HOME | DD

#butterfly #golden #map #roleplay #tgb
Published: 2014-10-26 18:28:47 +0000 UTC; Views: 22299; Favourites: 186; Downloads: 61
Redirect to original
Description
Air-Tribe territory, anything within the white-dotted line. The moor of the eastern part of the territory consists of high hills and open meadows, covered in rough grass. The newly changed western part now houses a wide birch forest that shelters the Air-Tribe camp. The home of the fast runners is marked by a massive tree that has given them a great den site. it is easy to find mice, birds, and rabbits, which make up most of the Air-Tribe diet.
Earth-Tribe territory, anything within the green-dotted line. Snuggled right against the edge of what the cats have claimed for their own, and also settled right between the densest of forests and bog, is the Earth-Tribe camp - and, while their territory is a dense forest, their camp is open and welcome to the nature around them, decidedly more in tune to their earthy side. On this territory, it is easy to find amphibians, birds, and (rarely) rodents.
Fire-Tribe territory, anything within the orange-dotted line. Fire-Tribe territory ranges from flatlands to high hills. It is covered in the sands and volcanic rock that make for Fire-Tribe a perfect home. Dotted with volcanoes and large hills, including one large hill and one volcano that forms around the Fire-Tribe camp, the fiery cats have found their ideal place. On this territory, it is easy to find fire-rats, birds, and a few brave rabbits here and there.
Light-Tribe territory, anything within the yellow-dotted line. Right in the heart of all of the new territories, Light-Tribe has chosen their territory to make up their camp, and the sacred meeting place of the Tribes; that way, they can protect it and make sure to never anger their Spirits by letting blood spill upon it again. Their camp is made up of bushes and open space, leaving them easy to find if a cat were injured. The smallest but also the most important territory.
Shadow-Tribe territory, anything within the black-dotted line. Settled right on the shoreline, to stay close to their preferred oceanic roots, Shadow-Tribe territory, besides being made up of the sands pushed in by the ocean, is also covered by a thick-ish forest, giving them the chance to still keep their air of mystery and darkness on their land. Their camp is deep in the caves of a rock formation, giving them tunnels and damp darkness to shelter in. On this territory, it is easy to find fish, voles, and moles, all of which stock the fresh-kill pile.
Void-Tribe territory, anything within the pink-dotted line. The territory consists of an array of canyons, part of it covered in trees, part of it barren. With the large amount of coves and winding paths within the rock, this area is great to satisfy the minds of curious explorers. Void Tribe's camp is situated at the mouth of a ravine with high cliff faces rising on both sides. Shallow caverns and scattered shrubbery provide dens for the cats. Lizards, snakes, rodents, and fish are common prey.
Water-Tribe territory, anything within the blue-dotted line. It is mostly flat, a vast grassland obscured only by the three rivers that run through it. Twin rivers separate a small chunk of land from the main part of the territory, turning that into the camp. On this territory, it is easy to find mice and voles, small rodents of prey, though fish make up most of the Water-Tribe diet.
Anything not surrounded by colored dotted line is neutral territory and is open for all cats to venture within.
Anything outside the map to the north/northeast is considered the Outskirts and where most exiles come from.
*In alphabetical order*
A
Air-Tribe Camp
Air Tribe’s camp now consists of a very large hill used as a collective den, as well as a forest clearing while being encircled by thorny bushes. There are a couple of entrance/exits but these are hidden amongst the thorns, known to the Air Triber’s like the backs of their paws. The hill in which their new dens lie is made up of a massive tree with buttress roots, these roots make up the roof of the hill and keeps the earth itself in place. There are three different dens, one to the side used as a nursery, another on the other side used as the leaders den, and the main one is used by all members of Air Tribe. This den system allows for each and every member to have quite a considerable amount of room as their own, the hill is more than capable of housing up to two and a half Tribes worth of cats comfortably. The entire hill is very secure, the massive tree being planted purposely to last. The clearing is large enough for cats to mull about their daily business, half hidden by the surrounding tree tops to allow for shade but also sun.
B
The Breathing Caldera
The Breathing Caldera, named by a wise elder that once resided within Earth-Tribe, is probably one of the more interesting natural occurrences on this land. Three large holes in the ground sit here, standing out against the smooth bit of grassland that steams from it. Cats have often peeked their heads over the side of these holes, to try and see where they end or where they lead, but instead they’re met with just darkness - and a faint sound that resembled a loud grumble - before a piercing whistle meets the curious cat’s ears and a quick burst of hot air attacks their eyes. Thermal vents, described by one former Exile, are what The Breathing Caldera are, something not much different than the geysers back in old Air-Tribe territory. Instead of water, though, just a stream of hot steam and mist rises from it, visible and burning to vulnerable ears and eyes, especially of younger cats. This is why, despite the curious layout of The Breathing Caldera, older adults tend to instruct their apprentices to steer clear and away from it. It is a beauty, it is mysterious, tickling the adventurer's and answer-seeker’s curiosity, but the cause for the steam and why it does what it does is still unknown, thus leaving it a bit of a danger to those of the far-too-curious persuasion. Rumors vary from the holes being in-ground volcanoes, to a big, fiery beast being trapped between the three holes. Either way, no cat wants to follow its fate, and while The Breathing Caldera remains mysterious, it is not quite the threat that the Bog of Moving Rocks is and is quite safe to explore, so long as you remain topside.
Bog of Moving Rocks
North of Nightwatch Forest, you can find your paws on the edge of the grass which gives way to a wetter underpaw, without quite touching water. One cat described this as a marsh - accurate, for the perimeter of the new landmark, though a former Exile corrected the newcomers' terms, adding to it ‘swamp’ and ‘bog.’ A bit deeper into the bog, it gives way to murky waters and mucky trails, full of overgrown tendrils and what one former Exile described as poisonous herbs and bushes. There is a fog that often settles around this bog, making it hard to see inside from just peering along, if you’re not including the dense environment that surrounds you. Hunting along the edge of the bog, or just a bit of a ways in, where you can still see the clearer outside world of your own territory, proves abundant with frogs and other amphibians.
Since the Caiman War, the tales centered around the bog have changed. No longer do cats whisper about the 'moving rocks', for the simple reason that they know what had really been living in the swampy land. The Caimans are gone, sealed out, and a wall now protects the Tribecats from any danger that might be coming from the west. This does not mean that all fears are forgotten. The bog is still a mysterious place, not to mention a dangerous one. The wall might keep a cat from walking too far but it's still easy to get lost or stuck, and who knows if one or two caimans succesfully hid from the Tribecats and escaped from being shut out. The bog might be less frightening now but all cats who dare enter should be wary and careful where they are stepping their paws.
C
Caldera's Cover
The three cluster of trees surrounding the Breathing Caldera have been given the fitting name of Calderan's Cover. They aren't too dense but not sparse either and most trees within the clusters are fairly tall birches. Except for becoming something of a barrier around the Caldera and the clear path that seems to lead through two of the clusters, ending near the Small Stones, there's nothing special about these small forests, prey exists but at a small quantity.
Cat's Eye
Seated in the middle of another, smaller cousin of The Waters of Ezrael, this little island would have gone unnoticed by many since it blends in well with the back lying view if you stand at the right spot. Thanks to a sharp young Air-Tribe cat who managed to make out the odd landform, not to mention the words from a joining exile, it was confirmed that there was, in fact, a inhabitable island out in the waters. While the Tribe-cats decided not to use it as territory, they still claim it as their own, on their own, unwritten map, and dubbed it ‘Cat’s Eye’, for the keen golden-eye of the adolescent that spotted it. Some exiles had swum out to the island before, and from their tales, the incoming Tribers have managed to pick up that the island is mostly inhabited by birds and squirrels, large enough to explore for a good day, but not a good living space, as the island’s growth had not been trampled by cat paws and the tangles of branches, vines, and leaves can often leave a cat struggling for a bit. Withdrawn or curious cats, who are willing for the challenge and also who want to escape the bustle of Tribal life, can enjoy a good exploration here - but beware: It has been rumored that, as of recently, a badger has paddled its way out to the island, forcing the wariest of cats to steer away from the secluded Cat’s Eye.
Cat's Eye Lake
It is a smaller cousin of Ezrael's Lake but due the island in the middle, it has been named Cat's Eye lake. It's not very different from the bigger lake up north except for its size. The more skilled fishers can definitely catch some fish in these waters but there is not a huge amount of quantity and with the lack of good spots to actually fish from, the less skilled cats should probably try their luck at the rivers or Ezrael's lake instead. It is a nice place to relax at however, it's usually a very calm area so it's not rare for cats to take a little swim in the waters. Younger cats and bad swimmers are warned to stay away from the Rolling River though. At times, the currents can be very strong and it's easy to get sucked away.
Chirping Grove
Partly natural and partly made by Earth Tribers, the Chirping Grove was essentially made volunteers from Earth at Air-Tribe's request. Though a long process, the forest consisting mainly of birches now stands tall on the rolling hills in the western half of Air-Tribe's Territory. It gives the cats far more cover than the wide open meadows and hills did before, it especically provides cover for the new camp that is located in the southern parts, landmarked by the massive and spectacular tree that was made. The white birch trees are a beautiful sight and will be in any season of the year, resembling almost a sea of trees in the hills and valleys. Creatures of all kinds have happily taken home in the new woods due to it being the more healthier forests in the tribelands - at the time of the aftermath of the volcano.
Council of Spirits
The Council of Spirits is a small bit of land, just nearly in the heart of the new territories. It is the equivalent of the Clearing of Light, and, almost as if the Spirits had been awaiting their arrival, there are six perches for the Tribe leaders, and a vast clearing between them, filled with soft sand and light grasses, for the cats who attend the Gathering to join them. For an odd reason, the Exiles that occupied the land before the Tribe-cats saw no use for this land, and used it only for a brief meeting point, if anything, however this land is now as sacred to the incoming Tribe cats as the Clearing of Light was. Each Tribe leader takes the perch that is nearest to the direction of their camp, and each seems to hold a representation of that territory itself. Light-Tribe’s perch is the one in the very center, at the very top. Going clockwise, you’ll find Fire-Tribe, Air-Tribe, Shadow-Tribe, Earth-Tribe, and then Water-Tribe’s perches, all evenly spaced. As before, the deputies will sit right beneath their leaders, keeping a silent watch. This land is also called the Council of Spirits because, with it being so close to the home of the Light-Tribers, there is hope that this will be the new meeting place of the Spirits, as well.
Crescent
A strange piece of water which form seems to take that of a crescent moon. It lies within the forest that stretches from Earth-Tribe territory and out to neutral land and, surrounded by trees and thus hidden, it is not easy to see this pond until you're actually stepping in it. How it can still keep its body of water and not dry out is unknown but the pond doesn't hold much except for the few frogs that jump in and out.
Cross Path
Cross Path is fork in the river that splits the Water's of Aujir into Lifespring River (which leads into Earth Tribe), and The Wanderer (which pass through Void Tribe). Be careful, there are no stones you can use to pass over to one side or the other and it turns a bit rapid to the north.
Crystal Caverns
Several natural caves formed by erosion near the Water-Tribe camp and Flower Fields seem like just empty caves at first...though, if curiosity leads forward, a cat will discover more. The inside of these caves are rather slick and damp due to the rivers flowing near them, and on first inspection by the Tribe cats, these caves were useless and could be used as nothing except more dens. However, the caves actually hold a vast array of colorful crystals of all shapes and sizes, if you‘re willing to scrape at the walls or venture further into the maze of tunnels that the caves present. A gorgeous sight awaits, to see all sorts of gems, especially around sunset when the light from the sun enters the caverns since the gems reflect the light. The caverns are perfect for Water-Tribe’s Gem Collectors to find precious jewels for the Crafters; however, it is easy for a cat to get greedy or awe-struck, and in fatal cases such as these, a cat can often travel too far into the caverns and never resurface. Because of this, it is often suggested that the cats who enter take another cat with them.
D
Daywatch Grove
The trees here are less dense than those in the forest they neighbor, allowing more light to filter in between them and illuminate the Grove. While the name is a play off of Nightwatch Forest, it was named for it’s immense difference - here life swirls all around the tree-covered hills, the smell of honey suckle finds itself in the air almost year-round, albeit much fainter in the winter months. In places where the trees become sparse, one can even find small flower-covered clearings that become filled with sunlight when the weather is good. The hills beneath the trees roll down from Mount Corvo, becoming more and more lax as they move eastward. The up-and-down slope is easy on the paws, and easy paths weave in and out of the trees, though underbrush has begun to creep in on these, brushing up against the legs of those why walk by. It is a friendly grove, the twitter of birdsong alive in the air, prey scampering all along the ground.
The Divided Islands
Having no prior name for these islands, a clever multi-colored Light-Triber offered help, dubbing it The Divided Islands. Partly because of her bias to the Shadow-Tribers, and partly because of the placements of the islands, easy to see how they’re separated just from standing on the edge of the water that separates the main land and the island, the name stuck and Shadow-Tribe chose to keep it. The islands are hardly what you could consider islands, mostly just banks of sand and rock that create a niche in the smooth running of the water as it pours out into the ocean; however, the salt that washes up and plays with the sand causes little crystals and sometimes even a few rare minerals to wash up onto the shores here, causing it to be a great treasure of the Mineral Collectors. It’s a short swim from land to the Divided Islands and a relatively short distance between one island to the other. Mineral Collectors, or just curious and adventurous young cats, are often found here, bouncing around or searching for something new inside the shifting sands. Because they’re pretty much inside the ocean, when the tides are high, the little islands get submerged, often washing up new things or washing away old ones. This is also a fun game of the apprentices, when the tides roll in, acting as if they were walking on the surface of the water.
E
Earth-Tribe Camp
Right beside Lifespring Pond, open and spacious, at first glance, one can easily find Earth-Tribe camp, buried at the side of a large hill and mountain. Surrounded by rocks and boulders, which the Earth-Tribers wedge between as nice places to sleep, Earth-Tribe camp is probably the most open and least developed of the other territories, structurally. Instead of bothering to build a fort for other Tribes to have to battle if they choose to go up against the nature-loving Tribe, the Earth-Tribers have decided to make their Tribe relatable with their surroundings, of which they hold their element, as well as the Spirits. Therefore, there does not exist any solid fortification of a proper ‘camp’ for Earth-Tribe. Instead, while there are a few dens scattered here and there, the Earth-Tribers largely sleep out in the open, leaving them vulnerable but comfortable. With the Bog, the Lake, and a series of streams in-between them and other Tribes, who would bother attacking them, anyway? One thing that the Earth-Tribe leader did account for, however, was rain; as a result, there are long tendrils of many vines that create a sort of tarp over the furthest part of camp. That way, when the weather is not favorable, they can move to that part of their home to rest and stay dry. This is also where the nursery and elders' dens are located.
Elder Forest
As the cats have come to explore more of this forest with their lands expanding, Earth Tribe scholars have come to realized that the Elder Forest holds some of the oldest trees within the tribelands. Due to that, the cats of the Tribes saw it fitting to name the forest after the Elder Spirits, in honor of their sacrifice to their children. These woods are large and dense and with an air of reverence hanging over it. The gnarly trees are large with thick trunks and long, long roots protruding out from the ground, covering the forest floor and makes any hike through a bit difficult. There are plenty of trees with hollows as well and due to thick but soft tree bark, many are great for climbing. Prey is at a large quantity here but predators equally so.
Ember Hills
One new ailment of the new Fire-Tribe territory is that it is a bit rockier than the previous one. This is fine for the hard-padded, warm-footed warriors and guards. However, this also causes extremely high hills, or ‘mini mountains’, as younger Fire-Tribe cats have described them, and hatches mysteries as to what’s perched at the top - and how to conquer them. This should be a task that keeps Fire-Tribers, especially ambitious Fire-Tribe apprentices, busy for a while. A few of these hills are volcanoes, only distinguishable from the smoke that puffs at the top of them, and while hardly as big as the one in which the crags of the camp are centered around, or as big as the ones back home, the fact that there are, in fact, volcanoes in this new territory and mess of tall, rocky hills makes the Fire Tribers feel more at home. Around the hills, the ground and air feels warmer and a bit stiffer, as Fire-Tribe cats like it, because of the heat underground and hidden in the depths of a few of the volcanoes-disguised-as-hills. Ember Hills is a good spot to catch prey, some sun, or a nap, or just to simply explore.
Ezrael's Lake
In the middle of all the territories of the new land, drawn together by streams and rivers that connect here and lead out to the sea, you will find a lake that stands still and serene regardless of the weather around it. On windy days, there is barely a ripple of its water, and it reflects everything as clearly as if you were looking up at it with your own two eyes, including your reflection. The older exiles have rumored this place to be sacred and special, giving them what little connection they’ve had left with their spirits, and had dubbed this place the ‘Mirror of Souls,’ the waters rumored to be so clear and to have some sort of essence to it that, while you stare at your reflection and search with your own eyes, you can find an answer to something that you’re searching for within yourself. It is still and can still be called this; however, the leaders of Fire and Air agreed to rename it something else, which connected the Tribal cats to this land and reconnected the Exiles with their heritage. Instead, the Lake is now called ‘The Waters of Ezrael,’ or ‘Ezrael’s Lake,’ commemorating the Silver-Air of the second Great Wars. It was decided to be called this because of how it connects all Tribes, in some way, just as his last move as a dedicated Silver-Air was to bring the Exiles back to the Tribes, in an attempt to stop the War and restore unity between the balance of the five Tribes.
Ezrael's Rivers
Widest of all the rivers in the lands, Ezrael's River is clearly the one the runs from it's parent lake and splits in two after the Fallen Bridge. Because of it's width and depth, all cats are suggested to use the bridge when attempting to cross it, strong currents can easily drag a cat down if one is not careful. Primary Water Tribers are usually the only ones that cross the rivers by others means than the bridge but it's not all too uncommon for experienced cats and daredevils to try their luck by swimming across.
F
The Fallen Birch
Once a large birch tree, whose roots slithered into the waters of the small rivers and streams formed from the large center lake, The Fallen Birch, called either that or ‘The Tree Bridge’, is a prime part of coexistence with other Tribes for Fire-Tribe and Air-Tribe. With this, both Tribe's cats can easily cross from one side of the island, into the Council of Spirits, and have access to the rest of the land around them. The birch, from word of a former Exile, had fallen after a storm, and while it’d been wedged there for years, sometimes when the rain begins to run and make the rivers and streams rise, or the mud around the birch loose, it will rock a bit under a cat’s paws, making them wary of the stability of the tree. In the time it's fallen, however, it has never once spun, and the only injuries coming from it were sustained by careless young cats who were not watching their paws. Since the base of the tree was so large around, cats can cross over in dry weather without even getting their paws wet, if they’re careful. Cats who do not have tails seem to struggle a bit more with this task than others.
Fire-Tribe Camp
Protected on all sides by tough and high rock, besides the entrance of the camp, which is open and welcome, so the fiery cats do not feel trapped, here you are welcomed into the new Fire-Tribe camp. The space of the camp is large, with soft, warm sands coating the camp floor to warm and ease the hardworking Fire-Triber’s paws, and all around in different holes and cracks in the walls of the camp, varying in size, are dens. The three biggest dens are used for the nursery, the Smiths’ den, and apprentices, the warriors and guards able to find enough cracks and crevices for their own dens, with a few left over for recreational purposes. Because of the way that the camp is enclosed, it is one of the warmer camps in the winter and brings the Fire-Tribers a bit closer together than their formerly split camp, which separated Smiths, Warriors, and Guards. Beyond the dens, a cat can easily find their paws sinking into the still-soft ground underfoot as they climb a trail which leads to the territory’s biggest dormant volcano, recently named Mt. Tzurai. Warm toes, warm homes, and a strong camp: the perfect place for the Fire-Tribers to settle.
Fisher's Outlook
The ideal place for a cat who loves to fish or swim to perch upon, Fisher’s Outlook, its name kept from the one it held prior to the Tribe’s entrance, is a quaint little area with a large rock that just slightly juts away from the shore and hangs over the water. Using this, a cat can hang off the edge of the rock easily to scoop a fish up, and several fish do often hide here due to the shadow that the rock casts over the water, perfect for what they think is protection. In the warmer seasons and midday, the rock also makes for a great place to sunbathe; with no trees around to obscure the path of the light hitting the stone, the surface and the pelt of the cat lucky enough to be on it during these times of day are warmed comfortably. The rock can fit up to two of the biggest adult cats of the tribes - and, seeing how many apprentices or adolescents can fit on the rock at one time, the competition could easily become a fun game of stay-on-the rock, splashing into the Waters of Ezrael below. When not sunbathing, fishing, or playing, this rock also offers a wonderful view of the lake, dazzling young she-cats who are in love with the thought of love, or young couples who are just becoming acquainted to the idea.
The Flower Fields
One of the most tranquil places in all of the territories is found in Water-Tribe territory, under the simple name of ‘Flower Fields.’ It is a small meadow or field, each inch covered by a large array of grasses and flowers whose petals holds varies sizes and colors. The scene itself is enough to calm even the most anxious of cats, as year-round the flowers and grasses remain in full-bloom, forever waving about in the wind. In the spring, butterflies, bees, ladybugs, and various other insects come to collect the sweet nectar they can find and to lay their eggs down, starting the cycle all over again. The fragrance from flowers, in the best of times and in the favor of the winds, can carry it to camp, lulling cats whose minds are full of worries to sleep in a single blink. Around the edges of this field, mice can be found nibbling at rejected seeds, though they often never venture inside, and no cat can determine why. Either way, the small landmark is calming, beautiful, and often a place of affectionate confessions and blooming friendships.
L
Lifespring Pond
This little body of water could suffice for an ecosystem of its own, determined by just looking at the surface. Placed at the heart of Earth-Tribe territory, Lifespring Pond, named for its importance as a water source and also for its abundance in the amount of life it has in it, could really be called Earth-Tribe’s ‘heart.’ The air around it is tranquil and peaceful, yet it holds an aura of importance. In short, it feels blessed. The waters are warmed, thanks to the Caldera northeast of it, and along the top of the water, you can find lily pads floating, flowers spinning in little whirls about it, and small little bugs buzzing about, creating little ripples as they touch down on the water. Beneath the surface, fish swim about strongly, adding a new piece of prey to their pile. The water is said to heal the worst of ailments if you rest in it, so it isn’t rare to see achy senior warriors resting in the waters, despite the disgust of having water matting their pelts.
Lifespring River
It originates from the Waters of Aujir and eventually runs out to Lifespring Pond. This is a steady and fairly slow going river, smaller fish and amphibians are an easy catch here. Even during storms or heavy rain is this river rarely any danger to the cats of the lands since it's pretty shallow. Most of the floods happen at the Waters of Aujir.
Light-Tribe Camp
The center of the camp is clear, easier to hold injured cats or cats who seek to consult a Light-Triber, and the dens and storage units of the territories can be found in the large bushes, which are quite hollow on the inside after brushing past the dense leaves and branches to wiggle inside, or burrows.
M
Mt. Corvo
This large mountain, while definitely not larger than the ones that border Water-Tribe, can certainly compete with Mt. Tzurai in height. It's a very steep one, loose rocks are not too uncommon either and can hinder a cat climbing its way up. That's why only the best climbers are able to get to its highest peak-- something that it's not rare for Earth Tribers to be-- others are suggested to try for the more smaller peaks that stretches a little to the southwest, unless they want to fall towards a certain death. It was named by the Earth Tribers after a Silver-Earth who lead the Tribe before the migration and the nature-loving cats like to believe that all of their former leaders and deputies watch them from its top and keeps them safe. A tall shield to give them cover and protection, a monument by the nature itself.
Mt. Tzurai
It held no name until the death of the famous and long reigning Silver-Fire Tzurai, who faced her end in the fiery depths. It is the largest volcano located in the Ember Hills and a famous landmark to the Fire-Tribe. Besides huffing and puffing smoke, this volcano does not do much and did not interest the exiles, but the Fire-Tribers know better of its potential. It is now Fire-Tribe's own sanctuary to the Spirits and, hoping to instill a tradition, every half moon and full moon, the former Silver-Fire could be seen tossing pieces of prey into the volcano as an offering to the Fire-Spirit. It is also were she would make her announcements, on the highest point of the trail that leads up to the volcano, and thus, the Fire Tribers found it fitting to name it after the Silver-Fire who had led the Tribe for such a long time.
N
Needle
It is slightly bigger than the similar looking pond in Earth Tribe and definitely easier to see as it lies between the border of Water Tribe and the Northern Pheasant Woods. Needle holds a small amount of fish and amphibians and is more or less a water hole for some of the creatures in the nearby woods. It stays healthy and keeps circulating due to the Waters of Aujir, whenever there's a heavy rain the nearby river might grow a bit wider and flow over to the water hole.
Neiru's Pond
There's something quite special with this pond and most cats don't even need words to know it, one look and they understand. The water is extremely clear due to no organism living in it, not even plants. Rocks and pebbles, that's all you can see at the bottom. But even though the pond is tecnically dead-- in the sense that there's nothing living in it-- there is still somehing alive within. It is said to have healing powers, not to ones body but to ones soul, and weary cats sometimes seek this place to find some peace or enlightment. Some simple gaze at the clear water, others dip their head or nose in it. For these many reasons, the pond is very sacred to the Light-Tribers and they sought to name it after a former Silver-Light. Meditating by it is also common practice for the cats of Light, and perhaps the reason it seems to hold such spiritual properties is because the Council of Spirits is located nearby.
Nightwatch Forest
A forest of the polar opposite of the one on the very opposite side of the territories from it borders Earth-Tribe, Light-Tribe, and Shadow-Tribe territories, because where Pheasant Woods holds tall, thin trees, all of the ones in this forest are short, stout, and very wide in diameter. The only similarity between the two is that the foliage is thick, though this forest can take on a considerably more peculiar and intimidating presence, especially at night. Named Nightwatch Forest, as a joke from a gray-and-white Earth-Triber, as he felt that the forest was watching him, the name presented itself and stuck there, with the Exiles stating that they’d come up with things similar in the past. While most cats don’t exactly bother to go hunting in Nightwatch Forest unless absolutely necessary, that doesn’t mean that hunting isn’t aplenty in it. Diligent cats can find a good amount of small rodents, between mice, an occasional rat, squirrels, voles, and moles. Birds steer clear, since the short trees make them an easier target for hunt, but the volume of ground-prey makes up for the lack of feathered friends.
Northern Pheasant Woods
Currently completely charred after the volcano -- The northern part of the Pheasant Woods. This thicket of woods lies betwen the territories of Water and Fire and is much denser than its other half that lies to the south. Bird-song is a whisper in a cats ear that stands at the threshold of it, and the dense trees that line the woods make the journey through it cooler than the air outside of it. It is hard to remain quiet here, as the canopy above is thick, only letting through a few shafts of light here and there, and leaves shed themselves from high branches often, littering the soft ground underpaw. This harms no hunter's or huntress’ efforts, however, as in this forest, besides the occasional squirrel that belongs here, a cat will find mostly birds, nested in the branches high above. It makes the hunting here a bit harder, as the expert climber must spend a bit of time clawing themselves up the harsh bark of trees that you must pull your head back to see to the top - and the cat whose claws do not take well to the brown bodies must, instead, wait on the ground and try hard to blend in with the foliage.
O
Old Lands
The former home of the Tribes. A small penisula that once stood green and flourishing but, according to the tales from the older cats, withered quickly away. It is said that the disaster was caused by the Spirits, a punishment to the Tribecats for their conflicts that eventually caused the Second Great War. Though they tried to fight it, the death of their home was inevitable and the Tribecats were forced to migrate. The Old Lands are now sealed of due to the Southern wall and houses some of the caimans that the cats fought in the war and chased away. If the lands are alive or still dead is unkown, but the former home is nothing but a memory and old tales.
The Outskirts
The Outskirts consists of all lands up north and past the mountains that fall away from Water-Tribe territory. It is hard to tell what is beyond them. Once you’ve climbed the sheer path of the mountains there, the Outskirts are just along the drop that seems endless by just poking your head over the edge - however, a rumor persists that strange animals sometimes visit from the other side. Either way, from the appearance of the exiles and the land that was once called home to the Tribe cats, it is hard to tell what could be on the other side, and in cases like these, it would be better to keep your nose out of the winds of curiosity that brushes along from the direction of the Outskirts. Beware: it could cost you your life.
R
Red Rock Plateau
One of the highest plateaus within Void Tribe territory. This flat area was clearly named after the red rock it's made of and although there's not much up there, except for the few shrubbery and large rocks, it has quite the view. It can be a great place to play at but due to the very steep cliff faces, it is warned to be careful should one find themselves by the edge. It is easy to trip and fall. The southern cliff wall is the steepest one and no matter how good at cat might be at climbing, they won't get up there unless they have certain powers that can help. Instead, one must head around it and walk up the slope to the north or to the west.
The Rolling Bridge
Somewhere in time, a tree stump seemed to manage to wedge its way from the now-Water-Tribe camp to form the now-Rolling-Bridge. It gets its name from its make-up, because while the bridge is sturdy and surely not to go breaking off from the two rocks it's been forever wedged between, if too many cats are on it at once, or if one cat is moving and rocking the stump too much, it will begin to roll, usually resulting in the cat being thrown off unless they run in the opposite direction as the roll. Because of this, older cats often do not use The Rolling Bridge, though this is one of the favored hangout spots of younger adults, adolescents, and apprentices of Air-Tribe. Not only can it suffice as a bridge, but it can also work as a perch for the risky fisher cat, as well as a spot for a good bit of fun. Young cats can often be found here, having contests and purposefully making the log roll, to see who will be the last cat standing. As the river that the Rolling Bridge parts is relatively deep, no injuries have happened on accord of this play, besides a heavier cat landing on a smaller one in the waters. Overall, the Rolling Bridge is a triple-helpful part of Water-Tribe territory.
Rolling River
Clearly named for the shape, the Rolling River snakes its way from the Cat Eye's Lake and runs out into the ocean within Shadow-Tribes territory, splitting up the small sand dunes that makes the Divided Islands. Due to the angle of the lands, rough weather and for eventually running out into the ocean, this river can at times be a very rapid one and caution should always be taken when trying to cross it.
S
Shadow-Tribe Camp
Taking a few steps into Shadow-Tribe camp, you wouldn’t realize its potential until you sought your gaze along the line of rocks that block out the northern winds, keeping them sheltered from the blistering cold and bringing in warmer winds from the south instead. Open and welcome, unlike the stereotype of the cats themselves, the main bustle of the camp is found in the open circle of land between the large rocks and the ocean, which is how the Shadow-Tribers like it. Their camp is set right at the shoreline, and while this would worry some cats about supplies when the tides rise, it worries the Shadow-Tribers none, who have sought out the prime part of the use of the rocks.
After a bit of moving and wiggling through the cracks and crevices, you can find yourself leading down a tunnel that opens up to the heart of the Shadow-Tribe camp, an open circle of space, big enough for each cat to fit into, and more, and holes and little tunnels that lead deeper underground, some ending in dens and others leading deeper, to where mysterious shining rocks and the scent of ocean lay. The outer camp is just a decoy, as the fortified Shadow-Tribe camp lies beneath the sands and stones. The way that these tunnels are carved is a bit too neat to be made by time, or cats, but the assumption is that the Spirits left it for them, for having neglected their return for so long, and the Shadow-Tribe cats accept this, keeping themselves busy with either slipping into the daylight or slipping further into the darkness, by exploring the deeper tunnels. Rumor has it that there is one tunnel, full of beautiful blue gems, that leads right under the ocean.
Shatterbone Cliffs
An ominously named place, for a Tribe to take in as a landmark of their territory, however the Shadow-Tribers have adopted it as such. Shatterbone Cliffs, also a name adopted from Exile vernacular, is a cluster of risky, daring cliffs and ledges just a swim away from dry land, encased in the territory marked for the Shadow-Tribers. With high peaks and rumors of ledges collapsing, even a crumble of rock here or there between one’s paws, you would think this as high-risk a place to stay away like that of The Sink Hole, but instead, the Shadow-Tribers embrace it. Here, Shadow-Tribers fish, sunbathe, or escape the fast-paced movement of Tribe life and their move, with the convenience of staying in their territory. The view of the ocean from these unstable perches is amazing, though most of the right-minded and older cats tend to stay lower down. These cliffs also offer the younger adults, adolescents, and apprentices a daring place to seek a thrill.
Shy Fawn Silva
Much like the Pheasant Woods that lie south of these it, the forest here is made up of tall trees with dense foliage. Underbrush is nonexistent in the outer portions of the trees, but as one wanders deeper and deeper in, it grows far thicker. In the very heart of the Silva, vines curl up around the trees making them easy - but also dangerous - to climb. The girth of the trees becomes simply enormous in the heart, the largest one easily the length of twelve cats, though saplings litter the ground as well. Light occasionally filters in from a gap in the foliage, illuminating the leaf-and-underbrush covered ground with the occasional dazzle of brilliance, and making it easy enough to see. In the springtime, this silva is home to a grand amount of young fauna, and it is not unlikely that one would see a fawn or two of a smoke doe shying away from a rustle of leaves or unknown sound.
The Sink Hole
One of the top landmarks marked most-mysterious of the new lands. The Sink Hole, a name given to it by the Exiles and kept by the Tribe-cats, was one of the first things the migrators ran into, and with wary glances and a few experimental daps of paws against the shifting sands, it was marked dangerous, though the curious few still try to discover what lies beyond its depths. It seems like nothing more than a large pool, except where there would be water the sand laps hungrily at the paws. It is roughly the same size as Moonfish Lake from their previous home, making a hop, skip, and a jump across impossible, and no living cat who has ever tried to make the journey has succeeded. No cat knows what lies in the center of The Sink Hole, though some have tried to perch trees to see, stating they thought they could see a dot of water, but, with trees being quite a bit away from the shifting sands, it is hard to determine. Rotten prey is tossed in and engulfed in the center, hoping to appease the Spirits, if this is their doing. Even the prey steer clear of here, and if a cat were to journey here, and test out the sands of the hole themselves, they are doubted to come back.
The Small Stones
Another bridge of sorts, The Small Stones offer a place for Earth-Tribe and Water-Tribe territories to meet, and makes an easy and safe passage from their lands to the middle neutral territories. The only thing that makes the stones a bit of a harder passage than the Fallen Birch or The Stepping Stones is the fact that, closer to the water and much smaller, a cat can only fit one paw on each stone, and they’re slippery from being washed over by water so often, so if a cat isn’t careful, they can often find themselves slipping off a stone and splashing into the water below, which is usually freezing and not appealing during the winter. However, with the few bigger stones set in the middle of the little stone-bridges, Earth-Tribe has staked a claim to them as a watchpoint, watching for activity in the mainland, Water-Tribe, and Shadow-Tribe.
Southern Pheasant Woods
It is between Air and Fire that the Southern half of the Pheasant Woods lies. It's a bit sparse compared to its sibling but other than that it's not very different. Like the northern one, different assortments of birds can be found here year-round, though the most common of prey would be the pheasant, to which a Fire-Tribe apprentice offered the mess of tangles and leaves its name. There is also something peculiar that can be found in the Pheasant Woods. It is rare to find anything but birds here, but ever since the Tribe cats have moved north and settled into these lands, there is a white rabbit that can sometimes be spotted. Just a flash of pure, glowy white, and the scent of rabbit is left behind. Many have attempted to chase this prey, however it's always seemed to vanish as they've turned the corner or burst through bushes, leaving behind nothing but the sweet scent and a mysterious, yet calming feel. Some have speculated that this is the same rabbit from Rabbit's Forest, a Spirit of Fortune following the Tribes.
Southern Wall
Created at the end of the Caiman war, the Southern Wall was built by cats from Earth-Tribe to seal out the Caimans that threatened the Tribelands. After its construction, the new secondary Light Tribers poisoned the wall to keep anything from crawling over. It goes from coast to coast over the hills that leads to the Old Lands, meaning the former home of the Tribecats is now truly unreachable. The Wall will forever be a reminder of the war and struggles that the Tribecats faced but also of their victory.
Stepping Stones
Compiled of one large stone, with smaller ones scattered about it, all leading to the same path, The Stepping Stones are another form of bridge, used mostly by Shadow-Tribe, though occasionally doted on by Air-Tribe. While there is only really one main stone that is used for a bridge - a long, flat one, which touches from the edge of one land to the other - this stone is primarily used mostly for the leaders, senior cats, and the youngest ones. The younger, stronger, or faster warriors and guards must bear with jumping on the smaller stones, leaping from one to another until they reach the edge of the neutral territory closest to Light-Tribe’s. This is because the largest stone of The Stepping Stone only offers so much support and room, and cats find using the other stones a much quicker journey than waiting for all cats to file across that one, thin ledge. This does not mean that all is just peachy for the jumpers, however, as, even though the stones are big enough for a cat to land all four paws with good balance, they are slippery underpaw, and stone is impossible to dig claws into. Most former Exiles groaned at having to use the smaller stone, because once they got to where they were going, they also had to wait for their fur to dry. This also applies to Tribe apprentices and younger adults, who tend to make a race of seeing who can get across first.
Still Water Basin
Stillwater Basin, as named by the incoming Fire-Tribers, is their own little piece of The Waters of Ezrael. Branching out from the large lake and leading into the warm territory, it seems to be one of the only things in the territory that is cooler in temperature, which makes sense, as it is nearly on the outskirts of the territory. It is Fire-Tribe’s primary water source, a deep crater in the ground that they assume was formed by a volcanic eruption, which, over time, managed to erode a way to The Waters of Ezrael and fill to its brim. The waters always seem still, and it is a more tranquil and serene place, away from the heat and crags that are offered further into Fire-Tribe territory. Important meetings with other Tribes are held here, to make the other Tribers more comfortable in the new territory, and while there are no fish in this water source, and most Fire-Tribe cats do not fancy a swim, it is a good place to relax after a long day of hard work on Fire-Tribe territory, the undisturbed waters leaving an undisturbed rest awaiting.
Sun Coves
These crooked tunnels and caves are quite the sight. The paths shift in size and can go from barely fitting one cat to turning into a wide open coves and caverns. They aren't just straight forward either, they twist and turn and are riddled with holes and paths in the smooth stone, making it a quite the place to explore, climb or play in. The higher holes and openings enables daylight to find it's way in and illuminates the red rock in a warm, soft color, it can also let the good climbers find a way up top to the surface. A fall down is not too bad either as the ground is covered with sand within these dry caves. Although they are spectacular, mysterious and bit romantic, one should always be careful that they don't get lost and younger cats should never be alone in there.
T
Tara's Hollow
Though far less populated now, the old camp may still see a few visitors in the days. The large, hollow tree that onced housed the Air Triber's still lays where they left it. Previously used for a place to sleep at, the tree now offers a great shelter for those of Air-Tribe that might want to escape the busy camp for a moment or need some quiet time for themselves. It is also a great place to play at seeing as it is not packed with cats anymore. With changes often comes new names and the old camp was eventually renamed after the former Silver-Air.
Trees of Killian
While the Pheasant Woods are considered the brighter one and Nightwatch Forest the darker, the Trees of Killian is something inbetween. At the start, it is seemingly a nice forest to walk in. Sturdy trees, birds and critters scurring about, it is nothing out of the ordinary. The further in you go you though, the closer you get Shadow-Triber's territory, the space between the trees seems to become narrower and the ground barren. Small rays of light finds their way in and most of the leafy crowns are high above since the trees themselves are much taller in the western parts. It's good for Shadow-Tribe that the part of the forest that lies within their lands have that kind of nature, not only does it give their camp cover but it's useful for the cats that have the primary power of Shadow. It has been named Trees of Killian after a former Silver-Shadow.
V
Void Plains
Although they carry the same name, the Void Plains are not part of Void Tribe's territory. They are, on the other hand, named after it. These plains are open areas that stretch further soutwest, past the tribelands, were they grow wider. It's not a desert but the most you'll find there are rocks, small shrubbery and meager prey, such as lizards and snakes that crawl through the cracks in the earth. It's not place to live at, with little to no cover, one can easily fall for the predators that roam there or have the sun take it's toll on ones mind and body.
Void Tribe Camp
Towering cliff faces rise on either side of Void Tribe camp, functioning as guiding walls from the mouth of the ravine at the edge of their territory. The cliff faces of the Void Tribe ravine are sheer and high, impossible to scale and dangerous to stand at the edge of. Small waterfalls cascade from small holes in the cliffs, feeding into shallow streams that ultimately disappear beneath the cliffs again; the water is safe to drink. Shrubs and shallow caverns provide dens for the Void Tribe cats. The ground of the camp is primarily sand, though soft soil is found inside the shallow caverns. Several plants dot the cliff faces, growing out of crevices, or atop narrow ridges barely wide enough to support the roots. Small openings-- much too small for a cat to enter-- higher up on the cliff face open into caves deeper in, providing a perfect place for bats to nest; they emerge during the night, and their wingflaps can be heard overhead.
Against one of the cliff faces grows a willow tree, several feet above the ground of the ravine with roots growing through the stone. Its branches are broad and gnarled, providing ideal perches for any cats willing to climb. The leaves provide extremely comfortable bedding for the cats choosing cave dens. However, ants are commonly found underneath the bark of the trunk.
High above the camp is a stone overhang, from which sphalerite stalactictes hang. These stalactites, called the Second Sun, reflect the morning and evening sunlight when the cliffs are blocking it. Just outside of camp is a branch of The Wanderer, providing cool, fresh water for the Void Tribe cats.
W
The Wanderer
This canyon river is another child born from the Water's of Aujir. It splits off at Cross Path and snakes it's way into Void Tribe's territory, breaking off here and there into smaller streams that runs through smaller canyons and cliffs. When the day sun hits it right it can make quite the spectacular show of light against nearby cliffs and rocks.
Watch Point
Tallest place within Void Tribe's territory. This small but high plataeu can give cats a great overview of the surrounding area, which has given it the name Watch Point. However, getting up to the top is not the easiest if you don't have abilites that could possibly help you or if you aren't good at climbing. There is a path up made by crumbled rocks and small ledges jutting out that you can take if you dare climbing it, but it requires you to be agile and experienced in climbing rocks. And once up, make sure you don't fall off, it's a hard fall down.
Water-Tribe Camp
The hardest camp to get to, if you are not a Water-Triber or natural lover of water, and thus, the hardest to attack, Water-Tribe camp is placed on a little island, formed by the running waters that fall from the Outskirts. With their camp surrounded by the babble of the water, Water-Tribers are often at peace here, and with it not open for attack, their dens are not the strongest ones, though they often do not linger in them long, instead coming to lay on the soft, sandy grounds and catch the rays from the sun if they have time to rest. The few dens that Water-Tribe does have, however, are large burrows, enough to house all of their warriors, guards, and special-job cats, as well as a nursery between the two first mentioned. One downfall to having a island-bound home, despite all of its safeties, is a clear one: during storms and several days of rain, their camp and dens can get flooded - although, if this happens, Water-Tribe will often seek higher grounds on the mountains adjacent to their home, only coming down when the water has lowered once more.
Waters of Aujir
These waters starts as a single river coming from the high mountains within Water-Tribe, which then splits into three. One becomes the Lifespring River, the other two snakes their way around Water-Tribe's camp and then merges into the lake beside it. During calmer days the waters causes no trouble for the water loving cats, but come a big storm and floods aren't too uncommon. Luckily, the Water Tribers know how to keep themselves safe and how to deal with the aftermath. It is rarely any trouble and mostly just gives them protection from outsiders. The rivers and lake were eventually named Waters of Aujir after a previous Silver-Water. Though the tales of her last days might not be the best sounding ones, the cats of Water still wanted to remember their heritage and have it serve as a reminder of what conflicts can bring.
Western Wall
Created at the end of the Caiman war, the Western Wall was built by cats from Earth-Tribe to seal out the Caimans that threatened the Tribelands. After its construction, the new secondary Light Tribers poisoned the wall to keep anything from crawling over. It goes from Mount Corvo, crosses through the Bog of Moving Rocks and ends at the coast past Shadow-Tribe. The Wall will forever be a reminder of the war that the Tribecats faced, not to mention a warning and protection towards any hostile creatures that might try to seek their way into the lands from West. If a cat would walk half way along the Wall, at the center of the bog, they would find the gruesome and distorted corps of Ec, the once leader of the Caimans, merged into the wall.
Z
Zenith Brook
Former called Serpent's Tail. After the eruption of the volcano and the changes in Air-Tribe's territory, this river now snakes through the land and eventually flows out into the sea. Mangroves were grown around it to shelter and purify it from any remaining contamination. It still houses a varity of prey and creatures that one would find in such waters. Though it might not be quite as much of a resting place as it was before there is still a charm to it. With the changes, the river was also renamed after the former Air Triber, Zenobia.
Original Map & Group Concept © Atalae
Nandryx 2.1 Map art by Snowwire
Descriptions were written by TickleMeFrosty , Tekaramity, rattatit , mokkou , YollerZ , Kounix, Snowwire , Vinscribbles & Sycophantism
Related content
Comments: 72
Inkuii [2016-08-28 01:49:06 +0000 UTC]
ew Nandryx looks like the face of a zombie
aren't we gonna add some flames at the breathing caldera too?
👍: 0 ⏩: 0
bangarain [2016-08-25 21:23:10 +0000 UTC]
IT'S ALL DEAD
EVERYTHING IS DEAD
media.giphy.com/media/nb4otSGu…
👍: 0 ⏩: 0
celvista [2015-12-17 17:27:24 +0000 UTC]
Quick question: A cat from a tribe could easily just walk around Nandryx without getting into trouble, right? (Unless they walk into another tribe's territory ofc)
Also how long would it take to walk, let's say, form Air to Void? (If i wanted to rp with someone, cause it wouldn't just be a few minutes, I reckon)
👍: 0 ⏩: 1
Snowwire In reply to celvista [2015-12-19 02:30:51 +0000 UTC]
Absolutely! Neutral lands is free to walk in for any cat at all. (:
As for time, that has always been sort of... up in the air, I guess. I can't really give you the exact time but it will definitely be quite the walk, more than just a few hours I'd say.
👍: 0 ⏩: 1
Mustang890 [2015-11-24 05:34:56 +0000 UTC]
May I ask about the perches of the Council of Spirits? I know that FT, ET, AT, WT, LT and ST have perches but what about Void Tribe? Also, I was wondering what the perch made of/derived from? Are they tree branches or some rocks of sorts?
👍: 0 ⏩: 1
Snowwire In reply to Mustang890 [2015-11-26 00:03:44 +0000 UTC]
Void Tribe has one as well, most likely made after they became a tribe. They perches themselves have always been a mix, I think, rocks or tree stumps. Though I think most just seems to just go with rocks?
👍: 0 ⏩: 1
Mustang890 In reply to Snowwire [2015-11-26 01:11:39 +0000 UTC]
Thanks, the answer is greatly appreciated ^-^
👍: 0 ⏩: 0
Mustang890 [2015-08-11 23:36:42 +0000 UTC]
Do the storage units Light Tribe have full of herbs or things of sorts? If so, what exactly? Please and thank you ^-^
👍: 0 ⏩: 1
Snowwire In reply to Mustang890 [2015-08-14 23:22:46 +0000 UTC]
Yepp! Herbs of all kinds. We don't really have a list anymore but I think we usually tell people to think what we use in real life and possible look at this list warriors.wikia.com/wiki/Medici…
👍: 0 ⏩: 1
Mustang890 In reply to Snowwire [2015-08-15 00:25:31 +0000 UTC]
Ah, alright then! Thanks for answering ^-^
👍: 0 ⏩: 0
RedLotusPony [2015-08-01 11:45:20 +0000 UTC]
Just curious, I've for quite a long time been a fan of this group and I would like to ask if Nandryx lies in any real-life country? If not, which country has a nature most similar to that of Nandryx? I would like to imagine what it really looks like in the Tribe territories.
👍: 0 ⏩: 1
Snowwire In reply to RedLotusPony [2015-08-30 19:28:50 +0000 UTC]
Nope, Nandryx is a completely different world than ours. I'm not sure what country it could be similar too though, in all honest the lands don't make that much sense haha. The best I can say is to read the descriptions to give you some idea of what it looks like. And I guess that Void Tribe's area is kind like Grand Canyon but smaller?
👍: 0 ⏩: 1
mord-acious [2015-04-15 08:27:48 +0000 UTC]
How long would it take a cat to travel from ST to VT? :0 I'm trying to gauge how long it would take for a cat to travel around. c:
👍: 0 ⏩: 1
Snowwire In reply to mord-acious [2015-04-17 23:40:13 +0000 UTC]
To be honest the distance have always been such a... well, a thing that never gets mentioned haha. But I'd say it takes a little less than a day to get to ST from VT. (:
👍: 0 ⏩: 1
mord-acious In reply to Snowwire [2015-04-18 08:28:48 +0000 UTC]
Oh! I'm sorry, then aaa
Ahh... I see. Thank you for answering!! c:
👍: 0 ⏩: 0
CaptainClovey [2015-04-06 17:17:19 +0000 UTC]
Finally just noticed this updated and I'm already in love with VT's territory. Just beautiful, also nice work on trying to show the depth of all the canyon/cliff walls :3
👍: 0 ⏩: 1
Snowwire In reply to CaptainClovey [2015-04-16 23:18:15 +0000 UTC]
Thank you! It was very fun drawing it. c:
👍: 0 ⏩: 0
AutumnBells In reply to Jax-of-Anarchy [2015-03-24 15:10:37 +0000 UTC]
THATS LITERALLY WHAT I WAS JUST THINKING.
👍: 0 ⏩: 1
Jax-of-Anarchy In reply to AutumnBells [2015-03-25 12:19:07 +0000 UTC]
We're just gonna create our own pocket of space above Nandryx and just be like ftw
👍: 0 ⏩: 0
Wings-of-Change12 [2014-11-20 02:07:30 +0000 UTC]
Oh my goodness this is absolutely gorgeous! Why have I just now seen this?!
The map is amazing!!!
👍: 0 ⏩: 1
Snowwire In reply to Wings-of-Change12 [2014-11-22 17:09:02 +0000 UTC]
Ah gosh! Thank you so much! ;v;
👍: 0 ⏩: 1
Jax-of-Anarchy [2014-10-27 03:13:49 +0000 UTC]
//SCREECHES
o m g
THIS IS AMAZING!
You have absolutely outdone yourself Snowy! *snuggles aggressively*
👍: 0 ⏩: 1
Snowwire In reply to Jax-of-Anarchy [2014-11-07 13:52:29 +0000 UTC]
Akljkger
//paps your face
Thank you very much! <3
👍: 0 ⏩: 0
Zaabu [2014-10-27 00:18:03 +0000 UTC]
Ah, I'm so happy we finally got to post this. Amazing job Snowwy - we've all said it already, but this is just beautiful!
It was about time!
👍: 0 ⏩: 1
viovinn [2014-10-26 21:34:59 +0000 UTC]
SCREAMS
YOU POSTED IT
i love this so much omygoodness snowwy
I know I've probably told you before but
;u;
<3
👍: 0 ⏩: 1
Snowwire In reply to viovinn [2014-11-07 13:51:35 +0000 UTC]
YEE
Thank you so much Vin! ;o; <3
👍: 0 ⏩: 0
quaill [2014-10-26 21:02:04 +0000 UTC]
like I said, gosh this is marvellously stunning and beautiful.
👍: 0 ⏩: 1
| Next =>