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Published: 2011-04-25 15:43:02 +0000 UTC; Views: 8860; Favourites: 175; Downloads: 465
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Description
Watch the clip here [link]Print availlable at Target View [link]
Insector 3D character availlable at Target View [link]
i have made an example clip which shows the viewport 2 of Autodesk Maya 2012 rendering and the use of Microsoft Kinect with the autodesk packages.
For this, i've used Brekel's Kinect software together with the Brekel Motionbuilder device.
About Autodesk Viewport 2 :
It's amazing what they have done in autodesk 2012
The render engine is amazing and the rendertime of this clip took about 3 minutes max. in 1280*720.
So that's amazing.
1 minor point i have to say, The viewport doesn't handle transparency of skinned meshes all too well.
Something to keep in mind.
About Brekels Software.
the beginning of the clip was made with Brekels Kinect software 0.42
I had to disable the animation of the lower arms and the wrist, there it caused serious flipping in the arms.
After i've contacted Brekel about it, he updated the software immediately to version 0.43
The dancing part was done with Brekel kinect software 0.43
which resulted in a more usuable rig.
So my thanks for making this clip goes out to :
Autodesk - due to the major improvements they have done with the 2012 lineup. As well for Maya as Motionbuilder
Brekel - For making the Kinect ussuable to use as a standalone capture software as well as a great motionbuilder plugin.
One thing to keep in mind :
Motionbuilder 2012 has issues characterizing bvh and target it to your character.
Use Motionbuilder 2011 for this till autodesk fixes this.
Everything in this scene is modeled by me.
Used :
Target View's Techno Chris
Target View's Insector
Related content
Comments: 105
TargetView In reply to sesam-is-open [2012-07-28 20:42:09 +0000 UTC]
thank you so much sesam-is-open
👍: 0 ⏩: 1
Miss-A-sketches [2012-06-26 00:26:07 +0000 UTC]
Love this! And I get to publicly drool too....rofl!
👍: 0 ⏩: 1
azure-scorch [2011-07-29 19:16:19 +0000 UTC]
Wasn't aware there was a program to use Kinect like this O:
Quite an amusing clip too, and the render time is quite impressive I must say.
👍: 0 ⏩: 1
TargetView In reply to azure-scorch [2011-07-29 19:51:11 +0000 UTC]
thank you, yes, i was amazed by the render-engine of this Hardware Render engine. But as you have read, it has it's disadvantages.
However i used phong and blins, i think that hsls or cgfx will work very well with it
👍: 0 ⏩: 0
TechnoShadowBlood [2011-05-04 22:02:17 +0000 UTC]
Wow. Did this with Autodesk? Cool! But did you have problems downloading it?
👍: 0 ⏩: 0
SmithMicro [2011-05-02 19:37:54 +0000 UTC]
Thank you for submitting this to the Poser group - How was Poser used in this image?
👍: 0 ⏩: 1
TargetView In reply to SmithMicro [2011-05-02 20:51:59 +0000 UTC]
The Insector is a Poser character.
So actually it would have more fitted into the poser with other 3D apps, but'when i submitted it, i didn't thought about it it.
👍: 0 ⏩: 0
PeterN64 [2011-04-29 17:44:17 +0000 UTC]
Super! Clip is fantastic and render time is.....incredible !!! Very good job
👍: 0 ⏩: 1
Shadowrunner240 [2011-04-28 23:52:57 +0000 UTC]
Gives me the feel of,
"I'm going to stick this in you and you will enjoy it." Creepy doctor feel. Serious creepy doctor feel.
👍: 0 ⏩: 1
TargetView In reply to Shadowrunner240 [2011-04-29 07:02:08 +0000 UTC]
bend over please
kidding
👍: 0 ⏩: 0
surane90000 [2011-04-26 22:36:27 +0000 UTC]
really cool the explanatoin kinda threw me off tho what is all these and were do u get them
👍: 0 ⏩: 1
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