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squar3x — Archimedes - Mann vs. Machine SFM

Published: 2012-08-18 20:05:39 +0000 UTC; Views: 12480; Favourites: 294; Downloads: 442
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Description This has been already done for sure, it's not that original.
But since the lightwork with "Scout horde" has gone off the charts I've spent some more time polishing this one.

Hope you like it.

16:9 ratio

OTHER WALLPAPERS OF THE SERIES:



YOUTUBE TIMEWARP: [link]

REDDIT THREAD: [link]
Related content
Comments: 26

kolotho115 [2013-12-20 15:39:16 +0000 UTC]

Archimedes!!

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xXLeChuckXx [2013-06-13 21:16:14 +0000 UTC]

I love it, even though I think you could have used the full space for little, barely visible details. The big black area is unused potential for me. Still nice!

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Angelism98 [2013-05-10 03:17:36 +0000 UTC]

I'm gonna use this as my thumbnail on youtube

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AskEndest [2012-11-11 20:25:28 +0000 UTC]

"Archimedes? ._."

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Rythmear [2012-10-26 05:24:56 +0000 UTC]

Hey, would you mind awfully if I used this picture as the header for an article I've written on Mann vs Machine?

I shall of course give you full credit for the picture and link to your account.

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squar3x In reply to Rythmear [2012-10-26 05:52:57 +0000 UTC]

Well, now I want to read the article as well!
You did well using my image, I am grateful for this

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Rythmear In reply to squar3x [2012-10-26 06:34:30 +0000 UTC]

Here's a link [link]

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squar3x In reply to Rythmear [2012-10-26 13:34:10 +0000 UTC]

Well, you love words indeed. I'm not an English teacher, but it's an enjoyable and well written read.
Honored to be your header artist.

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Rythmear In reply to squar3x [2012-10-26 13:58:40 +0000 UTC]

Splendid ^.^ - you have done well!

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Katamariguy [2012-10-08 07:44:42 +0000 UTC]

Reminds me of Ace Combat Zero. Game kept showing a dove on a pilot's helmet.

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squar3x In reply to Katamariguy [2012-10-08 13:35:32 +0000 UTC]

[link] this one?
Didn't know it was in the game, I love coincidences.

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Chrismilesprower [2012-08-29 02:32:35 +0000 UTC]

That's so cool.

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Nobodyforlife [2012-08-24 22:16:23 +0000 UTC]

{Ribs grow back!]

{...]

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MarcoPixel [2012-08-24 17:31:13 +0000 UTC]

Are the dust particles added with a editor or are they in SFM?

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squar3x In reply to MarcoPixel [2012-08-24 19:42:33 +0000 UTC]

I would be nut to add dust particles in SFM (it's hard as hell). They're added trough Photoshop.

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Eucatastr0phic [2012-08-19 20:01:04 +0000 UTC]

Great work! Is Archimedes in the Source Filmmaker? I can't find him anywhere.

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squar3x In reply to Eucatastr0phic [2012-08-19 20:39:52 +0000 UTC]

I've added it trough GCFScape, they haven't release it yet in the official build of sfm.

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Eucatastr0phic In reply to squar3x [2012-08-19 20:47:50 +0000 UTC]

Thanks mate, much appreciated... keep up the good work

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matteogianardi [2012-08-19 18:07:03 +0000 UTC]

nice one and intense!

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TheVirtualPoet [2012-08-19 08:31:43 +0000 UTC]

Archimedes! No! It's filthy in there...

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stabkamay [2012-08-18 21:05:39 +0000 UTC]

looks like a movie screenshot.
SPLENDID WORK.

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Moogly96 [2012-08-18 20:42:54 +0000 UTC]

Ooh the lighting is lovely! How do you manage to achieve the whole black background effect with only the props lit up by the lights? How ever you do it, it's rather dramatic! I also think the dust particles give it that extra 'Oomph' but I can't help but feel somewhat sadend by this, mostly due to the lighting, it makes me feel that archimedes has been left all on his own :< Poor archimedes.

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squar3x In reply to Moogly96 [2012-08-18 20:47:56 +0000 UTC]

Heh, I've spent a lot of time to find the best light setup in this one. I used "character_lighting_map.bsp" a totally obscure map that has been used in the "Meet the..." videos, it has been added recently in SFM search for it in the load map it should be there.

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Moogly96 In reply to squar3x [2012-08-18 20:50:32 +0000 UTC]

Ah! Thanks a bunch, I shall keep this map in mind for future posters :3

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squar3x In reply to Moogly96 [2012-08-18 20:57:16 +0000 UTC]

still I had to do a lot of post-processing due to volumetric lights not rendering properly

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Songbreeze741 [2012-08-18 20:39:31 +0000 UTC]

impressive

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