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Published: 2011-08-07 10:37:11 +0000 UTC; Views: 642; Favourites: 4; Downloads: 22
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Description
Rerendered in Blender Cycles for more convincing DoF effects. Also, added a green plane at the bottom to reflect upward onto the bottom of the balls. This is how it looked after over 500 passes and it still needed some noise reduction. I am using a dual core laptop though. No CUDA.Related content
Comments: 5
karanua [2011-08-07 11:06:45 +0000 UTC]
Looks good to me, the central large ball looks soft to the touch. What sort of renderer needs to do 500 passes these days?
👍: 0 ⏩: 1
TheBigDaveC In reply to karanua [2011-08-07 11:14:35 +0000 UTC]
The unbiased sort, of course It does depend heavily on the scene though.
👍: 0 ⏩: 0