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SysGen21 — Light setups

Published: 2011-09-02 12:31:45 +0000 UTC; Views: 448; Favourites: 2; Downloads: 5
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Description Today I've been trying out various light setups in C4D in order to achieve a realistic look. But it's stil not quite what I was looking for. Download for full size.

To describe those setups:
1) In the first one (counting from left to right) there are three omni lights forging a triangle, where the one on the right from the camera is the main one with greatest intensity and specular, another one is behind the camera and one is on the left, with a light shade of colour. And finally there's one area light above the objects just to generate a shadow (area type).
2) The second one's got only three lights, where the main one (on the right) is a spot light creating specular and also shadow, the soft one. And the other two are omni with similar purpose as in first setup.
3) And finally in the third setup there's an area light with a hemisphere shape covering all objects (they are "inside" the hemisphere). It also creates shadows (area) but there's one omni light in addition which only creates specular but with slightly decreased intensity.

In all setups there's ambient occlusion turned on.

Which one according to you looks most realistic? And how could I make it more realistic? I'd be happy if you tell me your opinion and some advices. This is my first actual progress in lights and their settings and I want to improve. Cause lights are important
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Comments: 17

Cymae [2011-09-03 22:44:36 +0000 UTC]

I would say a mix between the first and the third. the dark edged shadows you have in the first are wierd and unrealistic. In the third it could use a bit more shadow though. The second one looks really CG.

In response to your request for critique,
Cymae @

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SysGen21 In reply to Cymae [2011-09-03 23:13:11 +0000 UTC]

Thanks for your critique I'll try to find a compromise between the first one and the third one. I was trying to create more shadows in the third setup but I'd probably have to add another light to generate them. But the rendering takes quite a time already

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Cymae In reply to SysGen21 [2011-09-03 23:17:47 +0000 UTC]

what are you rendering in?

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SysGen21 In reply to Cymae [2011-09-03 23:29:55 +0000 UTC]

Cinema 4D's "Full render". So it's the Advanced Render 3 I guess.

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xylomon [2011-09-02 14:00:42 +0000 UTC]

have you used global illumination in those scenes as well ?

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SysGen21 In reply to xylomon [2011-09-02 14:27:37 +0000 UTC]

No I haven't but I've been meaning to learn how to use it but for now I'm doing the lighting the easier way (at least easier for me).

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xylomon In reply to SysGen21 [2011-09-02 14:49:02 +0000 UTC]

well , i can only recommend you this tutorial , although i haven't seen it yet i know it is good because nick campbell is great when it comes to show you how to set up the right lighting for your scene

[link]

i hope it will be helpful to you

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SysGen21 In reply to xylomon [2011-09-02 14:53:51 +0000 UTC]

Thank you I'll surely watch it

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xylomon In reply to SysGen21 [2011-09-02 15:07:21 +0000 UTC]

you're welcome , always glad to help

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stefmixo [2011-09-02 13:20:45 +0000 UTC]

The lighting depends on the situation.
If your cubes are suposed to be shot in a photo studio with strobe lights, the settings and shadows won't be the same as if they're supposed to be outside, lit by the sky and sun.
You must adapt your settings, depending on your background. (inside vs outside, artificial vs natural light)
Most of the times I use IBL with HDRI probes for my scenes, but I don't know C4D, I don't know if you can.

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SysGen21 In reply to stefmixo [2011-09-02 14:23:22 +0000 UTC]

I know it depends on the situation. This was ment more as an indoor scene lighting but I was actually trying various setups for various enviroments.
And I don't know C4D very good as well and I haven't been using IBL or global illumination yet - I'm trying to make it the easier way

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stefmixo In reply to SysGen21 [2011-09-02 15:12:06 +0000 UTC]

There's no secret, just keep trying and trying, until you find something you like.

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ccbig [2011-09-02 13:09:01 +0000 UTC]

All 3 offer excellent realism. The best would be the left narrowly edging out the middle with the right being third.

The textures seem to pop and offer the greatest realism in left and middle IMO.

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SysGen21 In reply to ccbig [2011-09-02 13:24:23 +0000 UTC]

Thank you I also think that the first one looks very good. But we should also consider how long does rendering take. The first one took 10 seconds and the second one only 3 seconds.

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ccbig In reply to SysGen21 [2011-09-02 13:26:57 +0000 UTC]

What I would give for those kind of render times in the software I use

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OceansCurse [2011-09-02 13:06:07 +0000 UTC]

I think 1 and 2 are both very nice. 3 looks a bit dull to me. Looks like they're almost floating o.o
I think it depends on the scene what settings you should take. I think 1 would do better in exterior scene as 2 would do better in interior, since it looks like some sort of spot, which is good for displaying objects
Although 1 looks very natural too,... Can't decide xD

Can't really help you with settings, as I don't use C4D. But I'd say 1 need a bit more saturation .

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SysGen21 In reply to OceansCurse [2011-09-02 13:18:39 +0000 UTC]

Thanks for your comment Well the third isn't that nice but notice that there are smoother shifts of intensity on the surface of the objects. But I agree, maybe it needs some tweaks in the setting to make it more natural. The third one was more like an experiment

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