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Published: 2012-04-03 08:08:22 +0000 UTC; Views: 682829; Favourites: 2160; Downloads: 0
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float:left; position:relative; margin-left:1.388%; margin-right:1.388%; } body div#devskin7528022 .col_1 { width:5.5550%; } body div#devskin7528022 .col_2 { width:13.888%; } body div#devskin7528022 .col_3 { width:22.222%; } body div#devskin7528022 .col_4 { width:30.555%; } body div#devskin7528022 .col_5 { width:38.888%; } body div#devskin7528022 .col_6 { width:47.222%; } body div#devskin7528022 .col_7 { width:55.555%; } body div#devskin7528022 .col_8 { width:63.888%; } body div#devskin7528022 .col_9 { width:72.222%; } body div#devskin7528022 .col_10 { width:80.555%; } body div#devskin7528022 .col_11 { width:88.888%; } body div#devskin7528022 .col_12 { width:97.222%; } /* ------------------------------------------------------- COLUMN BEFORE ------------------------------------------------------- */ body div#devskin7528022 .before_1 { padding-left:8.3330%; } body div#devskin7528022 .before_2 { padding-left:16.666%; } body div#devskin7528022 .before_3 { padding-left:25.000%; } body div#devskin7528022 .before_4 { padding-left:33.333%; 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by techgnotic The recently announced changes to the core mythos of the Teenage Mutant Ninja Turtles and the backlash from fans over the ending to Mass Effect 3 have ignited an incredible discussion about the rapidly evolving “collaborative” relationship between producers and consumers of videogames, movies, and similar “products.” Now it’s exploded beyond the secure borders of top news publications, gaming and entertainment websites. Looks like this long-bubbling cauldron of traditional ways and means, modern tech, web economics, core beliefs and future shock has finally boiled over... The gaming industry, and gaming media, is wrong to label upset consumers as ‘entitled’ or ignore the They don't "owe" you anything. They make a product, and then you decide if you're going to pay for it. Since many of you think it's okay to download anything you want for free, even that second step isn't a guaranteed part of the process anymore. But it's a very simple transaction. They make. You consume. … Even so, you are not actually owed anything beyond whatever entertainment they produced for you in the first place. It’s the question roiling the genre arts sparked by the release of Mass Effect 3 and speculation about changes Michael Bay may make in his reboot of Teenage Mutant Ninja Turtles: Should a video game creator rework a game’s ending if enough fans are dissatisfied with the original? Should fans’ responses to rumors about projects-in-planning be a major consideration in the creation of those projects? In this article I contend that it’s not simply that the gaming and movie industries are mistaken to dismiss Let me make another important point. I’m always annoyed when the “they make – you consume” contenders try to moot or obviate the whole discussion of producers and consumers by referring to movies, games, songs, etc. as mere “entertainment”. When I eat a cheeseburger at Umami, ride a rollercoaster, or laugh at a joke in a late nght talk-show host monologue, But movies, videogames and music are different. We “invest” ourselves greatly in them. Ask any young fan who thrilled There is no such thing as a singular fan reaction. Art is an interpretive experience. What you read in Moby Dick, No person other than the artist can make his or her art. Art is the manifestation of one man or woman's vision for a In my personal experience, listening to the feedback of a rabid fanbase can be a double-edged sword. Say your film or TV show is But the flip-side is, ignoring the early adopters or original fans can be to your peril. Often, film and TV executives are far removed Personally, I think the best storytelling is the product of a strong, single voice. I think it's important for creators to listen to Author/Creator of “Diary of A Wimpy Kid” The makers of Mass Effect have, I imagine quite by accident, found themselves suspended over what they must find a frightening abyss, with There have always been editors, censors, critics and all the other intruders necessarily a part of commercial publishing. And the “input” of public Having an open and sincere dialogue with fans has become an integral part of our business and our books. We value their passion CEO/Publisher of IDW Publishing While I think there is a lot of merit to the idea of listening to the core audience of any given franchise. I think "caving" too Dickens never would have made the mistake of incorporating his readers’ ideas throughout a novel’s chapters and then written a final chapter Hardly. The new technology driving instantaneous feedback and a greater demand for reader participation is simply forcing writers and visual The new paradigm of feedback-fed conception, production and distribution will take a while to establish itself on the still “Wild, Wild West” In the end, as always: yuumei , alexiuss and vesner are creative, visual and narrative storytellers who, with well over a million Writers have editors, but who says the editors can't be the audiences themselves? If I were writing a story mostly for my own Author/Creator of Knite & 1000 W0RDS I believe in altering endings, as long as the fanbase demands it, but not in a way that the original book/game/title is heavily Author/Creator of "Romantically Apocalyptic" People were disappointed with ME3's ending, not just because the developers promised something completely different, but because Co-Creator of Off-White Graphic Novel Dave Elliott and Jordan Greenhall are acute observers of the deviantART community and its impact. Being in the comics industry, you are acutely aware of two things: 1) that every corporate character has a history Author/Creator - Weirding Willows It is no stretch to recognize that the nature of a civilization is tightly linked with its form of media. In the modern day, where interaction on a global level happens in seconds, involving the audience while a work is in progress seems to be the best way to ensure success, so long as the writer makes an effort to consider all of the feedback they get, in addition to considering what story they intend to tell themselves. Feedback is a tool, sharpened by the instant communication and social networking options made available today; but like any tool, if wielded improperly it can deface a work of art as much as redefine it. There will always be astounding stories that pay no regard to what an audience wants and are all the more richer for it. And I'm bloody thankful for that…I certainly care for the opinions of my readers, and I have kept them in the front of my mind during one story or another. People who create to be consumed would care about pleasing the audience, people who are consumed by their creation quite frankly care only to please themselves. There is certainly a delicate balance between considering input from outside sources and creating something how you, as a writer, imagine it to be. However, that fine line doesn't make the input any less meaningful. As a visual artist, have you ever experienced being pressured to alter an artwork, either by a dealer to make it more “salable,” or by your watchers, critics, or friends? As a writer, have you ever experienced being pressured to change an important part of a story, either at a prospective publisher’s or editor’s insistence, or simply because of a reader’s impassioned entreaties? As a reader or viewer (of movies, TV shows, videogames, art, etc.) do you feel a sense of entitlement giving you the right to not only criticize but actually demand changes be made to a disappointing work? Do you feel this entitlement is based in your great investment of both money and time in the work? Or do you feel this entitlement is based in your great investment of your head and heart in a particularly resonant storyline? As a writer or visual artist, is the connection between you and your audience important enough for you to want to make a change pleasing to them? As an online reader of Knite, Romantically Apocalyptic, or Off-White, is there an increased value or special connection you experience in being able to connect with the authors of your favorite works-in-progress and contribute your feedback? Does the ability to offer comments, suggestions, criticisms, and encouragement bond you creatively to a property in a way eclipsing passive fandom? Does Fan art and Fan Fiction created around an online story with author/reader interactivity become more of an integral part of the property than traditional offline fan art tributes? If you played ME3, how did you feel about the ending? TMNT or TANT?
The Future ofStorytellingHas Arrived
Should you listen to your audience?
The Contenders
investment of fans beyond simply spending their hard-earned cash.
vs.
disgruntled fans as nuisances deluded with a false sense of “entitlement” – I actually contend that commercial
storytelling across all media should increasingly incorporate community feedback as an essential element in a
project’s success. Fan influence might alter a project by 5% or 60%. It’s all in the balance of how fan feedback
is utilized in the process.
I am partaking of an “entertainment”. These are those momentary pleasures in life that help you relax or give you a cheap
thrill – and they are instantly disposable.
to vicariously inhabiting one of the characters in the Hunger Games. Dick Clark once rightly said that music becomes the
“soundtrack of our lives.” Movies have always been (and now, too, videogames) the alternative “religions” or mythos that
we choose to identify with, and by which we often define and direct how we think about our lives, sometimes to an extent
exceeding actual religions or ideologies. What I’m saying is that the “psychic stakes” in this current dispute are a little
higher and more vital to our culture than it just being a “consumer complaint” situation.
Teenage Mutant Ninja Turtles by Zlydoc
From TheArtist GodsOf The Genre
and what I read in Moby Dick, are different things. That is very much one of the joys of the arts. We don't have a singular
response. There's a quote which states, 'All art aspires to the condition of music,' and that's because music is infinitely
interpretable. Who would want to conform an artist's vision into something else?
better world. And, hopefully, that vision will inspire generations to create their own art. That's just the way I see it.
CliveBarker , as a uniquely modern renaissance man, is especially qualified to comment on our topic. Only Stephen
King rivals his fame atop the charts of popular fantasy and horror fiction. As a novelist his books include "Abarat", "Imajica" and "Thief of Always". The Candyman and Hellraiser films were based on
his writings. But he is also a renowned visual artist, his paintings and drawings having hung in prestigious fine arts galleries.
He has been creatively involved in videogames, comic books, films and even costume design. He has produced films as diverse as
Gods and Monsters and The Midnight Meat Train. His perspective is that of an absolute original.
based on preexisting material like a comic. On the one hand, you have to be careful not to adhere too closely to the source material.
What's right for one medium (a comicbook or videogame, say) may not necessarily be right for a film. And vice versa. Secondarily, when
thinking about a film or TV show, you're talking about million or even tens of millions of viewers (as opposed to, say, 40,000 comicbook
readers). You are making a mass-market adaptation, so the broader audience may or may not be amenable to certain conceits.
from their actual consumers. Many of them no longer see movies in a public theater. More still, have never set forth in a comicbook
store. To some executives, there is literally no differentiation between, say, Superman and some small-press indie comicbook. They
perceive all comicbooks to be the same. They may have no understanding of the source material's DNA. I can't tell you how many times I've
had an executive suggest a change that I knew, in my gut, would send the fans screaming. It's hard to explain that to an executive,
sometimes. It's truly a gut-check kind of thing.
David Goyer provides invaluable perspective, having mastered every facet of the genre arts narrative. He is a
screenwriter (Dark City, Batman Begins, The Dark Knight, Man of Steel) who has also written for TV, comic books and videogames. He is
a film director (Blade: Trinity, The Unborn) and producer (Blade II and Trinity, Ghost Rider: Spirit of Vengeance). He is a novelist
(Heaven’s Shadow). Heaven’s War, the second book of his sci-fi trilogy, is unleashed this July; The Dark Knight Rises, the film sequel
from his original story, is in post-production; and his newest creation, Da Vinci’s Demons will debut soon on Starz.
their fans and to make adjustments along the way, but I'm not so sure that a collaborative effort can create a singular vision. I think a
creator should not only write to please their audience but also to occasionally surprise them.
Rue - The Hunger Games by Patsie
So what’s really going on with theMass Effect 3& TMNT showdown?
one foot planted in the old way of doing things, and the other foot toeing the unfamiliar terrain on the other side of the yawning chasm. They
encouraged fans to change the outcome of the game with their own decisions – but then largely ignored those decisions. Is this really a dispute
over creator’s rights vs. fan entitlement – or is it about how technology’s new tools are fundamentally changing commercial story narrative creation?
readership has always factored in as well, with some artists cursing it and others embracing it. Rather than write “take-it-or-leave-it” novels,
complete at time of publication, Charles Dickens was famous for creating his serialized stories a chapter at a time, published weekly of monthly
in magazines or newspapers specifically so he could gauge readers’ response to each chapter before writing or revising the next. Great Expectations
is certainly the product of Dickens’s brilliant compassionate mind and expert writing talents – but it’s also to a tremendous extent a collaborative
creation with hundreds of “contributing authors”!
Mass Effect 3 how it should've ended by Hellstern
ThePublishingPerspective
and input, so direct conduits like social media have helped us form a solid bond and bring us even closer in what is already a
tightly knit industry.
much to what fans want can lead to a watered-down product. Sometimes fans think they want something and as soon as they get it, the
franchise suddenly loses its dramatic tension. The bottom line, for me, is that sometimes there's a groundswell that is too loud to ignore.
If the majority of your fanbase is upset by something you've done or clamoring for a plot point that has been ignored, it would be
silly to dismiss it out of hand. But creators should also be wary of taking every single critique of their project too seriously.
Co-President and Co-Publisher, Ardden Entertainment LLC
Comic Book Writer, Flash Gordon and Phoenix / Founder, Macmillan Films
Teenage Mutant Ninja Turtles by SkyFinch
So Here IsThe Point
completely at odds with all those ideas. The Mass Effect 3 mistake was to encourage player “revisions” to the storyline – but only as a gimmick
rather than committing to this new reality as an integral part of the evolution of the narrative. Any “narrative” today, to be commercially viable,
will have to be “written” for the full spectrum of storytelling demanded by the evolution of web production and distribution. Stories must be full
spectrum narratives, able to fit themselves to tellings as videogames, comics and graphic novels, traditional novels, feature film and television
and Internet productions (live action or animated). And all these iterations of a core story will be subject to constant fan comment for revision
and extension. This is the brave new world that Dickens would have embraced as liberating rather than destructive of his authorship, the tool of
“reader” feedback having now become an instantaneous and continuous global information stream that will propel forward those who learn to navigate
it, and drown those who fear a “loss of control” in uncharted waters.
So is “authorship” doomed?
artist/creators in other art forms to face new realities and make tough decisions about how their artistic expression is going to be distributed to the planet.
Every time a painting or journal is posted on deviantART it has the potential to be experienced by a thousand times the number of people who had access
to anything written by Charles Dickens in his time. And be instantly commented upon by those people. Personal artistic expression and connection
has been liberated as never before. But the conundrum remains: No artist has to ever alter or revise an artwork, but then again, no artist has to
ever make a penny from his or her art. Writers, and all artists, must find the spot on that “art vs. pay” continuum where they are most comfortable
and functional. There can always be art for art’s sake, unintended for sale, but there is now a radical new way of becoming a successful and
world-popular commercial storyteller. And the new way heeds the feedback enabled by the new tech from word one.
Internet, but it will provide producers of content-driven stories with a real security in the commercial success of their properties – rather than
the increasing chaos they are currently falsely fearing. In the end “authorship” will always be bestowed upon the artist individual who most
commands respect as the one whose efforts most connect with us, the readers or viewers, regardless of any input from feedback or cuts by editors.
Writers need not fear a degradation of their work, nor their becoming mere typists transcribing the public’s wishes.
True talent and true vision will win out.
Charles Dickens by JuanOsborne
Deviant Artists AlreadyEmbracing the Futureof Storytelling
reads each for their stories on deviantART, enjoy an unprecedented relationship with their online audience. Their input is informed
by their status as artists already participating in storytelling’s new paradigm.
enjoyment, then I have no obligations to please the audience. However, if I am creating something with the main purpose of
marketing to the masses, then my work should reasonably meet their expectations, and the best way to do that would be to listen to their opinions.
edited, but rather in the way in which the 2nd story of the title continues. For example, if the protagonist dies in the 1st book,
he can be somehow brought back to life if the fanbase really really wants to read a 2nd book about him. Without this alteration,
one of the greatest books I've read called 'The Golden Calf' would not exist. Personally I'm very heavily influenced by critics and
fans, so if my work is lacking in some regard, I update it or try to improve on it.
players didn't just watch/play this story – they were an integral part of it up to that point. Every player who spent their time
playing all of the three games created a strong bond between themselves and Commander Shepard to a degree that, in a way, they all
became Commander Shepard. We all want to believe that our actions can change our fate and the fate of the world.
with certain aspects of that history carved in stone, and 2) these characters have a strong, ardent following that, if
you are going to change them, it had better be good, or you'll know about it via Twitter, Facebook, and deviantART. I
will no doubt face this myself 10 times over with "The Weirding Willows," which merges timelines and histories of more
than a dozen beloved, classic characters. Whilst being as respectful of the characters and their histories as possible,
I won't let that stand in the way of what I want to do with the possibilities represented. I'm looking forward to the
feedback I expect from this one.
It must be understood that we are undergoing a media transformation quite as substantial as the invention of written
language. As a consequence, we should expect social media (or, better, what will come to be known as Transmedia) to reshape
our world in deeply profound ways. This movement from center to edge, from author to community, from broadcast to interactivity,
is a fundamental. We will be seeing it literally everywhere, including art. Especially art - as we come to discover that one
of the core threads of this transition is a (real) aestheticization of life.
Mass Effect 3: At Any Cost by Arkis
Massacre of the InnocenceGeorgie Porgie threw an orgy
just outside L.A.,
where Jack Be Nimble grabbed his thimble,
outing him as gay...
Little Jack Horner bought Time Warner
before the bubble burst,
though Jumping Jack Flash saw the crash
and liquidated first...
Jack said Jill was taking the Pill
to ward off impregnation;
the Three Blind Mice have lobbied twice
for victim's compensation...
Little Miss Muffet had her tuffet
liposuctioned out,
and L
I Have Hope I have Post Traumatic Stress Disorder. I have to remember to breathe every time those words come, I don’t want to believe it. I still can’t believe it. I remember the first time my counselor looked at me and told me that my depression and anxiety might be something more. Great, I thought, What could possibly be worse than this?
Firstly, PTSD is not a disorder that only affects our war heroes, though that is what it’s commonly associated with. My own first thoughts were: “isn’t that a disorder for war veterans or someone who witnessed war first-hand?“ The truth is there are many causes for Post Traumatic Stress
QuestionsFor the Reader
Related content
Comments: 3125
paramesh-hutachinda In reply to ??? [2012-04-09 11:18:42 +0000 UTC]
reading this from the dregs of a cotton mill/carpet machine- lovely read.
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DestinyVisualz In reply to ??? [2012-04-09 11:04:46 +0000 UTC]
Collectivist Fanbratism should never overcome the author's original, unique, individual conclusion to his or her argument in order to conform to society's ideals of what should be. Peer Pressure Story Telling is another name for it I guess.
Truly good story is but an argument after all by the author, something the author is trying to teach his or her audience; a moral to the story, anything.
An author is not there to sell out his argument/idea and let their audience argue for him on what is the right way to go about things.
Sometimes I'm disappointed by the endings of things too when the overall story is brilliant.
I have every right to criticise it like everyone if I'm disappointed by some aspect, but do I have any right to dictate the author's ideas, whose aren't my own? No!
Atleast the author should have some consent in the matter if you were to do this. It's not such a bad idea for fans to give the author new ideas but as soon as the fans think they have a right to dictate major things in a story that's not their own and could potentially skewer the original message, substance or even plot of the story then I get mad.
Authorship should never be got rid of, especially to story tellers who are writing new original stories or series. I mean where does one draw the line exactly?
Besides, I feel there's an essence of predictibility within a story dictated by its fanbase, and those stories are no fun what so ever. Regardless of what a fanbase thinks.
I want the original creators take on his original story over the butthurt fanbrats perception of what should happen, even if it's not what I'd personally write myself. I don't care too much if a story has a bad ending as long as the story as a whole was entertaining, meant something to me and can make me think about things.
Some of the best stories I've known have had parts or endings that have given me a bitter taste in my mouth.
That's just how I look at it. There's definitely a line to be drawn. Feedback is awesome and can help you improve but as far as I see it... The creator created it how he or she wishes, the creator should have every right to end it how he or she wishes.
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JaguarIsMe In reply to ??? [2012-04-09 11:02:21 +0000 UTC]
'The Future of Storytelling'....
Is me. :3
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RedCole84 In reply to ??? [2012-04-09 10:50:11 +0000 UTC]
Are we advocating mob rule here? The demands of the many pushed upon the few?
Quite frankly, it's a question of taste.
I love the mythos of TMNT. I've lately grown to hate the films of Michael Bay. As such, I may or may not decide to watch his reboot but I won't be investing too heavily in it either way. What I certainly won't be doing is jumping on internet forums or signing petitions to have changes made or whatever because at the end of the day, just like the Transformers movies, there will be many many people entertained by his vision, and so be it. I'll go elsewhere for my entertainment.
You simply cannot get what you want every time.
And what if people start bowing to the will of the masses? Is everyone pulling in the same direction? No. Within that group of fans, there are going to be divisions too. It's human nature.
So how about we just leave those decisions in that hands of the people who have put the blood, sweat and tears into creating entertainment. They're the ones who have laboured and brought this thing to you, how dare you have the gall to tell them what to do with it.
If you don't like it. Go elsewhere.
Or, even better, dedicate your wailings to something worthwhile and create something yourself! Turn your negativity into something positive. Stop diluting creativity and add to it.
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LAS786 In reply to ??? [2012-04-09 10:48:54 +0000 UTC]
The core of escapism is the idea of being enthralled and absorbed into the worlds and mind-dreams of others through their creations, to have a influence on the path and outcome is like playing an old first world turn-based word game (whoa what a flash back!) losing the essence of the journey that is directed by your choices in their world.
PS: The most memorable things in our lives is the ones that irritated, agitated and frustrated us, is it not?!?
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TapSkill In reply to ??? [2012-04-09 09:17:23 +0000 UTC]
My response to this article is "Why...[scrolling] is this...[scrolling faster] so...[still scrolling] long!"
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lostbot101 In reply to ??? [2012-04-09 07:49:07 +0000 UTC]
Well I like the way Heavy Rain did it for the ps3 . If you don't like the first ending. there is 14 other ending you can get. in thats
the way it should be in video game because they call themselfs Interactive Entertainment. meaning the video game and story
should be Interactive.
Movie and comic books on the other hand don't call themselfs Interactive Entertainment.
it should alway be up to the storyteller. I love the tv show Spartacus and I read the message boards all the time
I would hate for the fans to be able to control that story. because no one on the show would ever die
I don't watch bay movies after the Nightmare on elm street remake anyway.
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Ed-the-fourth In reply to lostbot101 [2012-04-09 12:09:32 +0000 UTC]
Heavy Rain was so awesome D:
And I agree.
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TapSkill In reply to lostbot101 [2012-04-09 09:20:41 +0000 UTC]
Interactive doesn't necessarily mean the story has to be interactive or even partially influenced. I think some of the best RPGs are extremely linear, story-driven games. Final Fantasy VII, The Legend of Dragoon, The Darkness II. Just examples off the top of my head.
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lostbot101 In reply to TapSkill [2012-04-10 21:04:34 +0000 UTC]
I don't see how if we had control over storylines in video games would even hurt RPG because if they did it like Heavy Rain. because we would still get
the same storylines we would just get many more out comes. and by making the storylines interactive it kind of lets us fit our on personality in to the game and pick what we would do.there are games we all play and we know from the very start that some characters will not die. to me it would be cooler if any characters could get nocked off and anytime. and the game would just go on. I love the gta games but I hate the fact that you have to
alway be the bad guy and they don't let you pick what you want to be.
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DamonandSky In reply to ??? [2012-04-09 07:20:20 +0000 UTC]
You know, TB (TotalBiscuit) has discussed enough of this and as he has put it, you aren't entitled to anything. You'd have to understand capitalism to get the basis of how it works, and it doesn't work off of entitlement, it is based on what you as consumers intend to buy and how to use it in relation to how the sellers try to sell in regard to keeping consumers buying their products.
Protesting and boycotting is a good method of getting a point across, and so is criticism. If you want something you can work for it and try to get results which correspond to your methods; but in reality there is no such thing as "entitlement", because "entitlement" is essentially the same word as "deserving"...and you don't deserve shit for a product you never made.
You buy it and put in your input or you don't buy it and reason why...and THAT'S it.
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Kajan451 In reply to ??? [2012-04-09 06:18:17 +0000 UTC]
1) As a writer, yes. Publishers, Editors, even Lectors have a way to twist your words. I had fans, the few i am fortunate enough to have, remark how they wanted the story to take a different turn and so far i did listen to them. I believe as writer i am a storyteller. A person that does tell a tale to an audience and just like a mother would change the story if their children demand some passage changed, just like that i am inclined to give the audience what they want.
Besides, who am i without an audience? I don't need to write for myself or for the sake of have written something or really anything. I don't need the story on paper digital or otherwise, for myself. Its already in my head. And while sometimes writing takes me places i never thought i would, and the journey itself is at times very much an adventure in and on itself, at the end... if noone but me does read it, what purpose serves my art?
As a viewer, consumer... Well, let me say it like that. Cooking is art too and if i am getting a salted dish, with deep frozen vegetables, i am going to demand to see someone responsible and either ask for my money back or them to take it back to the kitchen and bring me something eatible. Its their right to deny my demands, but at the end, they want to sell me something, and they want me to return. Having the chef come out and explain to me that the salted dish and frozen vegetables is art, and thus should be unchanged and makes me a whiney entitled customer, well thats not exactly going to make me want to come back and eat in that restaurant ever again. The same can be applied to all forms of art, actually. If i am going to a painter and give him money to do a portait of me and he gives me a funny sketch or a picture of fruit in a bowl, i think i am entitled to demand him to actually give me what he said he would. The fruit in a bowl could be one of its kind, but it still wouldn't be what was sold to me in the first place.
2) I feel my entitlement is part of me being a customer. Being a customer comes with rights. When Art is created to be sold, its an object of the same rules as any other piece of craftsmanship. It has to adhere to the basic laws of demand and supply. Its the customer that decides on the demand, if he feels his demand wasn't met, he has the right and priviledge to make it known. Its actually in the suppliers, or rather artists, interest to listen. The Artist want to sell his Art, so this means he has to subjegate himself to the demands of their customers. If you don't care if your art is being sold and can make a living without it being sold, well.. thats when you can tell everyone to ... deal with it.
3) Yes. My art isn't a selffullfilling prophency. Its nothing that exist without an audience. It holds not meaning or value without an audience. Its nothing i am putting into my drawer feeling good about myself for knowing in my drawer is a magnificent piece of art. Art isn't a label i dare to give my mindless drifel. Its what my audience labels it. Its the audience that elevates my writing above the mere mad ravings of an unskilled idiot fumbling at words. And believe me, thats a feeling i am having had more than once.
4) Never thought about it
5) I haven't heard about TMNT, but reading it here it sounds scary. I've played ME3 and i dislike the ending, it doesn't provide closure to me as the audience, but most importantly of all.... its not what i have bought. I bought a game where the ending would show all my choices matter, with distinctive and diverse endings. And not "pick your favorit explosion color". I don't care about people calling me entitled when i say i am not happy with the ending and that i demand to get what thought i did buy, because thats my right as a customer. And i certainly don't agree with them calling it Art. Painting by Numbers isn't Art either, and a game that rips off other movies (The whole end made me remember the scene between Neo and the Architect in Matrix) and breaks with the whole game before hand. Its an insult to every serious Artist to call this art. I've read more skilled and well written Fanfictions than that ending and to elevate it as Art and put it on one shelve with the big guns whose works are truely art, thats just an insult to Art itself. Anyone that does call this Art, refering to anything but the graphics, doesn't know what art is and certainly never has read anything of note.
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SeekerVI In reply to ??? [2012-04-09 06:09:17 +0000 UTC]
1. As a visual artist, have you ever experienced being pressured to alter an artwork, either by a dealer to make it more “salable,” or by your watchers, critics, or friends?
I've found my own loathing for imperfect works to be the harshest critic to date, as a result I've made hardly anything over the years; everyone I've talked with has provided constructive criticism, if only by comparison.
As a writer, have you ever experienced being pressured to change an important part of a story, either at a prospective publisher’s or editor’s insistence, or simply because of a reader’s impassioned entreaties?
All the time. More often than not the changes reflect personal tastes in literature, unique to the individual requesting the changes and are taken with a grain of salt. On the other hand, I've met a few great editors who've managed to keep their critiques to actual problems, grammar or plot-wise, and their input has helped great deal.
As a reader or viewer (of movies, TV shows, videogames, art, etc.) do you feel a sense of entitlement giving you the right to not only criticize but actually demand changes be made to a disappointing work?
All the times I've really really wanted to change a work of fiction have fizzled when I discovered they (almost) always result from Executive Meddling and budget constraints. Rather than entitlement as a consumer, I think the creator(s) should be allowed to do what they want. Period. That said, there's a lot of people that get stuck in their own ego and ruin their works that way. The problem is anything that stifles creativity, be it internal or external.
2. Do you feel this entitlement is based in your great investment of both money and time in the work? Or do you feel this entitlement is based in your great investment of your head and heart in a particularly resonant storyline?
The only entitlement I desire is to be treated like a fan, not a criminal, when I make derivative works or enjoy different formats of the same work of art. Before anything like above entitlement can even be considered, we have to change our insane copyright laws and the Machiavellian organizations that support them.
3. As a writer or visual artist, is the connection between you and your audience important enough for you to want to make a change pleasing to them?
Yes as well as keeping the original. There's nothing wrong with alternate continuities or variations on a theme.
4. Does the ability to offer comments, suggestions, criticisms, and encouragement bond you creatively to a property in a way eclipsing passive fandom?
If it has an collaborative element, it'll be more influential those interacting than an entirely passive work. As Richard Hunter said "the network is an amplifier". Of course, to anyone who isn't collaborating, it will be passive; and just ask a fan of Shakespeare if not being able to interact with the author eclipses his work. Some even desire a lack of interaction with any creator and their works.
Does Fan art and Fan Fiction created around an online story with author/reader interactivity become more of an integral part of the property than traditional offline fan art tributes?
Different genres are ontology , whether they're labeled fan art section, afterword, epilogue, co-authored by or whatever, the actual work still exists. How many "films" are on film these days?
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Keraniwolf In reply to ??? [2012-04-09 06:06:56 +0000 UTC]
Some writers don't even have that much say in their writing-- the characters they made write the whole thing! XD Or at least we talk together about it, making our decisions more or less as a team of creator and fictional character.
If a story has to go a certain direction, then it HAS to go that direction. There is little to no fighting that. It's simply how the creative process works. Most of us who listen to our characters and/or instincts couldn't change our stories if we tried. So I think the best thing for us writers to remember is that we're ALREADY debating how things go with an "outside" source. Too many opinions makes for a bad story and a terrible feeling for the writer (s), so the best thing to do is remember to listen ONLY TO YOUR CHARACTERS. No-one else has been experiencing the process by your side, no-one else has seen what is happening and what is to happen in the same way you and your characters have. So talk things out with THEM, and not critics. Yes, a fanbase is important... but isn't being true to the story and characters more so?
As for those fans and critics: remember that you are not the only ones who have opinions on the work you love. You are not the only ones who love it, either. The creator (one would hope) loves it much, much more and the characters love it possibly even more-- since they wouldn't exist if the story hadn't been written. You have your feelings, yes, but maybe pushing them on someone else just isn't good for them. If you know the feeling of doing something you don't want to do, even if it's something as simple as doing chores and grumbling about it the whole time, then you know how much it sucks for writers to go against their instincts. Just... be considerate of that, I guess. If you can. I know it's a hard thing to keep in mind.
In other words, everyone involved just needs to respect that having a whole bunch of people pushing their opinions onto a person can only warp and ruin what was good. If you don't like how a plot went as a reader/ watcher/ viewer, then you need to realize that it could have turned out worse than it did-- because no-one puts the same emotion and magic into a creation that they were forced into making. If you don't like how the plot went as a creator... then you need to listen to YOURSELF and get it fixed.
That might have been a bit pretentious to have said... maybe making assumptions I shouldn't have... but these are my opinions. Creation is a very important and personal thing. Even when you're making it for profit, you're following some feeling. My opinion is that you should listen to little else aside from that feeling-- if anything at all. I'm sorry if I offended or upset anyone by saying this.
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sciencefan12 In reply to ??? [2012-04-09 06:05:23 +0000 UTC]
*sigh* obscurity is the greatest challenge for me to over come since i am self taught i have no idea how to properly use my digital tools and the traditional drawing I post seem so bad if fell sorry for post them here. so until i have gained greater skill to call my self an artist I'll keep on practicing.
But to answer your question yes i do feel entitlement to a piece that can be improved and that a proper mediation between the producer and consumer should be recognized and respected as the art form Video games and interactive mediums alike.
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yellowwindow6 In reply to ??? [2012-04-09 05:50:24 +0000 UTC]
this is so much fun to read
this is the first time i heard about the ninja turtles going to be all aliens?? so after all those years we all prolly" most of us used to be kids " known them as mutants turtles but now they are not anymore they're just aliens shaped like turtles ?!!?! and i thought the fake spyro with the skylanders is a dump idea never end a series with an aliens or space remember dino crisis series used to be a very good game series until capcome drive it to space, ... never played ME3 yet but i heard that the game ending seemed like it's been cut on purpose no one actually knows why they have promise something like no other and boy they have done it ( red , blue , green ) ending?? boy that's really like no other!
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Caileanmor In reply to ??? [2012-04-09 05:12:52 +0000 UTC]
Answers:
1) as a reader/viewer; no I do not.
I have a right to criticize the work as I see fit, and offer my opinion on it, but I DO NOT have the right to request (let alone demand) that it be redone.
Example: Star Wars Prequels. There is so much controversy surrounding these and Lucas' re-mastering of the original trilogy, and I am not afraid to say I'm among the crowd that hates them. I am disgusted and appalled by what he did...but I STILL have no right to tell George to "Do it over again and do it right." As much as I loved that fantasy and was invested in the lore and fiction; in the end it is HIS vision and he has the right to drive that bus off a cliff as many times as he wants. ::
2) Both, really.
Whatever 'entitlement' I have by virtue of being the consumer is assumed by both the money and time I spend as well as my mental and emotional investment in that produce.
But let me be clear again. If I pay anything for that product then that makes me a "consumer". As such I need to be aware of what it is I am paying for. I may like it. I may hate it. I am aloud to complain about it...but that's as far as it goes. It's the "producer's" responsibility to listen to their consumers. In this discussion, Consumers are the same as Audience.
3) As a writer, yes. ....with conditions.
If my audience as a whole doesn't like how a particular plot is developing or a character is progressing then it is my responsibility as a writer to listen and revise. Perhaps I'm missing some point that they're catching, or maybe I've dropped the ball somehow and need to fix my mistakes before it all collapses. But once I'm done and it's published, that's it...take it or leave it.
5) Haven't played ME3, and don't plan on it.
I played and loved ME1, and appreciated what they were trying to do, but remained skeptical about 'how' there were going to pull it off.
I played ME2, and while I liked it...I missed much of the RPG aspect that made ME1 so much fun. I do enjoy First-Person-Shooters, so I still had fun and the story was well written. Typically in games (as in movies, currently) if the first is a success and the second is a flop then you'll re-examine your method and strive to make the third as-good-as if not better-than the first. Judging by the reactions and media...its a pity to see that BioWare didn't learn from their mistakes; and sadly they ruined what could have been an epic trilogy of games and story telling.
You can't please everybody, so at least make sure that you're pleased by what you release; however don't be so bull headed that you press forward, "Consequences be damned."
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Nekostriker101 In reply to ??? [2012-04-09 05:12:34 +0000 UTC]
If its your own original idea then no, they shouldn't change your idea. BUT! If its something already made and you want to change something then YES! I mean seriously! Have you noticed that its NOT EVEN YOUR WORK! KEEP IT TO THE REAL DEAL! You shouldn't change something major in it, minor is fine (sometimes) but something major, NO!
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cepickeral In reply to ??? [2012-04-09 05:11:49 +0000 UTC]
I feel that all feedback and input should be considered, but sometimes you just have to know that what you are doing is right and go for it no matter what anyone says.
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Kenmdrt In reply to ??? [2012-04-09 04:58:03 +0000 UTC]
They should consider fan input based on how they think it would sell or how popular it would be. Other than that, its the authors choice on the kind of story they want to tell. For example, I have this friend in my film class. I show him a comedy I'm writing, and he says the finale would be better if the two characters pulled out machetes and screamed "BY THE POWER OF GREYSKULL." Not to say I won't take suggestions or constructive criticism, but I'm not gonna use that, even if the whole class said it was great and the teacher encouraged me and said I would get a better grade. My story, my rules.
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Crayola-Abstraction In reply to ??? [2012-04-09 04:41:56 +0000 UTC]
I had to hunt down an old Deviant ID just to reply to this (since I don't really use the site anymore)
People are generalizing the ME3 conflict to the rest of the industry, and that is pretty dumb. Or unintelligent, or unwise or whichever adjective you'll find least offensive so you'll read the rest of this.
(this is coming from someone who knows about the ME series but has not played ME3-)
For games like ME3 (most of Bioware's games), the main character is you, the player. Sure the character might already be named or have a back story, but you, your desires, your ideals, your motivations, and so on, are the things driving the character and driving the story.
In this way, if you work to make the entire story drive in a single direction, and the outcome is something totally undesirable, I can see how people would feel robbed of something, and I can see how people would desire for the publisher to change to fit the audiences liking. I think it's a valid feeling to have, and I think the publisher should respect that in some sort of sincere response, whether it be changing the game, adding something else, whatever.
Listen, when I play Zelda, it's linear. I know I am in hyrule to save the princess, kill ganon, and collect treasure and weapons along the way. In the end, something is going to happen concerning the triforce, evil is going to be vanquished, and that's that. I have no other expectations, because, even though I can name the character whatever I want, he's STILL Link, he still has link's motivation, and in the end, the story is being told to me.
However, in games where your choices largely affect outcomes, it's more like you are writing the story yourself. True, you're doing it via the conductor or medium that is the game and its universe, but you feel like you are piloting this destiny. So if you arrive at the end of this long story and then it has an undesirable ending I would think it would invoke a feeling akin to the publisher saying "Alright man, you've done a great job writing the story so far, but I'm going to tell you the ending." And like that, the immersion stops. You are no longer on an adventure, Captain Shepard is. It is no longer your crew, it is his crew. And it is his ending, not yours.
So yes, storytelling might be becoming different, but I don't think it's being changed, I just think it is splitting off between "Storytelling" and "Storywriting."
....I should probably put this in a blog somewhere.
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TheOnly-MaKaila In reply to ??? [2012-04-09 04:30:51 +0000 UTC]
and said it best. If you truly care for the audience's opinion or are producing art for them, then their opinions are absolutely vital. If you are creating art soley for the art itself, than outside opinions are absolutely irrelevant.
At the same time, there is a huge difference between disregarding your audience's opinions or reactions and trying something unique. For example, the game "El Shaddai" is the most unique and fun game I've played in a long time, comparable to even the latest "Batman" and "Call of Duty" games, and has half the visual complexity of the latter games mentioned. However, its creators did not do this out of disrespect for the audience, but rather as a way to enhance the audience's experience and shock them.
Basically, the relationship between creator/artist and audience boils down to respect, as all do relationships.
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Negative--Space In reply to ??? [2012-04-09 04:21:02 +0000 UTC]
"You know Dostoevsky, Crime and punishment is a great novel, but it could use more large-breasted lizard women and explosions. In space."
FFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUU-
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DaisyAzuras In reply to ??? [2012-04-09 04:19:34 +0000 UTC]
If you change an established storyline or mythos you should change the core name to reflect that it's an alt universe version of a similar story. If it's original and the ending stucks or something else is wrong with the story then oh well. It's the artists story and the artist can make it say and do whatever the artist wants. If you don't like it then don't buy it. I only take offense when an established story is completely messed with by film makers.
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Sallytron In reply to ??? [2012-04-09 04:13:56 +0000 UTC]
It's hard to say whether or not I'd agree with audience involvement allowing alterations.
Art shouldn't be defined or defiled.
Criticism is very important.
There are those that seek their audience's sympathy and those that wish to alienate themselves.
However I do believe when taking on a project and recreating it you should be highly respectful of why it has a fan-base to begin with. What made it so important to so many. A majority of these recreations end up dragging the original concepts/characters/stories through the dirt, grinding them down, chewing them up and spitting them out trying to pass it of as a "new" interpretation or improvement. Why mess with something that's good? If it works why fix it? Personally I end up boycotting anyone or anything involved in these abominations. That said there are those rare gems that succeed in their recreations against the odds. RARE gems.
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JoshRamsdel [2012-04-09 03:52:42 +0000 UTC]
As an artist/writer, i have felt pressure to change my work to make it more "appealing" or "sell-able. however, as a fan /watcher of movies/ player of games, I feel that despite my critisisms, or demands that something be changed, they are just white noise. Im the consumer, and I have the right to criticize, but to demand that something be changed? No. The developers,/directors,/ what have you, put out their image of what they saw, and put it out for people to see. If we had the right to change their interpretation, we are denying the right to be creative. Just putting that out there.
But as a Artist and Author, I do feel a connection to my audience, to want to please them, but not enough to bend over backwards to keep them happy. Im going to loose some, but im going to gain some. Its a gamble, and Im not going to kill myself to make everyone happy, ( a fruitless effort b.t.w.
and personally, I foung the ending of ME3 very well done. As Shepard is dying, Shepard makes the ultimate choice, sacrifice to save everyone, or to destroy the reapers. But the fact that the child you saw through the nightmares, asks for another story about the Shepard... Telling you, the player that this character you have invested so much time in, and literally become, is still alive, and not only alive, but a legend. It was very well done, to be completely honest.
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heroclixman1 In reply to ??? [2012-04-09 03:41:27 +0000 UTC]
Honestly, people should let the producers do what they want, and if you don't like it, just don't mess with it. There are tons of fanfiction out there to read. Honestly, why waste your time arguing over this when you could be doing something productive?
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xxJemazillaATCBxx In reply to ??? [2012-04-09 03:39:01 +0000 UTC]
the bolded letters on the notice says "Tim Burton"
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isaiahcow1 [2012-04-09 03:34:20 +0000 UTC]
As an artist and a fan, I don't think it's as clearcut. Ultimately, a person should be allowed to realize their vision of the story they think is best, and fans in various degrees will decide if they're going to like it or not. Fans are entitled to voice their opinions. I think the producers and the studios are listening to the fans up to a point, because appeasing that loyal fan base is what makes a popular franchise bankable in the first place.
It's easier to get a read on what fans look for through the internet etc. No matter what though, your not going to make everyone happy. There will be changes that hardcore fans will not like.
There have been examples of when filmmakers have taken too much input from fans. I remember when there was a poll taken as to what character should Jean Claude Van Damne play in StreetFighter: Guile or Ryu. In the states Guile was more popular, and fans chose Guile. I thought that was a terrible choice, and the movie turned out to be about Guile. The Street-Fighter movie would have probably sucked anyways, but maybe it would have been closer to the original storyline if it was about Ryu and the world fighting tournament.
It's just common sense in my belief. If there is a successful franchise, get someone who understands why that franchise is successful in the first place. I think maybe the question should be directed more toward major studios screwing with original stories too much, twisting them around and exploiting the core of a story for the sake of profit. At the same time, the motion picture industry is in the business of making money. They're going to try to make the most out of a franchise they can, hopefully without screwing up that very franchise in the long run. It's a relative thing. Some extreme cases aren't, like the Chun-Li abomination or "Bat-Man Forever". But those are lessons that future filmmakers can learn from.
I think the future is going to see more fan-boy movies, the special effects will be better, and we'll all seek solace in seeing these amazing short films by fans. Hopefully that time is close.
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SouthernWriter2 [2012-04-09 03:26:53 +0000 UTC]
(Response to questions)
1) As a writer there have been times where I have been asked to change content for various reasons. Sometimes, there have been times where I have ended a story and people did not like it because of violent or suggestive content. A lot of times, I will write a tragic or sad event, or a breakup of a relationship of characters that will prevoke criticism from my readers. My advice is to get advice from readers if you are doing a series, but if it is a one-shot, do what ever the hell you want.
2) As a reader or viewer, I don't really think I should have the power to change art. If it's good, it's good. If not, than it's not.
3) Probably not. If I want to kill a character off, I will kill a character off. I may regret it later on, but I will not change it. If I want a sad event to happen, or to have a character experience some sort of pain and misfortune, or to have two lovers break up, I will do all of that regardless of what the audience wants.
4) I don't think it changes anything.
5) My problem with the ME3 ending was that it was simply an example of bad writing. As for the new TMNT thing, I prefer mutants far more over aliens, but there is something we have to remember. Michael Bay is directing this, so of course it is going to suck. I mean, it's Michael Bay for God's sake, what else do you expect from this guy? Actually, my question is why does Hollywood even use him at this point?
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Warmaster-Tarik In reply to ??? [2012-04-09 02:49:21 +0000 UTC]
You know, the fact of the matter is we can't change what someone does to their own work. But, just like a Uwe Boll wants to put his personal touch on "Bloodrayne" that doesn't mean I'm going to throw my money at it. The problems with ME3 and TMNT aren't a new development, "Mass Effect Deception" was written like a mediocre fanfic, "Tiberium" was a gigantic disappointment of literature, especially for long running fans of the Command and Conquer series, and even "Fallout 3" had to have "Broken Steel" written in to cover it's poor excuse of an original ending.
It is a very tough line of work for directors, and you can't please everyone, and unfortunately, your art is now your source of livelihood. They have some very big expectations to meet, or they have to find a new line of work. You're not just an artist anymore, you're providing a product for others, and just like a man who designs cars, you have to balance personal art and desire with what people are actually going to buy.
I'm sorry if directors feel offended that we have some say in their "art." However, their art is something I am buying to enjoy, not just for the ego of the artist. And if I don't enjoy their product, I won't buy it, plain and simple.
Now with Mass Effect, I didn't mind the ending. But I want to see what the results of all my big decisions over the course of 3 games was. Just a simple epilogue that covered the big stuff would have been nice, but now I am once again stuck with that same feeling after the other games of "wait, was that really a good idea? What are the ramifications of that choice?" Those aren't questions you want to still have going through your head at the end of a series.
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Earthsick [2012-04-09 02:48:02 +0000 UTC]
This topic is extremely complicated!
I just finished a book that, if you read the online critiques about it, had upsed some fans of the series by a great deal. Suddenly the story was about a woman, rather than a man, and her "adventures" were none of the stuff you usually read in a fantasy book. I liked it because I liked the characters but a lot of fans were upset about this book, while the author herself called it a "happy ending" for her characters. To be fair, it's quite an old series I'm talking about - the first book was written and published for the first time before I was even born. I guess authors had it easier back then with angry fans.
As for other stuff - game companies have if difficult. Since I'm not much of a gamer the only thing that comes to my mind is how Dragon Age II is so much different from Dragon Age: Origins. Not only did the second game feel like a bad console port, the story was also very limited and so was the setting. And, you know, what upsets me more than tiny stuff like a weird menu is the thing game companies do to people who play on PC nowadays: force an internet connection, Steam, EA Origins and other stuff that no one wants! People won't stop leaking or downloading stuff just because of this. /: They should spent more time making their games as good as they can instead of coming up with yet another program that spies on the user's every move.
And yeah, I agree on the part of how different people interpret a story differently. That's the fun thing about reading: NO ONE can tell you that you interpret something "wrong" because everyone experiences these things differently. There'll be grumpy people who had to read a classic at school and hated it and there'll be people like me who weren't forced to read books like 'Lord of the flies' and actually liked reading it.
Oh well.
I bet whatever there is in the stuff I wrote someone else wrote already. But yeah, it's always fun to write some stuff that probably no one reads anyway. Hah.
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Lolaf [2012-04-09 02:43:03 +0000 UTC]
As a writer and producer of stories I tend to feel intitled to proceed with MY plan regardless of moaning, after all it is MY story. However an intergral part of my writing comes from feedback and reviews so that I may continue to exel, grow and hopefully gain more readers. I may not follow through with all the suggestions, certainly not if they clash to much with my plan, however most of them are taken to heart and I do my bes to appease what little audience I have. One reader told me she was worried that one of the tags on a FF story I have was tragedy. While that is a big part of the story I have so far done as much as I can to help quell her fears by deal with it slowly and easing the reader in rather than shoving upon them.
I believe to some extent every person has the right to ignore their fanbase if they wish.
However as an avid gamer, reader and over all viewer I can also see the need to appease the fanbase, and if you look back on both very successful titles and failed ones one might be able to see a patern of success being linked to the happiness of the fans. LoZ if a big example, they recently celebrated their 25th year anniversary, a long life span for consol video game titles and I can see why. When OoT was a massive sucess they made Majora's Mask, which followed a very similar play style, graphics and even took place directly after the OoT timeline. When Wind Waker was a massive sucess they produced Spirit track, though that was less sucessful. Skyward sword is a direct combination of Twilight Princess and Wind Waker, two very sucessful titles, and it included some many needed changes that were more than likely suggested by the fan base including a younger and less rigid Zelda, and more time spent setting up for your big adventure.
As a consumer, my opinon can and does have a direct relationship to the sucess of titles, and I feel that should who ever is producing those titles refuse's to listen to my out cry, should deserve to loose me and other like minded individuals as listeners/readers/players ect. I have more then once left shows because they refuse to heed the numerous cries of their fans... Glee being a big one.
Overall I feel producers need to find the balance, with out a fan base and consumers they earn no money and ultimatly fail. However both the fans and producers need to trust that they can change things around and follow through with their own vision and still keep the fans happy. A good example would be the ending to Batman: Arkham City, while many players expressed deep distress and sorrow at the death of the Joker, many will also tell you it was done in such a way that they couldn't get mad, he died in the plaussible way while still keeping to his character.
One last thing I wish to note, when a producer is working on a story that is part of an already established universe. (Batman, The avengers... TMNT ect.) They should keep rather true to any original content that exists, a drastic change will enrage fans of the original content and ensure the failure of the project. It is part of why I have mixed feelings for The dark Knight movie, I love that despite the numerous universes in which Batman exsists, they followed so closely with the "Long Halloween" story, which was in my opinon a great classic comic, however I could not bring myself to love the Dark Knights version of the Joke the way I do almost every other verson. I feel that for his character they veered to far away, having actually wear make-up instead of his skin actually being bleached that way, the scars threw me off and he was simply too... well serious. In the comics and classic animations the clown is still a child at heart and shows it. He throws tantrums, find joy in simple things, and see all life as a joke. Not so much in the Dark Knight.
Also for the love of God don't offer your fan base somthing as bait then change your mind!
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night-of-light [2012-04-09 02:38:11 +0000 UTC]
Well written. C:
1. As a visual artist, no. As a writer, not really either. As a reader/viewer, no. I may disagree with something happening, but that doesn't mean I would want to change it.
3. It depends. Typically, no. But in some cases, yes. If I'm considering killing off a character, or having some kind of huge turn of events, I would ask others what their thoughts are. If they didn't like the idea, I would take it into account. But usually, I only write for myself, and therefore don't care what other's think of my work.
4. Yes. With reading them online, and being able to say to the author, "I think your work is amazing" or something, it makes me feel closer emotionally to the author and story itself.
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SylphViper [2012-04-09 02:29:29 +0000 UTC]
As a company, making an enemy of your customers usually means that you lose money. If customers are complaining about something, then it's usually in your best interest to make sure that it doesn't stay that way. When consumers know that a company or artist is always keeping THEM in mind, they form a solid trust with that company, and the reputation of that company will spread and ultimately draw in MORE customers. When artists try their ABSOLUTE BEST and also try to achieve the HIGHEST caliber of quality that they can, the majority of customers can tell.
That's just my two-cents on that, lol.
Anyway, I'm glad you wrote this article. I've been waiting for someone to directly address this rising issue. hurrr
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RosemaryL-MaggieJ In reply to ??? [2012-04-09 02:21:12 +0000 UTC]
"As a writer, have you ever experienced being pressured to change an important part of a story, either at a prospective publisher’s or editor’s insistence, or simply because of a reader’s impassioned entreaties?"
Trick question. I've had professors try to make me stay on the traditional path of writing but i don't change my writing style or format unless i deem it so. Same with people who have critique my stories in critique sessions, i don't change my character because they don't deem it to their liking i change them when they go through transformation cause by their surroundings, their mental state, and so forth.
When it comes down to it i don't change my story for the sake of others i do it for the sake of the story and the characters.
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Rorc In reply to ??? [2012-04-09 01:52:27 +0000 UTC]
In regards to the TMNT changes, I don't think it's just the fact they changed the way the turtles came about; more that it was ANOTHER 'It was aliens' Hollywood style solution. A severe lack of originality is ever present in many forms of media today, particularly music and movies (and sadly, more and more so games); so when old school ideas that were original, exciting and 'not like everything else' get watered down with overused concepts, people get annoyed and vastly disappointed.
It was aliens, It was the protaganist being schizophrenic thus is actually the villian, It was the super suspicious, dark and shady looking best friend the whole time, The protaganist was really dead through the whole movie and my personal favourite - It was all just a dream. I have now lost count as to how many times i've seen these in a story, and there are many many more. These are 'I can't think of a decent, original plot' solutions and no one is impressed by them.
More on topic, I think it's important to listen to fans but some ideas do need to be re-invented a little to cater for a larger audience, thus enabling a profit to be made. But listening to your audience needs to be properly researched too - you don't want to listen to the prattlings of a niche group of per-pubecent fans that feel like the new Batman needs to feel a bit more like 'Twilight' (bad, non-existent example) or even worse a group of 'Do-gooders' that feel that having the turtles be changed into heroes because they rolled in toxic goo would encourage their children to do equally dangerous things (such people should proceed swiftly to the nearest cliff and fling their selves off it).
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MechaFISHMechanics In reply to ??? [2012-04-09 01:42:41 +0000 UTC]
But then again, if the ME3 guys were trying to communicate an idea about fate, about having the ability to control something so massive as the destruction of all things-- some times you can't have everything. Sometimes you have to accept your fate, since you cannot change it.
Perhaps they were trying to communicate there is nothing wrong with the universe coming to an end. It just happens.
Or something.
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KratosXtreme In reply to ??? [2012-04-09 01:28:53 +0000 UTC]
What if I said "Batman Begins" and "The Dark Knight" sucks... anybody agree? I'm sure a few of you do but most of you would think I was mad. I don't think they suck at all, I loved them but I think they are a good example of how you take fan expectations, throw them out of the window and still make something so good nobody can fault you. Nolan took the Batman franchise and molded it the way he saw fit to make something that fans of one of the most famous fictional characters ever created pretty much universally loved.
You never see fan input bought up about The Dark Knight Rises and most of us have no idea what is going to happen, I've seen it proposed that Batman may die which I dismissed out of hand at first but now I'm not so sure. The reason Nolan gets away with it? Henry Ford once commented "If I asked my customers what they wanted they would have said a faster horse". People like Nolan can bend all the rules and they get away with it because the end product is good.
Bioware are not being criticised for bending the rules, the bottom line is that the game gave you this false idea of your choices in the game making a difference and in the end it turned out nothing you did made any difference at all, it was a cop out.
A lot of great entertainers do whatever they want to do.. and the ones that are good at it get away with it. Bioware with Mass Effect 3 are not in that group of Nolans and Fords.
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Vintidora In reply to ??? [2012-04-09 01:28:27 +0000 UTC]
I do believe that fans should have an input TO A POINT, but fans should also understand that they DIDN'T create this work. I didn't like the ending but I have accepted that it happened. Demanding that a creator change something to please you even if it is millions of people is just as it says misplaced entitlement. We as fans do pay for it, but please note that we make the decision to pay for it, KNOWING that we could be disappointed, so don't throw up your arms when you are disappointed and demand this and that.
If you want an alternate ending, this is not the way to go about it, creators don't ignore you to begin with they do take into consideration what fans say and sometimes they even trade in one idea for another, to please there fans. Alternate endings are just that endings that ARE NOT THE REAL STORY they are made for fans. Demanding a change to the main story is as I said misplaced entitlement. If you put the time and effort and the sleepless nights into making it then maybe but you didn't so really i can't see the point.
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WittyIntellect In reply to ??? [2012-04-09 01:19:51 +0000 UTC]
As a veiwer and reader of entertainment, I am entitled to my opinion, but to demand the author or writer(s) to change certain aspects simply because I don't like it - no. I believe this to be both immature and absolutely rude to the author(s) or developer(s); as stated, suggestions and critiques are are to be anticipated and considered, but to outright demand a person or company a change to your liking is wrong: Who are we, as the consumers, to decide how a narrative should end? Or how it even begins - in terms of TMNT/ TMAT - especially when no information regarding the actual movie has been released yet other then the title?
In the end the rule of thumb is: if you don't like it, don't watch/ buy it.
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Harry-the-Fox In reply to ??? [2012-04-09 01:18:00 +0000 UTC]
I think we should be splitting this into two issues;
1- should the authors listen to fans?
Can't hurt- though I'd rather the authors just go along with what they were planning (after all, most of the stuff we love started as amazing new ideas, rather than safe formula- otherwise we'd probably never have Stephen Donaldson's "The Gap Saga", or Southpark, Hellraiser, Naruto or Hunger Games.
But with that in mind- almost all the feedback I get is awesome- I guess it comes down to if feedback sits nicely with what you want to do overall, or not.
2- when a movie producer adopts another franchise, should they stay true to it, honor its style, and give it a good effort?
DAMN STRAIGHT!!!!
Because you are not just representing yourself, you are also representing the original author and THEIR ideas. Not only that, but every time some jerkoff like Michael Bay or Uwe Boll get the rights to transfer somebody else's intellectual property to the big screen just to screw around with it- they are also DENYING another movie producer who MIGHT have done a proper job the chance to work with it instead. As a result, we NEVER get to see a good adaptation thanks to them.
So- if you don't like what they do- boycott them- just like me!
You aren't missing anything by not watching Michael Bay's Teenage Mutant Ninja Turtles- because you've already seen the movie already.
1- Aliens come in big twisty robots and blow up cities- and it is somehow boring, when by all accounts it should be cool.
2- US soldiers fight them with US military hardware- and somehow, its still boring (see above)
3- A bunch of dweeby civilian characters somehow get shoehorned in for 'comic relief' and are annoying, not funny and make the movie 3x longer
4- occasionally, a badly-rendered CGI protagonist will appear to do some slapstick sex jokes (true for Transformers, true for TMNT).
Seriously, if you were bored watching any of his last movies- why would this time be any different? The time you spent 'seeing for yourself' for the 5th time that these directors can't make good movies, you could have saved money and done something fun- including watching something ELSE
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nihongoboy In reply to ??? [2012-04-09 00:52:41 +0000 UTC]
Fan should have a say. They are going to pay to see movie or play games.
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the3dmaster11 In reply to ??? [2012-04-09 00:51:07 +0000 UTC]
again awesome artwork i keep coming back here to see it it inspires me.
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HeirXOfXShadows In reply to ??? [2012-04-09 00:50:06 +0000 UTC]
people have absolutley no right to change someone elses art simply because they dislike it even then they haven't any right to change it, If this is false then in this theory i'd be able to take anyones art of this site and change it to make it more to my liking, all those of you who think they're entitled screw off you've no right to it.
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