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Published: 2006-08-06 05:49:35 +0000 UTC; Views: 2405; Favourites: 17; Downloads: 243
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Description
a bitstream like on the matrix.100% random numbers.
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Comments: 14
unreal-hunter [2006-12-03 21:34:19 +0000 UTC]
nice effect with the darker ones.
and endeed, simple, but cool ^^
👍: 0 ⏩: 1
SonderSays In reply to unreal-hunter [2006-12-05 04:50:10 +0000 UTC]
that is just action script you know
👍: 0 ⏩: 1
unreal-hunter In reply to SonderSays [2006-12-05 10:55:31 +0000 UTC]
sure I do, but that doesn't make it any less nice
👍: 0 ⏩: 1
SonderSays In reply to unreal-hunter [2006-12-07 11:21:54 +0000 UTC]
i was hoping it would make it sound better
👍: 0 ⏩: 2
healingmage In reply to SonderSays [2009-06-14 03:33:51 +0000 UTC]
No, as someone who's used Flash, that makes you sound lazier. See, this means you did not manually animate thousands of symbols by frame; rather, you programmed thousands of movie clips (or maybe a few which duplicated themselves) to swap frames & change transparency.
At least, I'm assuming the darker green is just 75% alpha. I don't know how to tint in AS.
This is compared to the hard work, of manually / painstakingly animating each individual symbol, frame by frame, which would take several months to complete and thus makes you less lazy.
Also, I want your code.
👍: 0 ⏩: 1
SonderSays In reply to healingmage [2009-06-14 07:33:07 +0000 UTC]
Haha Well actually what I did was I created 2 flagged frames on a single movie clip that drags out
! - being flagged frame
* - being normal keyframe
a - being action scripted frame
_ - being a frame
(!)(*)_______(a)(!)(*)________(a)
Basically on the flagged frame it was a bright letter and the frame after it went darker. the frames after that were just delaying till the switch of the next number, where the actionscripted frame had a gotoAndPlay to a random flagged frame (each holding a different number).
When they change number it goes brighter for a second then goes dull.
Then these individual movie clips were just copy pasted to a grid, having a random number effect.
Oh, and the dulled keyframes should be flagged as well, so if the number randomly switches to itself again, it shouldn't turn bright. Thought I'd give you a lil challenge to re create it.
👍: 0 ⏩: 1
healingmage In reply to SonderSays [2009-06-14 14:48:37 +0000 UTC]
Hm. Seems a bit inefficient if you ask me...
However, I'd like to know- how do flagged keyframes work? Actually, never mind. I have Google.
👍: 0 ⏩: 1
SonderSays In reply to healingmage [2009-06-15 02:47:39 +0000 UTC]
Ahhh, who needs teachers when you have google.
👍: 0 ⏩: 1
LifesOutcastOfDeath In reply to SonderSays [2009-06-25 23:43:18 +0000 UTC]
There needs to be a Google prayer. It's that awesome.
👍: 0 ⏩: 0
unreal-hunter In reply to SonderSays [2006-12-07 16:35:45 +0000 UTC]
lol
actually I don't really care about the hows and why's, as long as it looks okay, any tricks you use are fine by me ^^
👍: 0 ⏩: 0