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Published: 2016-03-19 00:41:56 +0000 UTC; Views: 683; Favourites: 1; Downloads: 0
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Description
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Creature: Cloud Centurian
Commander: Kjærlig
Location:
Primary - The Heavens
Secondary - Unknown
Appearance: These are creatures composed entirely of cloud. The thickness or airiness of these clouds is determined by what look the particular Centurian is going for. Most resemble winged humans with long hair, implying that they prefer to take a more feminine form. Others have been known to take on the shapes of cats, foxes, horses, and sheep. Despite being made entirely of cloud, these beings feel somewhat solid to the touch. Quite like an animal with long, fluffy, soft fur. They can and do carry children to their new homes. Color wise, shades of white and gray are common. As a warm yellows, oranges, pinks, reds, and purples. Every color that these beings can take is dependant on the cloud the were made from. Hence, some resemble the clouds of a sunset, and others resemble the clouds of a storm. Their features are slightly defined, but blurry as a result of what they are. This makes them look similar to watercolor paintings.
Typical behavior: While no two of these beings are certain to act in an identical fashion, most cloud Centurians are gentle, loving beings who seem to completely lack the ability to be violent. They care for and provide for the children that their master creates, hence, the need for their motherly nature's. They do not need to eat or drink, though they are believed to accept offered gifts of food or beverage. It is unknown if they can genuinely consume them or not.
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Creature: Floral Centurians
Commander: Styrk
Location:
Primary - The Heavens
Secondary - Unknown
Appearance: Beings composed entirely of plant matter. Often times from grass, flower petals, or moss. Stronger, working members of the Floral Centurian family have been known to have wooden bodies or limbs, which are designed to help them move stone. The colors and various tones of their frames are determined by what their bodies are made out of. The most common colors are green, yellow, pink, purple, and orange. Most of these beings are shaped similarly to humans - or rather, they form plant/human hybrids. Others mimic the shapes of cats, snakes, and small birds. Their bodies are always incredibly textured as a result of the wood and foliage that has been layered to form their shapes.
Typical behavior: Floral Centurians are docile creatures that can only be spurred to violence should their master - or the key gateway to the mortal realm - be under attack. Even then, their actions are primarily used to disable the enemy. Not to harm them. The Floral Centurians designed to perform heavy lifting are usually prone to ignoring visitors, while the smaller, more cuddly versions are attention seekers.
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Creature: The Faultless
Commander: Vandøde
Location:
Primary - The Heavens
Secondary - Unknown
Appearance: The Faultless are humanoid creatures that have the body of young women, the wings of an eagle, and the tail of a monkey. They come in four different forms, but every form is a completely albino creature. The skin, hair, and clothing are pure white. To the point that they seem to glow when exposed to bright light. The three most common forms consist of a short haired version of Faultless who is blindfolded with bandages. These ones are not blind, but can see every crime that a person has committed. The next form of Faultless had medium length hair, and has their ears covered (and part of their face, subsequently) by gauze. This type is not deaf, but can hear the distress of all whom one has affected through their crimes. The third form of Faultless sports long hair, and their mouths are completely covered in bandages. This form is far from mute, for they utter the ways in which one can repent for their crimes. The forth, and final form of Faultless, can have hair of any length. This rare form of Faultless is completely nude, save for the bandages that are wrapped around the genetal region. This form exists only to punish those whom have stolen the innocence of others - namely, rapists.
Typical behavior: The Faultless work alongside each other to view the crimes of a person, portray the distress of the victims, and to utter a means of retribution. The forth form will only be present when someone whom has stolen innocence must be punished for their behavior. The forth kind of Faultless are the only ones known to actively attack or kill others.
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Creature: The Revived
Commander: Vandøde
Location:
Primarily - The Mortal Plane
Secondary - The Heavens
Appearance: The Revived are humans who have been partially restored to life. They are trapped in a state between life and death. Most hold pale skin with gray or green patches that can resemble decay, blue lips, and sunken eyes. They bleed somewhat when cut, and usually have enhanced healing abilities once any wounds are stitched closed. Hair, eye, and skin color vary between every individual.
Typical behavior: The overall behavior of the Revived is completely dependant on the individual. A variety of personalities and skill sets are portrayed among the population. However, all share at least one trait in common. The desire to obtain their memories. This is done by following the orders of Vandøde. Hence, the majority are obedient - loyal? Not so much.
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Creature: Birds of Twilight
Commander: Vakt
Location:
Primary - The Cosmos/Stars
Secondary - The Mortal Plane (Presumedly)
Appearance: The Birds of Twilight come in a variety of shapes and colors. Owls with silver feathers decorated with deep blue spots, sparrows with blue bodies and underbellies that resemble a nebula. Each sport eyes with a magnificent array of colors, which fluctuate endlessly as if alive. No matter the form, no matter the bird - they are designed to blend in with the surrounding Cosmos.
Typical behavior: The Birds of Twilight are believed to act as scouts of Vakt. Little is known about their behavior as a result of how seldomly they have been seen. They are thought to travel by night, or hide in the shadows. Supposedly, they help their master keep an eye on those who bear his mark.
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Creature: Metal Harpy
Commander: Vakt
Location:
Primarily - The Cosmos/Stars
Secondary - The Mortal Plane (Presumedly)
Appearance: Metal Harpies strongly resemble the creature that they have been Na!Ed after. Their bodies are composed entirely of metal, and pure ice energy. The sport two large wings, the legs, feet, and tail of a bird, as well as small beaks. Plates of metal work together to form what is supposed to look like hair. Color is determined by type of metal. Gold, silver, copper, and the rare mercury.
Typical behavior: The Metal Harpies are rarely encountered servants of Vakt. They are only known to appear at times of dire importance. When spotted, it is suggested to follow after - no matter how perilous the situation might seem. Those who do so are sure to come across someone - or something - that will be of great use to them in their future. Outside of this, nothing is known about their behavior, or their emotions. If they house any.
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Creature: Twilight Wolf
Commander: Lojal
Location:
Primary - The Cosmos/Stars
Secondary - Unknown
Appearance: Twilight Wolves are breathtaking creatures with silver fur. Their fur sparkles vibrantly, no matter the lighting. This creates the illusion of starlight. This beautiful color of fur aside, they are exactly like the common wolves. Just a version large enough to wear a saddle and be ridden into battle. Much like a war horse.
Typical behavior: Twilight Wolves are rarely seen creatures who always travel in groups. They are mysterious beings who have a knack for coaxing others into following them. These beings only appear to lead others in an intended direction. After leading the chosen to where they need to be, they will vanish from sight and return to their home. Nothing is known of their behavior outside of this.
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Creature: Starlight Maiden
Commander: Lojal
Location:
Primary - The Cosmos/Stars
Secondary - Unknown
Appearance: Starlight Maidens are beings who can never genuinely be seen. Their bodies appear to be made of pure, liquid light. Their bodies are platinum, and sparkle frequently. They bear no faces, or visible extremities. They move as if made of fluid, amplifying the rumor that these beings house the very essence of purity.
Typical behavior: Twilight Maidens are said to be in charge of caring for those whom have suffered great wounds. They have been seen roaming areas of sickness and war. None know for sure what coaxes them into seeking out the wounded and dying, but all incidents of a sighting revolve around these beings healing a human or an animal. They are thought to roam the world in search of people to care for.
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Creature: Dragonborne
Commander: Mistequ
Location:
Primary - The Mortal Plane
Secondary - The Hidden Realm
Appearance: Dragonborne are a race of dragon/human hybrids that roam the Mortal plane. They are known for their decorative skin markings. Some have horns, while others have wings, or tails. No two Dragonborne look the same. Some might resemble snakes in terms of their pattern. They all sport scales - most of which are to small to see.
Typical behavior: Dragonborne, despite all being naturally bound to follow the orders of their master, are typically left to live their own lives. Most are treated as though they were dragons who are under the protection of the gods. Hence, they are feared, but not harassed. A majority of the Dragonborne live private lives in secluded areas. Some take to traveling from place to place in order to state their curiosity of the world. No two will harbor the same lifestyle.
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Creature: Fae Folk
Commander: Mistequ
Location:
Primary - The Mortal Plane
Secondary - The Hidden Realm
Appearance: How a Fae will look is completely dependant on what form of Fae it is. Some are only three inches in height and travel by flying on the wings of a dragonfly. Others may appear human, but their eyes and mystical abilities will be a dead giveaway as to what they are. Some resemble plants. The form of Fae alters the possible appearance.
Typical behavior: This is another situation where the form of the Fae determines the behavior. Winged Fae are often depicted as friendly and helpful beings capable of healing those in need, or restoring their strength. The more human Fae has been described as whimsical, and prone to playing tricks. At times, the Fae folk only seek to turn a lonely traveler into their next meal. As such, it is advised to be careful while roaming the wilderness.
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Creature: Lightning Golem
Commander: Strøm
Location:
Primary - The Hidden Realm
Secondary - Unknown
Appearance: Lightning Golems are beings forms of pure energy. Their bodies glow bright yellow, sometimes to the point that looking directly at them can lead to permanent eye damage. Their frames are solid, but consist of nothing but condensed electrical energy. Hence, they appear to be caught in a state of constant motion. Some swear decorative stones in an attempt to lessen their glow so that others can gaze upon them. They attempt to take a humanoid shape.
Typical behavior: Lightning Golems behave as though they are bold and dangerous. In truth, they are incapable of standing up for themselves. Hence, they can only be a threat to people who behave in a submissive manner. These people are immediately disposed of. Aside from this, they can do no da!age so long as a challenger stands their ground.
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Creature: Thunder Centurian
Commander: Strøm
Location:
Primary - The Hidden Realm
Secondary - Unknown
Appearance: Thunder Centurians are a secondary stage in the life cycle of the Lightning Golems. In this stage, a majority of the vibrant glow is lost. To the point that all that remains is a dense cloud of smoke harboring thin electrical currents. In most cases, the smokey appearance brings about a blackened appearance - though at times a dull gray or a dusty brown color can be found. Humanoid appearances are more defined in this stage.
Typical behavior: Thunder Centurians act as warning or alert signals in the Land of the Dead. Though they primarily serve Strøm, their loud, thunderous shouts draw the attention of virtually everything in the afterlife. Be it a spirit, a god, or another form of servant. These beings are a rarity, and docile in nature. They, however, are more dangerous than the Lightning Golems. This is due to their voices being potential killers at a close range.
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Creature: Werebeast
Commander: Dyret
Location:
Primary - The Mortal Plane
Secondary - The Hidden Realm
Appearance: The appearance of a werebeast is determined entirely by the form of animal that it represents. Most hold a human appearance during the day, so that they can blend in with society. By night, their natural form as human/animal hybrids is exposed. The light of the Moon does not play a part. From sunset to sunrise, the werebeasts take their natural shape, and roam the lands to state their hunger.
Typical behavior: During the day, a Werebeast can seem as normal as any typical person. In fact, their nighttime transformation is completely by choice. Some will wait for years before the reclaim their beastly forms and set out to hunt. These creatures literally exist only to help Dyret keep animal populations in check. There are many species prone to rapid breeding. There werebeasts help to keep these particular species from reaching to high of a population. Due to the deal between Forfall and Dyret, they have more or less been cast off to live as they deem fit.
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Creature: Iron Maiden
Commander: Ønske
Location:
Primary - The Land of the Dead
Secondary - Unknown
Appearance: Iron Maidens are living statues composed entirely of iron ore. Hence, their bodies are fairly dense, and at times, reflect surrounding light. These statues have been made to resemble hu!an women, hence the name of 'Iron Maiden'.
Typical behavior: The Iron Maidens act as the emotionless watchdogs of Ønske. She issues an order for them to watch over her recently captured sex toy, and they ensure that her prisoners of 'love' do not escape. They harbor no life - no free will. Only the instinct to follow their masters orders, to the t.
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Creature: Stone Centurian
Commander: Ønske
Location:
Primary - The Land of the Dead
Secondary - Unknown
Appearance: Stone Centurians are similar to Iron Maidens in terms of appearance. The difference being that while they're faces might look feminine, their bodies give no portrayal of gender. Their bodies are carved completely from rock, hence the name of 'Stone Centurian'. Their bodies are usually formed of a black, mineral laden stone. They look similar to coal.
Typical behavior: The Stone Centurians act as security in terms of who does and doesn't get into Ønske's home. They guard her safe hold with determination, making it impossible to slip past them without knowing the special word of entry. A word which is changed every time!e she leaves her home.
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Creature: Bone Beast
Commander: Forfall
Location:
Primary - The Land of the Dead
Secondary - Unknown
Appearance: Bone Beasts are brings composed entirely of bone and cartilage. They have any needed tendons to keep their bodies from falling apart, but otherwise lack any form of organ or muscle structure. This basis is shared by every form of bone beast. Literal walking skeletons. The shape and size is dependant on what animal or mythical beast the bones originate from.
Typical behavior: Bone Beasts are more or less the protective pets who follow Forfall around. They linger around the pool of decay and inhabit the area closest to the child goddess' home. They have been described as docile until met with aggression - or until instructed to attack. They obey only their master, though there have been rumors that loyalty can be earned.
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Creature: Rotting Body
Commander: Forfall
Location:
Primary - The Land of the Dead
Secondary - Unknown
Appearance: Rotting Bodies are the starting stage of the Bone Beasts. These beings, unlike what they will become, have apparent muscle and organ structure. These meaty tissues, however, are steadily breaking down as a result of the decay that they thrive around. Their appearance is akin to that of the decaying form of whatever animal or mythical beast that they once were.
Typical behavior: In this stage of existence, these beings are extremely hostile. Their rotting flesh still holds a sense of touch, and thus, they are in a lot of pain. Hence, they are prone to attacking each other, and any other being that draws near them. This pain only leaves once their rotten flesh has been peeled away from their bones.
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Creature: Skeleton Warrior
Commander: Død
Location:
Primary - The Land of the Dead
Second - The Mortal Plane
Appearance: Skeletal Warriors are beings composed entirely of bone. No muscle, no skin, no flesh. Only bone, and cartilage. These beings are usually formed of the bones of demons, hence, they are humanoid in structure. Horns are often present, as are hooves - depending on what form of demon the bones had belonged to.
Typical behavior: Skeletal Warriors are stern beings, by comparison to any other creature found in the afterlife. They are only as strong as their bones, and hence, are not impossible to defeat. However, they produce a lot of sound once destroyed. Their bones clatter loudly, drawing the attention of more powerful beings should there be a disturbance. They are known to carry whips of flame in order to ensure that would perform their intended duties.
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Creature: Dark Demon
Commander: Død
Location:
Primary - The Land of the Dead
Secondary - Unknown
Appearance: These demons are semi-muscular, dark skinned creatures. While humanoid in structure, their legs hold a mixture of reptilian and human structure. They have long, lizard like tails adorned with bony spines. These spines trail along the center of the back. Short black horns grow from their heads, and they lack any form of lip structure. They sport tooth laden beaks designed for tearing through flesh and crushing bone. A description would be a turtle with teeth imbeded in its beak. Their eyes are always black. This dark coloration is what earned this being a name as the 'Dark Demon'.
Typical behavior: Dark Demons are the reinforcement division of the afterlife army. They carry clubs, whips, or chains, which they use as a means of disciplining those who riot or do not behave. Many of these beings thrive until their flesh breaks down and rots away. They then become Bone Warriors, and continue to exist until nothing of their bodies remains.
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Creature: Pyre Demon
Commander: Drap
Location:
Primary - The Land of the Dead
Secondary - The Mortal Plane
Appearance: Pyre Demons are almost an exact replica of the Dark Demons. The difference being that their reptilian tail ends with a flame. That same flame forms a spine that trails from the neck, all the way down. Their legs hold hooves rather than reptilian feet. They harbor orange and yellow skin, along with hair. Most hair is found around the hoofs, while a handful have fuzz on their heads. They're faces are more pig-like in appearance. Tusks and all.
Typical behavior: Pyre Demons primarily venture to places of war in order to keep the battles active. They will join people on both sides, and partake in killing. They are violent beings eager to fight - and will battle anyone to the death. Not much else is known about their behavior. It is speculated that they help keep the Land of the Dead in order.
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Creature: Hellion
Commander: Drap
Location:
Primary - The Mortal Plane
Secondary - The Land of the Dead
Appearance: Hellions are red skinned, human sized, fire demons who serve under Drap. They sport thin, barbed tails laced with a hallucination inducting venom. Their legs are more akin to that of a goat, and only sport hair on the area around the hoof. In some cases, this fuzz is absent. They sport dark red horns, but the length tends to vary depending on the individual. Horn length is often used to determine rank, but only among the males. Longer horns are more appealing, and a sign of dominance. Eyes com in red, brown, or yellow. Overall, they are around the size of typical men and women.
Typical behavior: Hellions are deceitful, smug beings who openly roam the Mortal Plane in order to collect information for their master. Only a small number of them can inhabit the world at once without drawing the attention of Vandøde. They will flock towards places of war to promote extensive bloodshed, and at the command of Drap, seek out and destroy those who could interfere in the plans of the dark gods. Some are known to be flirtatious.