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Tetsuo72 — Boxing Game Preview Clip 04

Published: 2008-02-20 01:44:36 +0000 UTC; Views: 14334; Favourites: 29; Downloads: 286
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Description Still workin' on the game. I've got knockdown / get up / knockout logic pretty much done I think. The ragdolls are still pretty broken as you can see here; though in theory she shouldn't fall through the ropes like that, I'll have to see why that happened.
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Comments: 16

Krod7435 [2020-04-02 18:21:49 +0000 UTC]

what software did you use to develop this?

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Tetsuo72 In reply to Krod7435 [2020-04-02 18:46:28 +0000 UTC]

It was just old school C and DirectX.

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Krod7435 In reply to Tetsuo72 [2020-04-04 03:48:45 +0000 UTC]

oh ok did you code it yourself to initiate the commands to be recorded in this clip? 

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RedVex303 [2020-03-10 11:57:07 +0000 UTC]

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commanderrutilus3 [2014-07-04 00:11:57 +0000 UTC]

what the hell withthe falling you must fix it if this continue like this you are going to make only one progress scare the people

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polan45 [2010-07-15 20:09:05 +0000 UTC]

where would get to play this game. what web site

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Tetsuo72 In reply to polan45 [2010-07-16 01:16:47 +0000 UTC]

There are a few download links in the description of this submission: [link]

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weskernero [2010-03-11 07:49:17 +0000 UTC]

owch now tht gotta hurt
say can u give me the download link of this game please and thnk you[link]

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lumiro227 [2008-12-17 18:58:52 +0000 UTC]

you broke her neck

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5aq [2008-02-29 16:47:05 +0000 UTC]

Very Good!

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kammy216 [2008-02-20 14:44:40 +0000 UTC]

Good job so far keep up the good work

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Green-Legend [2008-02-20 02:04:57 +0000 UTC]

You just keep chugging on a along and its cool to see the progress with each step . I like how your choice of colors for the count matches their stamina/health guages. Though depending on the ring, maybe switch and alter the color to match or compliment the rings color design or look? Just an odd thought.

As I am sure you are more focused on the characters rather than the ring/environment as of the moment. But just an idea . Why not have different sorts of rings. Gotta have the classic Tetsuo Gym ring. Maybe even a more collosal arena style ring, even maybe a rather run down looking gym kinda ring. Or even a backyard/wilderness boxing area out in the dirt and grass.

But leaning away from that little idea, saw how the girl fell through the ropes. Made me think what if their were different sorts of ways for them to collapse? Or a multiple set of ways for them to go flopping to the mat? For example, if they get hit with a jab or hook and fall towards the ropes, they end up getting caught up in them or hanging off of them, even risk tumbling off the ring. But if they get socked with a haymaker, uppercut, or a big style punch, they turbulently get rocked against the ropes, bounces off and splat to the mat, like a slingshot effect kinda.

Maybe even ones for the corner areas too. Whomp someone with a lighter punch and they are near or heading towards one of the corners theyseem to slump into it and flop to their rump, left sitting on the mat in the corner. If its a big punch, they slam into the corner with a loud 'dong' or 'thunk' kinda sound like a flesh to metal impact.

And of course if near the middle of the ring ,free of hitting the ropes or corner... Maybe depending on how low their stamina is and how high their oppoent's stamina is as they connect with the final blow the fighter being sent towards the mat is either knocked over softly, or knocked clean off their feet. More so tumbling physics and such, but hope you enjoy these ideas, if they help any that is.

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Tetsuo72 In reply to Green-Legend [2008-02-20 04:48:48 +0000 UTC]

Hehe, good ideas, all. I'll probably eventually make some different rings/arenas to liven things up a bit. But your animation ideas sound like a lot of work, lol! Odds are I'll probably just leave it at the ragdoll knockdowns once I sit down and get them working since they somewhat react to the punch that put the boxer down.

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Green-Legend In reply to Tetsuo72 [2008-02-20 04:59:25 +0000 UTC]

Yeah, working several knockdown animations that work location specifically would be a bit of a hassle. But just had to throw those ideas your way.

Oh and forgot to mention a ring, your club scene ring I saw on your FA account, the hustle and bustle of bartenders serving drinks at the bar and such going on behind the fight would be pretty nifty environment for some boxing.

Oh, and the boxing count, cant beleive I didnt notice it on the first look. But ref seems to be jumping the shark, starting the count before the fighter has officially & fully hit the mat.

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Tetsuo72 In reply to Green-Legend [2008-02-20 05:09:51 +0000 UTC]

Heh, yeah he does, I'll have it wait until the other boxer makes it to a neutral corner or something in the future.

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Green-Legend In reply to Tetsuo72 [2008-02-20 05:28:06 +0000 UTC]

Heh, some refs just tend to get over-eager and go diving in to start the count.

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