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squar3x — Endless Wave - Mann vs. Machine SFM

Published: 2012-08-19 00:56:34 +0000 UTC; Views: 8362; Favourites: 122; Downloads: 483
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Description REDDIT THREAD: [link]

By far the most complex of the series.
MAGGOTS!

Hope you like it.

16:9 ratio

OTHER WALLPAPERS OF THE SERIES:



YOUTUBE TIME WARP: [link]
Related content
Comments: 29

K-N1GHT [2015-02-11 19:25:43 +0000 UTC]

Can I use this for my custom?

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zombiehunter2 [2013-09-22 05:48:01 +0000 UTC]

hey i'm probably going to sound like an idiot because i've been playing this update for an entire year now....but what is the name of the "hive"? you know the fortress looking thing the "tank" i know it's not a tank bacuse the tank in MvM is smaller and they are meant to instantly bomb the co. soooooo i just want to know

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squar3x In reply to zombiehunter2 [2013-09-22 07:43:52 +0000 UTC]

I have no idea. Just call it the "doombringer of robots".

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zombiehunter2 In reply to squar3x [2013-09-22 16:28:09 +0000 UTC]

...........OwO

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Wklaver1 [2013-09-05 04:42:24 +0000 UTC]

this is awesome!  

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eggmantheheavy [2012-10-19 22:11:51 +0000 UTC]

*beep* *boop* maggot

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Wklaver1 In reply to eggmantheheavy [2013-09-05 04:42:53 +0000 UTC]

  you made my day

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Chrismilesprower [2012-08-29 02:45:38 +0000 UTC]

This is the best screen shot I have ever seen.

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AskEndest In reply to Chrismilesprower [2012-11-11 20:26:14 +0000 UTC]

Dat aint a screen shot.

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Chrismilesprower In reply to AskEndest [2012-11-11 20:27:47 +0000 UTC]

Oh.

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AskEndest In reply to Chrismilesprower [2012-11-11 20:28:56 +0000 UTC]

xD

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Chrismilesprower In reply to AskEndest [2012-11-11 20:31:57 +0000 UTC]

XD

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AskEndest In reply to Chrismilesprower [2012-11-11 20:34:25 +0000 UTC]

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Chrismilesprower In reply to AskEndest [2012-11-11 23:34:39 +0000 UTC]

LOL

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aliens512 [2012-08-25 00:13:43 +0000 UTC]

please tell me how did you get the robots to work in source filmmaker? mine always come out invisible

👍: 0 ⏩: 1

squar3x In reply to aliens512 [2012-08-25 01:38:14 +0000 UTC]

You have to extract the materials and models map with CFGscape, and import them into the SFM directory. I can do a brief tutorial if you want.

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aliens512 In reply to squar3x [2012-08-25 02:07:12 +0000 UTC]

yes i need a tutorial i put the materials in every place and i used gcfscape for this and no luck but yes i would like a brief tutorial

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squar3x In reply to aliens512 [2012-08-25 02:25:55 +0000 UTC]

i'll do one as soon as i have some spare time

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aliens512 In reply to squar3x [2012-08-25 20:39:50 +0000 UTC]

nvm i got them to work

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aliens512 In reply to squar3x [2012-08-25 02:51:05 +0000 UTC]

ok thanks a million

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Nobodyforlife [2012-08-24 22:01:24 +0000 UTC]

{ INNNNNCOMIIIIIING!!!]

{Danmit!]

{Mpph-mph-MPPPPPHHH!]

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spuddddddd [2012-08-24 06:50:44 +0000 UTC]

Love how you've used the Engineer's arm!

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KitMan1973 [2012-08-19 11:18:20 +0000 UTC]

Very impressive!
I was wondering how you managed to get the giant soldier, cause all of my giant models are exactly the same size as the normal ones :C

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squar3x In reply to KitMan1973 [2012-08-19 11:26:42 +0000 UTC]

I don't know how to explain it but watch the Time Warp video I've made. [link] here is when I set up the boss-bot

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KitMan1973 In reply to squar3x [2012-08-19 11:58:44 +0000 UTC]

Ah, so messing with perspective in other words, thanks for the help!
Pity the models aren't actually bigger :C

👍: 0 ⏩: 1

squar3x In reply to KitMan1973 [2012-08-19 12:04:04 +0000 UTC]

Yeah, they are even too complex for cannonfodder's decompiler so I can't hack the scale of the model
They really must add some sort of scaling method in SFM

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Moogly96 [2012-08-19 11:16:23 +0000 UTC]

MY GOD, You're so good at lighting

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kirbykirbykirby1 [2012-08-19 02:22:20 +0000 UTC]

wait what
i expected to scroll down and see tons of feedback
this is great

👍: 0 ⏩: 1

squar3x In reply to kirbykirbykirby1 [2012-08-19 02:26:04 +0000 UTC]

Well I posted it (and x-posted it everywhere on the interweb) 1 hour ago, I would be really surprised to have a lot of feedback Maybe later today or tomorrow I'll have some more comment/fav

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