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Testingte — A test in animating without a reference.

#animation #blender #no #blender3d #gif #noreference #reference
Published: 2014-08-29 20:02:48 +0000 UTC; Views: 1731; Favourites: 19; Downloads: 8
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Description Just as the title says, mates. I realize I missed last week, but I was busy and put my spare time into learning what I'm doing xD

Yo solo se....que necesito una nueva computadora porque este TOSHIBA es CHUSMA!!

I realize full well that his arms go through his legs a few times, this isn't meant to be a serious test (it actually was, then I discovered how stretchy he could get. Things kinda got hectic from there xD)

NOOOO REFERENCES USED!!! And what did I learn? Well apart from using the Dope sheet, Graph editor (to smooth the lines) take a whole different approach to animating in the first place, I learned that I should use a reference...xD Well, I realize where I can't (inanimate objects and creatures that don't exist/poses that aren't possible) and this is useful (and fun) for that kinda stuff.

In full reality, though, the human body alone makes a whole ton of subtle movements that we don't even think of (which is why animators use references xD).

Made with Blender on FreeBSD, in the span of about a day and a half (Probably could've been shorter. Though this CPU has the WORST TENDENCY TO OVERHEAT so that kinda made it a bit tedious.)

Model/Rig -Porl- from here: www.blendswap.com/blends/view/…

View it in video-form here: vimeo.com/104751460
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Comments: 15

iinkyjay [2014-09-10 01:30:34 +0000 UTC]

I'm quite surprised how you didn't use a reference to create this. The movement is quite dynamic! Keep up the good work

👍: 0 ⏩: 1

Testingte In reply to iinkyjay [2014-09-10 02:06:30 +0000 UTC]

Thank you!

👍: 0 ⏩: 0

hreyas [2014-09-02 18:57:04 +0000 UTC]

nice

👍: 0 ⏩: 1

Testingte In reply to hreyas [2014-09-02 19:21:31 +0000 UTC]

Thanks!

👍: 0 ⏩: 0

MobileForce [2014-08-31 15:29:33 +0000 UTC]

At that angle i don't think he'd have that much grip unless... spider hands or something like that.

👍: 0 ⏩: 1

Testingte In reply to MobileForce [2014-08-31 15:55:37 +0000 UTC]

Aye, I thought the hands looked off/his grasp didn't appear to be quite there... Couldn't quite place it, though. I didn't think of the angle. Thanks for that!

👍: 0 ⏩: 0

Laylabelle97 [2014-08-30 19:05:40 +0000 UTC]

Dem arms

👍: 0 ⏩: 0

BlenderNation [2014-08-30 06:05:34 +0000 UTC]

Great character animation!

👍: 0 ⏩: 1

Testingte In reply to BlenderNation [2014-08-31 15:54:18 +0000 UTC]

Thanks!

👍: 0 ⏩: 0

ThunderStormKnights [2014-08-29 20:09:49 +0000 UTC]

He is trying so hard to grab the box, poor him xD

👍: 0 ⏩: 1

Testingte In reply to ThunderStormKnights [2014-08-29 20:21:27 +0000 UTC]

I swear I was thinking about just voicing over his struggle xD

I don't have a good enough mic for that though xP

👍: 0 ⏩: 1

ThunderStormKnights In reply to Testingte [2014-08-29 20:34:11 +0000 UTC]

Aww, that would be fun to hear : )

👍: 0 ⏩: 1

Testingte In reply to ThunderStormKnights [2014-08-29 20:36:33 +0000 UTC]

Technically, I also planned on having interaction with another character, but Idk how to successfully import an animateable-character. Into a scene >.<

👍: 0 ⏩: 1

ThunderStormKnights In reply to Testingte [2014-08-29 20:49:53 +0000 UTC]

Research about it, maybe? 
I look forward to your next improvements : P

👍: 0 ⏩: 1

Testingte In reply to ThunderStormKnights [2014-08-29 20:56:46 +0000 UTC]

So much to learn, so many plans xD

👍: 0 ⏩: 0