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Sovietcommando — Robot Masters of Rockman 3

Published: 2005-11-07 21:36:03 +0000 UTC; Views: 3036; Favourites: 19; Downloads: 56
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Description Yep, another set.

Hardman was, well, hard to make. No pun intented.

All sprites by Me
Names by Capcom
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Comments: 11

slam422 [2007-08-19 09:22:57 +0000 UTC]

I like the Needle Man one...

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Sovietcommando In reply to slam422 [2007-08-19 09:29:06 +0000 UTC]

Thanks.

It's too bad these are sort of outdated...

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Draguunthor [2005-11-10 03:54:56 +0000 UTC]

Neato. Makes me wish Capcom made a 32-bitty version of the Megaman series.

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Sovietcommando In reply to Draguunthor [2005-11-10 06:51:38 +0000 UTC]

That's one reason why I made these sprites. Perhaps *ahem* I could use your *cough* falsh knowlegde to *ahem* remake partially the NES games *cough.*

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Draguunthor In reply to Sovietcommando [2005-11-18 03:17:46 +0000 UTC]

"Falsh" knowledge? =/

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Sovietcommando In reply to Draguunthor [2005-11-18 09:52:16 +0000 UTC]

I meant to say "flash knowledge"

You saw nothing! *throws smoke grenade*

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Draguunthor In reply to Sovietcommando [2005-11-24 19:05:47 +0000 UTC]

Wait 'til I have "ActionScript knowledge"

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Sovietcommando In reply to Draguunthor [2005-11-25 00:35:31 +0000 UTC]

I got a new idea. Rather than recreating all the megaman games (which requires all enemies, backgrounds in 32 bit) I think I should rather build a "Power Battle" type game. But first I've got to get more then just a single pose for each robot master.

Chun suggested I make an RPG. Hmm.

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Draguunthor In reply to Sovietcommando [2005-11-25 05:36:25 +0000 UTC]

Ooo! Yea, make an RPG like Secret of Mana, so you don't lose the real-time combat of the Megaman series.

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Sovietcommando In reply to Draguunthor [2005-11-25 08:58:30 +0000 UTC]

But you'll have to do the programming.

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Draguunthor In reply to Sovietcommando [2005-11-25 18:55:08 +0000 UTC]

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