HOME | DD

SimonDubuc β€” Form language characters 3

Published: 2014-07-13 21:23:13 +0000 UTC; Views: 23330; Favourites: 434; Downloads: 0
Redirect to original
Description Here are some more characters from Dune! Top: guild navigators, bottom: baron Vladimir Harkonnen. Crits welcome!
Related content
Comments: 38

Mantarok1205 [2020-10-05 21:49:03 +0000 UTC]

πŸ‘: 0 ⏩: 0

JeremyVilmur [2017-08-29 05:59:39 +0000 UTC]

Baron 1 and 2, Navigator 1

πŸ‘: 0 ⏩: 0

starfish20 [2016-03-06 16:06:17 +0000 UTC]

The baron looks menacing in every form. But the walking one is the most terrifying for me, mostly because I'm afraid of all crawlies. I love your Dune artworks in general.

πŸ‘: 0 ⏩: 0

PatriciaLira [2016-01-23 18:16:12 +0000 UTC]

amazinng work!
some time usedΒ in each one?

πŸ‘: 0 ⏩: 0

Roccodog1 [2015-10-07 04:25:28 +0000 UTC]

Love the navigators.

πŸ‘: 0 ⏩: 0

danielbishop56 [2015-04-19 06:02:59 +0000 UTC]

Gorgeous. Reading Dune for the first time now and this gives it a lot of great flavor, thank you.Β 

πŸ‘: 0 ⏩: 1

SimonDubuc In reply to danielbishop56 [2015-05-13 21:21:53 +0000 UTC]

Thanks mate, it's nice to get feedback from a reader.

πŸ‘: 0 ⏩: 0

RomainPohler [2015-03-25 19:53:31 +0000 UTC]

very cooooooooool

πŸ‘: 0 ⏩: 1

SimonDubuc In reply to RomainPohler [2015-05-13 21:22:04 +0000 UTC]

Thanks

πŸ‘: 0 ⏩: 0

Chenthooran [2015-02-16 01:14:15 +0000 UTC]

hope you don't mind me asking, what is form language?
I see all the art centre guys mention it but I can't figure out what it covers and what it doesn't

also these are lovely, personally I favour the middle navigator with that dome helm, nice contrast to his organic end stage

πŸ‘: 0 ⏩: 1

SimonDubuc In reply to Chenthooran [2015-02-17 09:07:11 +0000 UTC]

Not at all Chenthooran, feels slightly weird telling a badass like you about this

Form language is the main visual elements that compose a specific object, character or pretty much anything. For example, a t-rex skull has holes, repeating pointy shapes (the teeth), it is hard and often weathered and worn. You could apply this form language to a character design for example. Say a soldier in armor. You could use literal parts of the skull as design elements, or use keywords like "repeating" and "pointy" to guide your design. I find it surprisingly efficient for generating ideas.

But yeah I'm looking at your work right now and that military/fossil series is pretty much exactly what I just said lol.

Also thanks for the feedback!

πŸ‘: 0 ⏩: 1

Chenthooran In reply to SimonDubuc [2015-02-17 22:02:49 +0000 UTC]

hah I'm nothing man, just learned how to do a few things through trial and error. You've got me beat on everything so it shouldn't feel too weird

thanks for explaining,Β  I always wondered if it was some huge subject since it's given its own class.

and np, happy to offer some input if you ever want/need it

πŸ‘: 0 ⏩: 1

SimonDubuc In reply to Chenthooran [2015-02-18 09:40:54 +0000 UTC]

Dude are you kidding your designs are off the hook and a huge inspiration! You're welcome, and I do appreciate your input very much

πŸ‘: 0 ⏩: 1

Chenthooran In reply to SimonDubuc [2015-02-18 18:48:26 +0000 UTC]

cheers, that's the cool thing about design, everyone comes at it from their own space. Mine don't feel particularly special to me but I love other artist's work (just look at your bene gesserit ideas DΒ  and I'll always be in awe of technical skill which you have in spades

πŸ‘: 0 ⏩: 0

pureverve [2014-12-02 22:37:30 +0000 UTC]

these are amazing!

πŸ‘: 0 ⏩: 1

SimonDubuc In reply to pureverve [2015-02-17 09:07:18 +0000 UTC]

Thanks!

πŸ‘: 0 ⏩: 0

ralphdamiani [2014-10-28 13:56:23 +0000 UTC]

Awesome!

πŸ‘: 0 ⏩: 1

SimonDubuc In reply to ralphdamiani [2014-12-02 11:17:37 +0000 UTC]

Thank you!

πŸ‘: 0 ⏩: 0

LorenzoLivrieri [2014-09-22 05:28:18 +0000 UTC]

They are very cool!

πŸ‘: 0 ⏩: 1

SimonDubuc In reply to LorenzoLivrieri [2014-09-23 06:04:33 +0000 UTC]

Thank you!

πŸ‘: 0 ⏩: 0

medic-mark [2014-08-13 18:47:17 +0000 UTC]

these are astonishing!! do you have any tutorials on this? or even speed art videos of you making one? they're all so awesome man! goodwork!

πŸ‘: 0 ⏩: 1

SimonDubuc In reply to medic-mark [2014-08-26 19:51:39 +0000 UTC]

Thank you! I don't have any videos but I'll try to make one!

πŸ‘: 0 ⏩: 0

Artmeans321 [2014-07-14 03:07:38 +0000 UTC]

great work!Β 

πŸ‘: 0 ⏩: 1

SimonDubuc In reply to Artmeans321 [2014-07-14 20:49:18 +0000 UTC]

Thank you!

πŸ‘: 0 ⏩: 0

JWA2277 [2014-07-14 02:59:17 +0000 UTC]

from left:Β 
baron:1 and 4
navigators:1 and 2

as conceptual creatures:beautifulΒ  and all, nicely done!

πŸ‘: 0 ⏩: 1

SimonDubuc In reply to JWA2277 [2014-07-14 20:49:02 +0000 UTC]

Thanks for the feedback!

πŸ‘: 0 ⏩: 1

JWA2277 In reply to SimonDubuc [2014-07-14 22:36:12 +0000 UTC]

Very welcome!

πŸ‘: 0 ⏩: 0

haydeeBN [2014-07-14 02:57:51 +0000 UTC]

i love itΒ 

πŸ‘: 0 ⏩: 1

SimonDubuc In reply to haydeeBN [2014-07-14 20:37:33 +0000 UTC]

Thanks!

πŸ‘: 0 ⏩: 0

Ovvkoz [2014-07-14 02:49:18 +0000 UTC]

sweet Christmas 0_oΒ  this art has me curious about Dune now.

πŸ‘: 0 ⏩: 1

SimonDubuc In reply to Ovvkoz [2014-07-14 20:37:09 +0000 UTC]

Dude, check it out. It's got so many cool ideas it's nuts.

πŸ‘: 0 ⏩: 0

Tebelin [2014-07-14 01:57:14 +0000 UTC]

so amazingly unbelievably extraordinarily well done !!!! I adore it!

πŸ‘: 0 ⏩: 1

SimonDubuc In reply to Tebelin [2014-07-14 20:35:53 +0000 UTC]

Hey thanks for the intense feedback!!

πŸ‘: 0 ⏩: 1

Tebelin In reply to SimonDubuc [2014-07-14 20:37:29 +0000 UTC]

no probs!!Β 

πŸ‘: 0 ⏩: 0

BrotherOfMySister [2014-07-14 01:54:31 +0000 UTC]

Amazing work.

πŸ‘: 0 ⏩: 1

SimonDubuc In reply to BrotherOfMySister [2014-07-14 20:34:48 +0000 UTC]

Thanks!

πŸ‘: 0 ⏩: 0

dinmoney [2014-07-13 23:27:33 +0000 UTC]

great concepts man!
i think my personal favs are 3,4 (counting from left) for the guild navigators, and 1 for the baron (=

πŸ‘: 0 ⏩: 1

SimonDubuc In reply to dinmoney [2014-07-14 20:34:31 +0000 UTC]

Hey thanks man! These would be my pick too

πŸ‘: 0 ⏩: 0