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Published: 2008-01-27 01:46:31 +0000 UTC; Views: 2601; Favourites: 6; Downloads: 20
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Description
Anyone remember Interplay's "Descent" videogames? The 'zero-gravity FPS'? I loved that game, and even experimented with fan tools for building mods.Then at some point in the year 2000 one of our PC's hard drives died, and took all my Descent stuff down with it.
Now these screenshots (found by total surprise in an old ZIP file) are all that remain of them.
So let me tell you their tales....
Top row, left to right:
Second row, left to right:
Third row, left to right:
Easily my favorite models, a series of several eagle-shaped robots.
Bottom row, left to right:
Upper screenshot - One of the rooms I built using the official Descent level editor. A bunch of those small robots were scattering from the player, exiting through the door in the ceiling (but they'd be back, certainly).
Lower screenshot - Example of the "lightning bolt" weapon being used against the player. The white-and-blue model is actually a very simple, but extremely elongated (over 1,000 distance units in model space), design.
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Comments: 11
1DeViLiShDuDe [2015-05-20 03:24:39 +0000 UTC]
Yay! Another Descent-
Game aficienado! âš
ð: 0 âĐ: 1
Stratadrake In reply to 1DeViLiShDuDe [2015-05-22 01:06:06 +0000 UTC]
Yeah, back in the day, I was.
ð: 0 âĐ: 1
1DeViLiShDuDe In reply to Stratadrake [2015-05-22 06:21:23 +0000 UTC]
CâšâšL!
Well, your in luck! Cuz those
days are gonna be back in a
whole new way real soon!âš
ð: 0 âĐ: 1
Stratadrake In reply to 1DeViLiShDuDe [2015-05-23 01:44:20 +0000 UTC]
What, are we talking another fan project?
ð: 0 âĐ: 1
1DeViLiShDuDe In reply to Stratadrake [2015-05-24 18:04:01 +0000 UTC]
Pretty much!
~ Since the Demo release will include links to the May 2014
UDK - for creating your own levels and maps for the game!
~ And the same for the main SP episodic UE4 version, but is
also slated for a KickStarter campaign after the Demo's out!
The demo is basically a warm up for the main Sol-C project,
so players can get their feet wet again in the MP UDK realm
of space shooters, akin to the Descent series of gameplay! âš
ð: 0 âĐ: 0
Rezzoplis [2012-05-19 16:39:28 +0000 UTC]
Oh sweet the first 2 rows of bots, i might use them.
ð: 0 âĐ: 0
CACaesar [2009-08-08 17:12:43 +0000 UTC]
Those games were incredible, I remember growing up with them. Thanks for giving me something to feel nostalgic about,
ð: 0 âĐ: 0
CelestialWingedLion [2008-06-15 16:48:24 +0000 UTC]
LOOOVED that game. So much. Still do.
Those are some really awesome looking robots.
ð: 0 âĐ: 0
Aegis-Runestone [2008-06-04 20:16:53 +0000 UTC]
Wow, nice work with the Descent Manager Tools.
ð: 0 âĐ: 1
Stratadrake In reply to Aegis-Runestone [2008-06-05 06:53:10 +0000 UTC]
Another shame was that the version of Polytron32 used didn't support adjusting the offsets (center of rotation) on component submodels, and the version of Rbotedit used didn't perform model rotations in the correct order, either. But I managed. The eagle robots in particular, for their "idle" pose they would fold their wings flat against their body, which looked absolutely cool.
ð: 0 âĐ: 1
Aegis-Runestone In reply to Stratadrake [2008-06-05 15:31:18 +0000 UTC]
I made a new Pyro-GX model using Polytron32. It looked like the one in the cutscenes of Descent 2, and oddly enough used less polygons than the original. [link]
ð: 0 âĐ: 0