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SimonJM β€” Clock 2

Published: 2015-01-02 23:19:07 +0000 UTC; Views: 1968; Favourites: 26; Downloads: 64
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Description DS47P, minor postwork for a little pokethrough.

Almost as before, but different PoV and lighting adjusted following a suggestion by and I also modifed the hair on the girl at 6 as it was not really behaving well enough and the clothes on the girl at 1, for similar reasons

Don't worry there's not going to be a flood of these, I just wanted to try out the lighting suggestion!
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Comments: 24

Curia-DD [2015-06-21 01:51:34 +0000 UTC]

Looks like a great place to get some sun

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SimonJM In reply to Curia-DD [2015-06-30 12:09:26 +0000 UTC]

A better place for some dedicated clock watching?

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Curia-DD In reply to SimonJM [2015-06-30 15:30:52 +0000 UTC]

Sure!!

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Kerya-Alexis [2015-01-26 11:51:10 +0000 UTC]

Fascinating!

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SimonJM In reply to Kerya-Alexis [2015-01-26 16:01:01 +0000 UTC]

Thanks, it was an idea that generated a scratch that had to be itched

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IanTP [2015-01-16 22:25:50 +0000 UTC]

very very nice,Β 

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SimonJM In reply to IanTP [2015-01-17 00:41:33 +0000 UTC]

It was a great idea, and good suggestion about the light, so ... just had to be done

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Hoz3DArt [2015-01-06 14:09:20 +0000 UTC]

Great work! The lighting does work better in this version.

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SimonJM In reply to Hoz3DArt [2015-01-06 17:17:20 +0000 UTC]

It does, doesn't it?

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armieri [2015-01-03 20:04:56 +0000 UTC]

Cool concept

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SimonJM In reply to armieri [2015-01-04 02:44:58 +0000 UTC]

Thanks, it was a great suggestion which planted an itch that had to be scratched

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Tapunyr [2015-01-03 08:47:01 +0000 UTC]

You perfectionist you! Β Β 

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SimonJM In reply to Tapunyr [2015-01-03 11:58:57 +0000 UTC]

Oh, I wish! But thanks

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Tapunyr In reply to SimonJM [2015-01-03 15:51:55 +0000 UTC]

You're welcome. Β The changes you made made the picture 'pop' more, if you know what I mean. Β 

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SimonJM In reply to Tapunyr [2015-01-03 16:23:20 +0000 UTC]

I do, yes

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Torqual3D [2015-01-03 03:45:19 +0000 UTC]

Much better with the shadows....feeling a lot more '3D' now!

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SimonJM In reply to Torqual3D [2015-01-03 11:59:21 +0000 UTC]

Thanks for the suggestion, not to mention the poses!

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Grim-Red [2015-01-03 01:05:16 +0000 UTC]

OMG, such a patient job! and really different.

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SimonJM In reply to Grim-Red [2015-01-03 01:28:08 +0000 UTC]

Actually simple to do, just a few swap-outs, but it does come out nicely different

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Grim-Red In reply to SimonJM [2015-01-03 19:42:33 +0000 UTC]

i simply know that to pose and set all of those figures probably will send me a bit....aggressive?

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SimonJM In reply to Grim-Red [2015-01-04 02:43:19 +0000 UTC]

The main problem was remembering what pose from the set I'd already used to stop me having duplicates!Β  Beyond that it was just pick the V4 figure, apply the pose, profit Β  There was a little. a very little, amount of manual tweaking - mainly to fit in with the hands and figures of the dial, and a couple moving of limbs to avoid conflict.Β  But, for 99% of it (which must be hard to get with just 12 figures ... ) I just went from V4 number 1 to 12, in order, with a mental map of the dial in mind and picked a pose for each in turn.Β  Which of course meant I had a big mass of V4s in the middle of the scene, so each was moved and rotated (V4 number 1 to 1 O'clock, etc.) to position and ... they just all fitted beautifully, even down to Miss 11 O'clock whose feet 'straddle' the hour hand - that was totally random and serendipitous!

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Grim-Red In reply to SimonJM [2015-01-05 23:37:30 +0000 UTC]

*headhache* as i said, such admirable patience. and good machine, if i try to pose more then 3 figures and a bit of scenary in the same scene DAZ crashes or it doesn't render.

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Thorn-Publications [2015-01-03 00:49:31 +0000 UTC]

I hate it when my hair doesn't behave...


Β  The light does improve the ability to see the girls clearer.Β  And I like the style of the clock as well.

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SimonJM In reply to Thorn-Publications [2015-01-03 01:28:40 +0000 UTC]

Thanks, it does improve things more than I expected

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