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Published: 2023-02-05 15:05:37 +0000 UTC; Views: 580; Favourites: 5; Downloads: 1
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Bulletstorm 2 – Level 2
As the crew docks on Sledgehammer, Chuck sells off his old man’s ship to get some funds for the group and then Grey leads Trishka to a local bar where they play a game of pool for some information from the regulars. While they do meet a friendly pool shark named Motts, who will tell them what they need to know so that they don’t sell him out for cheating (he has a high-end cybernetic eye and a minor pulse emitter in his left hand to disrupt the game). Of course a bar fight eventually breaks out when someone (Miles Corddie) recognizes Grey and decides to vent his bad blood via broken bottle to the head. After beating the Hell out of everyone in the bar, Grey and Trishka make a hasty exit and meet up with Chuck to follow up on the lead given to them by Motts.
After seeking out the cybernetics doctor (Dovewell), they negotiate to get him to jailbreak their equipment and he actively refuses, even when offered all of the money Chuck had made from selling his ship. Instead, what he wants is payback. Sometime ago, a two-bit thug named Gatch had taken a cybernetic alteration job from him on loan and never paid it back, he also happened to run with a local gang called the Tripps (which is why he helped the little bastard to begin with) who holed themselves up at a defunct oil processing plant and basically turned it into a fortress. With the massive task left at their feet, Trishka inspects some of the Doctor’s kit and buys a support robot to help them invade the fortress while Grey splits off some of his own cash to make sure they’re topped up on guns and ammo.
They manage to use the Hack-bot to infiltrate and enter the refinery, but, like most of Grey’s plans, it goes tits up fairly quickly and they have to fight their way to the boss of the group, Hogan, before murdering him and finally dispatching Gatch. However, before the final battle, Hogan sent off a group of fliers (cyborgs using rocket powered hang-gliders) to enact revenge on the good Doctor. The level ends with Trishka and Grey taking their own gliders and engaging in an air battle to shoot the fliers down before resting in the wreckage of their conquest.
Author’s Note: The image on display is the Hack bot, which Trishka names Wallis. Just a bit bigger than a lunch box, it is technically a Home Defense Crawler Turret version 4.9, also called the Bulldog. Essentially it’s something you set on your lawn to shock and scare stray animals or potential burglars and this particular model (the Bulldog) was never meant to be top of the line. Factually, it’s the cheaper version of the much larger, more advanced, and expensive Rottweiler (version 5), but it became the eventual darling of modders who figured out various quick fixes to work around its limitations. (Low battery capacity: fixed with a two dollar capacitor from the store and an energy managment patch, Limited maneuverability: just download a new walk cycle and double its maneuverability, Though it’s not designed to use lethal force, the weapon can be fixed to integrate small arms to its arsenal).
Most importantly, the stabilizing leg can be reworked to act as a computer shunt allowing it to access security systems. After that last upgrade was figured out (after nearly 200 home invasions and five murders) the model was discontinued and recalled, but there are a few them still floating around out there.
In essence this was my idea for Trishka’s ‘special ability’, seeing as how she doesn’t have a working leash like Grey. In combat, Trishka wears the bot like a backpack and releases him to discretely circle around and drive opponents from cover, she can also go into manual control and use him to infiltrate rooms that would otherwise be inaccessible. An upgraded version also possesses a ‘Precision Shot’ ability to lean over her shoulder and target a weak-point on an enemy, or specified extremity to stun an opponent or deliver massive damage. The main limit is, to reload the gun would mean disassembling the bot, so, no matter how you upgrade, it’s still a limited number of shots, use them wisely.
As for the Tripps, in appearance and presentation, they act like a biker gang, but, in practice they are actually more like a miner’s union, as in a group of people who have allowed themselves to be excessively augmented with cybernetics to survive the most dangerous environments and still harvest ore. In fact, the real name for their group is Hogan’s Hard Core Mining Corporation, everyone just calls them ‘the Tripps’ because they spend most of their down time inside of advance VR simulators so that they can experience sensations that they lost after augmentation (the usual: sex, drugs, and rock and roll, and the simple: warm clothes, fresh cut grass, and a hot meal)
They use QuakePicks (heavily altered melee tools that use shockwaves to harmlessly breakdown ore and liquefy flesh), High Caliber Pistols, Double Barreled Shot-guns, Smelters (suped up flamethrowers with an alt-fire that throws oil infused napalm which ignores armor when inflicting burn damage), and Threaders (high-pressure, gas powered spike throwers that shot out sharpened bolts, its alt-fire soaks them in a chemical called chroma, a ceramic that, when wet, is stretchy and sticky, but, as it dries, shrivels and becomes harder than steel, brittle, but solid, miners use it as a means to patch up damaged walls and, sometimes as an improvised winch to transport large cargo)