straight up delete it I don't think it does this. That might be something I will look to fix.

Also, I will be addressing your second concern as well. I am actually in the process of allowing users to convert the current game area into a script which they can then run in order to recreate it (a sort of "save" feature but I hesitate to give it the name "save" since I will never be able to preserve game-state exactly). So for this to be useful, it will be crucial to ensure that I have a function to clear everything off the stage.

Again, thanks for your comments!

👍: 0 ⏩: 0

victor2 [2010-04-16 00:14:44 +0000 UTC]

that was wierd, i started it and a condom commercial played...

👍: 0 ⏩: 0

Arinx7 In reply to ??? [2010-04-11 21:57:52 +0000 UTC]

help someone

👍: 0 ⏩: 1

shock-value In reply to Arinx7 [2010-05-07 22:54:59 +0000 UTC]

Try this (reposted from my reply to AFON below):



Actually what might be happening is your saved scripts are corrupting the game somehow and are causing an unhandled exception. Try going to the game again, then on the gray screen right click and click settings, then go to the Local Storage tab and move the slider to zero. Click OK to remove the data, then go back into the game and if it asks to store local data again you can go ahead and turn it back on (you will need to do this to save anything).

Let me know if this works! I will try to implement an easier workaround for this situation before I release a final version of anything made with this engine.

👍: 0 ⏩: 0

Arinx7 In reply to ??? [2010-04-11 01:10:56 +0000 UTC]

grey screen after ad...HELP!!!
p.s. anyone else having this problem(Browser:IE8)

👍: 0 ⏩: 1

shock-value In reply to Arinx7 [2010-04-18 01:22:39 +0000 UTC]

strange, I don't have this problem

👍: 0 ⏩: 0

A-Freak-Of-Nature In reply to ??? [2010-04-08 01:38:40 +0000 UTC]

After the Ad does it's thing and the screen fades to grey it stays gray and I can't do anything. I have the latest version of flash. Anyone else with these problems?

👍: 0 ⏩: 2

shock-value In reply to A-Freak-Of-Nature [2010-04-18 01:22:47 +0000 UTC]

hmm it doesn't do that for me

👍: 0 ⏩: 2

A-Freak-Of-Nature In reply to shock-value [2010-04-29 16:04:19 +0000 UTC]

So, any idea what the problem is? I play other flash games just fine. I'm a big fan...hopefully the final version will work.

👍: 0 ⏩: 1

shock-value In reply to A-Freak-Of-Nature [2010-04-30 00:40:08 +0000 UTC]

Not really sure, but did you try clearing your browser cache, closing the browser, then opening it back up and trying again? I think that helped once for me when I encountered a similar problem.

👍: 0 ⏩: 1

A-Freak-Of-Nature In reply to shock-value [2010-05-03 23:29:46 +0000 UTC]

Nope, no dice. Never had this problem with a flash game. Could it be a glitch in the advertisement instead of the game?

👍: 0 ⏩: 1

shock-value In reply to A-Freak-Of-Nature [2010-05-07 22:52:51 +0000 UTC]

Actually what might be happening is your saved scripts are corrupting the game somehow and are causing an unhandled exception. Try going to the game again, then on the gray screen right click and click settings, then go to the Local Storage tab and move the slider to zero. Click OK to remove the data, then go back into the game and if it asks to store local data again you can go ahead and turn it back on (you will need to do this to save anything).

Let me know if this works! I will try to implement an easier workaround for this situation before I release a final version of anything made with this engine.

👍: 0 ⏩: 1

A-Freak-Of-Nature In reply to shock-value [2010-05-11 03:41:23 +0000 UTC]

Still no

👍: 0 ⏩: 0

BenZeaphor In reply to shock-value [2010-04-21 23:00:53 +0000 UTC]

Exact same problem here.

👍: 0 ⏩: 1

shock-value In reply to BenZeaphor [2010-05-07 22:53:41 +0000 UTC]

Try this (reposted from my reply to AFON above):



Actually what might be happening is your saved scripts are corrupting the game somehow and are causing an unhandled exception. Try going to the game again, then on the gray screen right click and click settings, then go to the Local Storage tab and move the slider to zero. Click OK to remove the data, then go back into the game and if it asks to store local data again you can go ahead and turn it back on (you will need to do this to save anything).

Let me know if this works! I will try to implement an easier workaround for this situation before I release a final version of anything made with this engine.

👍: 0 ⏩: 1

BenZeaphor In reply to shock-value [2010-05-20 20:41:23 +0000 UTC]

Nope. It's still a gray, bleak reminder of how I can't get in on this demo.

But I'm sure it's fun!

👍: 0 ⏩: 1

shock-value In reply to BenZeaphor [2010-05-22 20:23:54 +0000 UTC]

Assuming you have the latest version of Flash I have no idea what is causing the problem.

👍: 0 ⏩: 0

tgmoo In reply to A-Freak-Of-Nature [2010-04-08 03:26:24 +0000 UTC]

I'm having the same problem.

👍: 0 ⏩: 1

shock-value In reply to tgmoo [2010-05-07 22:54:32 +0000 UTC]

Try this (reposted from my reply to AFON above):



Actually what might be happening is your saved scripts are corrupting the game somehow and are causing an unhandled exception. Try going to the game again, then on the gray screen right click and click settings, then go to the Local Storage tab and move the slider to zero. Click OK to remove the data, then go back into the game and if it asks to store local data again you can go ahead and turn it back on (you will need to do this to save anything).

Let me know if this works! I will try to implement an easier workaround for this situation before I release a final version of anything made with this engine.

👍: 0 ⏩: 0

mew-mew4evaXD In reply to ??? [2010-04-06 00:43:36 +0000 UTC]

I dont know if this has been said already, but maybe you could make some pets?

👍: 0 ⏩: 0

Irule3 In reply to ??? [2010-04-04 00:06:11 +0000 UTC]

Awsomeness!

👍: 0 ⏩: 0

wako1571 In reply to ??? [2010-04-02 01:21:10 +0000 UTC]

y wont budyy work. it wont spawn

👍: 0 ⏩: 0

kvarra13 In reply to ??? [2010-03-30 08:22:36 +0000 UTC]

Please, if you are going to advertise in your game, at least make it less loud and annoying.
I opened the page at three am, when my parents are asleep, and i had neglected to mute my computer. Uh oh, free realms! Fathers shoe in the face.
Money is awesome, i know, but if your advertisers have sound ads you might as well be supporting some sort of genocide.

Also, putting Jack Thompson as a buddy skin in this game would make the world end, because god damnit, old news is old.

I cant wait for the full version to come out, and i love you for tiding us over with the beta.

👍: 0 ⏩: 0

Ramenon In reply to ??? [2010-03-27 21:03:03 +0000 UTC]

do I have to do something to make grenade explode?

👍: 0 ⏩: 1

shock-value In reply to Ramenon [2010-03-29 17:30:54 +0000 UTC]

nah it's a bug in the version that is on DA. I still have to upload the new version which fixes this.

👍: 0 ⏩: 1

Ramenon In reply to shock-value [2010-03-29 19:10:33 +0000 UTC]

ok I understand, with a a game of this size there are always bugs to work out. But I think its good that your aware of all the bugs.

👍: 0 ⏩: 0

bobwob22 In reply to ??? [2010-03-27 03:41:27 +0000 UTC]

having fun throwing circles with radii
of 0 but when i changed to box maker it didn't create anything then wouldn't let me create anything

👍: 0 ⏩: 0

GuitarisLife21 In reply to ??? [2010-03-27 01:36:03 +0000 UTC]

hmm... the grenades are acting funky with me. They are just falling straight down, even when i am aiming them in another direction. and on top of that, they aren't exploding.

👍: 0 ⏩: 1

shock-value In reply to GuitarisLife21 [2010-03-27 15:59:46 +0000 UTC]

Yeah this is fixed in an unreleased version, should have it out soon.

👍: 0 ⏩: 0

wheresbob In reply to ??? [2010-03-24 23:25:25 +0000 UTC]

Hey, after trying this, I found two issues- Grenades weren't throwable, and I couldnt add a Buddy (or there's something to the Add Buddy screen that I didnt find). Other than that, I really look forward to this.

👍: 0 ⏩: 1

shock-value In reply to wheresbob [2010-03-26 17:25:34 +0000 UTC]

Yeah you can't add buddies in the beta (only in the final game), also good find with the grenades, I am debugging now.

👍: 0 ⏩: 0

Animeman584 In reply to ??? [2010-03-21 20:20:38 +0000 UTC]

Quick question, and i don't care if you do it or not, but can you put Jack Thompson in the game. Or maybe "Video game hating ass**** lawyer"? I think that all gamers everywhere still have some unresolved issues with... HIM!

👍: 0 ⏩: 0

rvmiv In reply to ??? [2010-03-17 15:09:45 +0000 UTC]

the grenades seem to never explode

👍: 0 ⏩: 0

rvmiv In reply to ??? [2010-03-15 11:46:50 +0000 UTC]

for some reason its reverted to the first beta on my copy

👍: 0 ⏩: 1

shock-value In reply to rvmiv [2010-03-15 18:46:28 +0000 UTC]

Hmm I don't know why it would do that, I am still seeing the newest version. Maybe Mochi's servers went down for a bit. Possibly try clearing your browser cache and reloading?

👍: 0 ⏩: 1

rvmiv In reply to shock-value [2010-03-15 19:01:25 +0000 UTC]

it works now (before i did anything)

👍: 0 ⏩: 0

rvmiv [2010-03-15 11:46:45 +0000 UTC]

for some reason its reverted to the first beta on my copy

👍: 0 ⏩: 0


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