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Published: 2010-09-12 23:46:37 +0000 UTC; Views: 16834; Favourites: 293; Downloads: 662
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Description
This series of illustrations shows several stages in the design process. The character was the main player character for the canceled "Tiberium" game. This all transpired around May or June of 2007...I use a lot of digital tools in my work, however it is all based on drawing. That is my training, and I draw on paper every single day - especially when I wish to be very deliberate in developing a specific design.
On the left you see the very first "scribble" that seemed to show some promise - one of a mountain of such sketches.
In the center is a more refined sketch, but it is still quite impressionistic. This is a Prismacolor drawing with some quick tone applied in Photoshop.
On the right is the first attempt to execute a finished color painting of the character, incorporating various feedback from others on the team. You can see at this stage, the shape of the helmet was still in flux, as well as the specific details of the suit.
The final concept is also posted in my gallery. It's always interesting to develop something like this, and these illustrations are just a handful of everything generated during this process, which took a month or so due to all the considerations that had to be factored in
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Comments: 38
steve-burg In reply to FernandoLucas [2011-02-19 12:55:51 +0000 UTC]
I do too! I eventually brought the design back toward the first sketch.
As with any commercial project - there were many voices clamoring to be heard. The round helmet was done at one point to alleviate "concerns" some people had with the less conventional angular shape.
Making artwork is the easy part! Making everyone on the project happy - now that's the real trick! Sometimes, you just have to incorporate an idea to make everyone feel that they are "included" in the design process.
That's why I continue to do my own art - nobody to please but myself!
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FernandoLucas In reply to steve-burg [2011-02-19 14:23:55 +0000 UTC]
It's funny you should say that.
In my area happens exactly the same, but I always thought it would be a typical problem of my country. It seems that the client's discomfort in dealing with novel ideas and different is hard to accept.
In the advertising creative is something called "swallowing frogs" and over the years I've swallowed too much frogs.
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steve-burg In reply to FernandoLucas [2011-02-19 16:27:20 +0000 UTC]
I think it's similar all over the world! The only answer to "swallowing frogs" is to keep a space to do your own art - at least that's my solution for this problem!
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FernandoLucas In reply to steve-burg [2011-02-19 17:20:52 +0000 UTC]
that's why I do drawings and post here. is my hobby, without briefings from clients.
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daisukekuroneko [2010-09-15 10:01:53 +0000 UTC]
its very exciting to see the process of such an artwork, and your comments are always very interesting to read. And the final work is just..incredible wow..
lol someone voted mad for some reason
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steve-burg In reply to daisukekuroneko [2010-09-18 05:26:32 +0000 UTC]
Haha... I saw that "rage" emoticon. I hope they are not mad at me
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daisukekuroneko In reply to steve-burg [2010-09-18 12:16:55 +0000 UTC]
I believe they are mad with your skills!!LOL!
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steve-burg In reply to daisukekuroneko [2010-09-18 16:25:42 +0000 UTC]
Or maybe with canceled project? Whatever the case, I wish I could help
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daisukekuroneko In reply to steve-burg [2010-09-18 16:46:24 +0000 UTC]
hmm it could be too who knows
I think we ll never know!haha!
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steve-burg In reply to daisukekuroneko [2010-09-18 17:46:11 +0000 UTC]
I kind of like it - it adds nice accent
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steve-burg In reply to ramzakirk [2010-09-15 03:10:52 +0000 UTC]
Β‘Gracias! Β‘Aprecio tanto sus comentarios!
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angelitoon [2010-09-13 08:02:37 +0000 UTC]
I knew before.
Admittedly it is a very good design.
I love to see the development!
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steve-burg In reply to angelitoon [2010-09-15 03:13:09 +0000 UTC]
Β‘Gracias! Pruebo al traductor esta vez. Esta imagen fue anunciada en mi blog, pero las muchas mΓ‘s personas lo pueden ver aquΓ en DA !!!
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angelitoon In reply to steve-burg [2010-09-15 07:40:19 +0000 UTC]
As your translator works perfectly!
Has added nothing of his own.
However, this sentence I just wrote does not understand it at all mine .... BUF!
I have seen your blog up and down a long time. But you still amaze me ....
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Roy2059 [2010-09-13 07:12:05 +0000 UTC]
[link] why canceled it? why???
everything looks awsome! [link]
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steve-burg In reply to Roy2059 [2010-09-18 23:50:41 +0000 UTC]
I just want to make sure - the "Anger" guy in the comment is about the cancellation of the game, right? Hopefully I have not made you upset
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Roy2059 In reply to steve-burg [2010-09-19 07:29:10 +0000 UTC]
No man you nver, I like how you are coz you have loads and loads of comments and you allways try reply all of them . But why cancelled it? Any chance to bring it back?
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steve-burg In reply to Roy2059 [2010-09-19 13:15:46 +0000 UTC]
The chances are almost zero - the game was built on a version of Unreal 3 with special code written by our own graphics engineers. Once the team is split and everyone goes their separate ways, it would be almost impossible to resume the development. They would have to start from the beginning, with all new people, who would probably have their own ideas so it would be different story, different concepts, all different. The version you see in the artwork here is gone forever.
So - maybe now and then some 3D models or textures might be used, but that's about it
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Roy2059 In reply to steve-burg [2010-09-19 19:10:18 +0000 UTC]
Well at least we have this awsome pictures!
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steve-burg In reply to Roy2059 [2010-09-19 20:05:10 +0000 UTC]
That's the good thing about artwork - it can survive
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steve-burg In reply to RobCaswell [2010-09-13 01:07:57 +0000 UTC]
That was a functioning display in the gaem - you actually used it in the first person view. Another bit of lost coolness, probably a couple of man-years of software writing for our engineers
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RobCaswell In reply to steve-burg [2010-09-13 01:11:52 +0000 UTC]
*sigh*
Oh well, at least you're letting us all appreciate "what could have been".
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steve-burg In reply to RobCaswell [2010-09-13 01:22:59 +0000 UTC]
I think somehow this is a form of therapy
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Regulus36 [2010-09-13 00:18:09 +0000 UTC]
So this is the same character as the other armor concept final you just posted? interesting to see how they differ, but you still kept the 4 blue lights on the helmet, could've been his calling card like Sam Fisher's 3 green ones .... with all the wonderful work you guys put into this, its an incredible shame that it didn't get realized
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steve-burg In reply to Regulus36 [2010-09-13 00:30:04 +0000 UTC]
Your comparison to Sam Fisher's 3 green eyes is very apt. Bulls-eye !
It is all the same character. This design went through a lot of iterations - but the 4 eyes surfaced early on, and everyone liked it.
Considering the quantity and quality of everyone's contributions, the cancellation of this project is hands down the biggest disaster *FAIL* I've ever seen. And I've seen my share of disasters !
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Regulus36 In reply to steve-burg [2010-09-13 05:10:27 +0000 UTC]
I like the four eyes myself, it's anthropomorphic enough but different enough from stuff like Splinter Cell....man, just from your posts alone (which is actually all i've seen of the game i think) I would tend to agree on the fail part
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steve-burg In reply to Regulus36 [2010-09-13 06:05:16 +0000 UTC]
EA is quite good at snatching defeat from the jaws of victory !
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fmacmanus [2010-09-13 00:01:55 +0000 UTC]
haha loove the gun... and i especially love the view of the final image, very cool.
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