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sperhak618 — CRASH 3: Team Bandicoot

Published: 2017-01-29 12:54:37 +0000 UTC; Views: 3666; Favourites: 26; Downloads: 27
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Description I'm still rippin'    
www.mediafire.com/file/my33zjp…     
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Comments: 21

CSyde65 [2019-04-30 09:25:56 +0000 UTC]

Why is there more than one Crash?

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sperhak618 In reply to CSyde65 [2019-05-01 07:42:25 +0000 UTC]

different animation model

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CSyde65 In reply to sperhak618 [2019-05-01 11:45:30 +0000 UTC]

Oh right. I thought that might have been representing Fake Crash for a moment there. Then I noticed a third Crash and thought that it was less likely to be Fake Crash with a third Crash. Especially since the second Crash doesn't really resemble Fake Crash.

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JoseTheMaker [2017-10-06 18:26:11 +0000 UTC]

I need these as a obj...

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JoseTheMaker [2017-08-30 17:20:25 +0000 UTC]

I need them as a obj file :C

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Darth-Toast [2017-08-13 00:32:34 +0000 UTC]

I must be missing something obvious, the texture has all the parts for crash's eyes and more complicated features, but his skin, shoes and pants are nowhere to be found. They don't look like coloured materials to me, and there isn't a hint of blue or red in the targa. Any help?

Even the eyebrows and belly are gray in the texture, I must be doing something wrong.

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BetzabeNaranja [2017-06-22 00:32:32 +0000 UTC]

you are using xnalara or not?

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thatseika [2017-06-11 21:58:26 +0000 UTC]

Hey man, what do you use to open the models with the textures applied? I've been trying to do it in 3D builder but can't figure it out!

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sperhak618 In reply to thatseika [2017-06-17 19:19:13 +0000 UTC]

I used blender. In 3D Builder sometimes is too hard to figure textures.

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GabrielGantz [2017-05-25 18:30:05 +0000 UTC]

Awesome  
This are models from ps1 right ? 
Can you tell me how can I extract models from that plataform please ? 
I'm interested in another games like Duke Nukem Time to Kill

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sperhak618 In reply to GabrielGantz [2017-05-26 16:02:59 +0000 UTC]

Yes, they're from original PS1 games !
Well, I used special program. It's only working with Crash 2-3, so..
Try to find something on YT

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GabrielGantz In reply to sperhak618 [2017-05-28 17:51:51 +0000 UTC]

I want to rip models from PSX games using pSX, because thats the only emulator that can measure the depth of PSX polygons (even though PSX doesn't have a Z-Buffer), but how do I convert VRAM data into a usable mesh like .obj or .3ds?
Also I would like to extract models from Nightmare Creatures 1 and 2
Which program do you use ?

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sperhak618 In reply to GabrielGantz [2017-06-02 17:44:20 +0000 UTC]

I wrote before, that is special program ONLY for Crash 2-3
I don't know how to extract models from other games.

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GabrielGantz In reply to sperhak618 [2017-06-04 18:06:56 +0000 UTC]

Okey thanks

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Zellphie [2017-05-16 19:18:38 +0000 UTC]

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GWKTM [2017-02-02 19:18:56 +0000 UTC]

But maybe you should have ripped the scene where Crash is in t-pose (or at least smiling)

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sperhak618 In reply to GWKTM [2017-02-05 09:58:38 +0000 UTC]

At first I must learn how to do a T-pose. I haven't too much experiences at 3D programs

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GWKTM In reply to sperhak618 [2017-02-07 11:05:56 +0000 UTC]

I wonder if there was such animation/pose in game's files where Crash smiled. Oh yes, that jetpack one is one.

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sperhak618 In reply to GWKTM [2017-02-07 16:37:25 +0000 UTC]

I've found except these 3 poses which I post, another 2 - First one, Burnt/Fired Crash
                                                                                    - Second one, when you fall into the pit/hole and you see Crash's Shoes

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GWKTM [2017-01-30 21:15:53 +0000 UTC]

AT LONG LAST!!!

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billdeclave [2017-01-30 01:19:00 +0000 UTC]

amazing

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