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Published: 2014-10-29 15:42:11 +0000 UTC; Views: 10821; Favourites: 116; Downloads: 261
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Description
Some of the props I did for our Medieval Inn and Tavern pack. High Res version ( textures are not downgraded ). Screens are taken in UE4.Related content
Comments: 13
Claire-Warren [2014-11-11 09:07:10 +0000 UTC]
Really great work - is the pack for sale somewhere?
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Texelion In reply to Claire-Warren [2014-11-11 10:22:34 +0000 UTC]
Hello Claire. The whole pack is on sale in the Unity store at the momentΒ www.assetstore.unity3d.com/en/β¦
And the UE4 version is coming soon. They have a quite long voting process to decide the packs they are getting to sell or not.
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Texelion In reply to Ysayde [2014-11-01 22:17:44 +0000 UTC]
Well yes if it's sculpted, there's a normal map ^^.
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Ysayde In reply to Texelion [2014-11-02 02:09:17 +0000 UTC]
Well... some engines can take the actual sculpted model if it's not too crazy, some use displacement maps (I've never done this myself, and I don't think I'd ever want to...ever. Did I mention ever?), then there's custom shaders/materials with multiple things happening, and then it could have been a combination of Normals, Spec, Displacement, etc. It just looks really good, and I didn't want to just assume anything.
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Texelion In reply to Ysayde [2014-11-02 10:10:33 +0000 UTC]
Oh right. Yeah I don't like displacement either I only use normal maps.
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JessTheNoob [2014-10-29 21:53:23 +0000 UTC]
These are great! I'm so jealous xD I wish I could model like you, I suck at it. The detail on your props are so simple yet do so much for the props Good job!
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Texelion In reply to JessTheNoob [2014-10-29 22:08:54 +0000 UTC]
That's the trick, keep it simple. The sculpt must not take too much time, just put the big details in it. And then the lighting does the rest.
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