HOME | DD

#animation #battletech #locust #mech #mechwarrior #rigging
Published: 2020-03-01 01:42:43 +0000 UTC; Views: 1369; Favourites: 40; Downloads: 0
Redirect to original
Description
Messing around a bit in Blender 2.8. Blender's certainly come a long way.Related content
Comments: 8
Dav23 [2020-03-01 08:45:27 +0000 UTC]
👍: 0 ⏩: 0
pickledtezcat [2020-03-01 07:36:51 +0000 UTC]
Cool!
I did some mech animations of my own in the past, before making a computer game based on battletech. The initial animations I did were like this, but when i did calculations on speed and size of the mechs, it made much more sense to slow them down. Such a big object can't realistically move so quickly, and so I set the biggest mechs to walk slowly and the smaller, faster ones to walk at an increased, but not unnatural pace.
👍: 0 ⏩: 1
pickledtezcat In reply to pickledtezcat [2020-03-01 07:40:31 +0000 UTC]
Things that can be done to make it look faster without making it look small;
> take large, bounding steps
> turns can be slow, but show a great deal of inertia, a 30 ton vehicle can't turn on a dime
> make the enemy fire less accurate, mechs wade through a hail of inaccurate gun fire, and those that move slowest are going to spend more time under fire
> have a big mech in there lumbering around, it will make the smaller ones look more nimble
👍: 0 ⏩: 0
Toravich12 [2020-03-01 03:21:06 +0000 UTC]
Golly that's smooth, and very real movements for the 'mech. Good work!
👍: 0 ⏩: 0