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Published: 2019-08-03 02:13:33 +0000 UTC; Views: 3461; Favourites: 44; Downloads: 10
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Description
Finally back with another one. The Snake Codec and Palutena's Guidence stalled me. Along with IRL stuff. Anyway, it's time for the next fighter!
New Challenger Approaching!
Zero is Restored Into Battle!
History
Universe: Mega Man
Debut: Mega Man X (1993)
Console of Origin: Super Nintendo Entertainment System
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Statistics
Strength: 3.5/5
Speed: 3/5
Attack Speed: 3/5
Jump: 3/5
Gravity: 3.5/5
Weight: 3.5/5
Traction: 2.5/5
Height: 3.5/5
Swimming: 1/5
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Colors
Red: Reploid Red (red armor, black undersuit) – Default
Yellow: Energy Yellow (yellow armor, black undersuit)
Blue: Legacy Blue (blue armor, black undersuit)
Green: Defense Green (green armor, black undersuit)
Purple: Power Purple (purple armor, black undersuit)
White: Rising White (white armor, black undersuit)
Pink: Erase Pink (pink armor, black undersuit)
Gray: Proto Gray (dark gray armor, black undersuit)
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Alternate Costumes
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Poses
Entrance: Zero teleports in via Warp Pad
Victory Pose 1: Zero takes a slash with the Z-Saber
Victory Pose 2: Zero crosses his arms
Victory Pose 3: Zero places his hand to his helmet activating his raido
Defeat Pose 1: Zero explodes
Defeat Pose 2: Zero teleports out
Defeat Pose 3: Zero clutches his side and falls to one knee
Idle: Zero deactivates his Z-Saber and stands more straight up
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Quotes
Victory 1: *none*
Victory 2: “Hmph”
Victory 3: “Mission Accomplished”
Defeat 1: *none*
Defeat 2: *none*
Defeat 3: Pained groan
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Taunts
Taunt 1: Zero twirls the Buster Shot
Taunt 2: Zero crosses his arms
Taunt 3: A cyber elf flies around Zero
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Injury Poses
Damage > 50%: Zero’s helmet is damaged and has some singes on his armor
Damage > 90%: Zero’s armor is further singed and a prong of his helmet is missing
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Abilities
Wall Jump: Zero is able to jump off walls
Chain Rod Grab: Zero’s grab uses the Chain Rod, allowing it to reach further and grapple to ledges
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Attacks
Neutral Attack 1 (A): Z-Saber slash
Neutral Attack 2 (AA): Z-Saber slash
Neutral Attack 3 (AAA): Z-Saber slash
Up Attack: Blade uppercut
Down Attack: Ground slash
Side Attack: Stab
Ledge Attack: Zero flips back onto the stage spinning his Z-Saber like a buzzsaw
Dash Attack: Zero dashes a short distance using the Sengatotsu
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Smash Attacks
Up Smash: Zero uses the Recoil Rod straight up
Down Smash: Zero uses the Recoil Rod straight into the ground
Side Smash: Zero uses the Recoil Rod straight ahead
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Aerial Attacks
Neutral: Saber slash
Forward: Zero spins the Triple Rod in front of him
Backward: Zero stabs behind himself with the Triple Rod
Upward: Zero slashes above him
Downward: Zero performs the Sky Chaser
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Grabs
Grab: Zero lashes out with the Chain Rod
Pummel: Zero delivers a punch with the Zero Knuckle
Forward Throw: Zero uses the 1000 Slash technique launching the target backwards at the end
Backward Throw: Zero tosses the enemy away over his shoulder
Upward Throw: Zero uses the Soul Launcher to hurl his opponent into the air
Downward Throw: Zero slams the enemy into the ground and drops the Shield Boomerang that spins in place on them
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Specials
Neutral Special – Charged Strike: Zero’s Z-Saber is already a powerful and deadly tool. But the standard strike can be made even deadlier with an overhead chop release a small spark of energy when he hits the ground. But holding down the B Button, Zero will build the power of the Z-Saber increasing the damage and size of the strike.
Side Special – Buster Shot: Picked up from the fallen Resistance member Milan, the Buster Shot is Zero’s go to ranged weapon. Fast and weak, Zero can either rapid fire the weapon by rapidly hitting the B-Button while leaving the stick tilted, or he can create a powerful blast by holding down both the b button and the tilted stick before releasing
Up Special – Tenshouzan: A jumping slash Zero learned from defeating the maverick Phoenix Magnion. Zero’s attack can be increased by holding down the attack when on the ground. At max power not only will Zero’s jump height and attack power be increased, but the Z-Saber will be engulfed in flames adding a fire element to the attack.
Down Special – Shield Boomerang: Created by mounting the Z-Saber to his forearm and it spinning rapidly, Zero creates the Shield Boomerang protecting him from projectile attacks. The move holds until the player releases either the B button or stick, but once done Zero will throw the shield out in a straight line with it tracking back to him. The shorter the defensive use, the stronger the offensive.
Final Smash – Cyberspace: A bizarre sort of shortcut of the world. By using the power of the Cyber Elves, Zero can use this shortcut and gain their full power. During this time, Zero is far stronger and all enemies have their speed slowed. While the activation and de-activation have no offensive power, the brief flash can leave all players distracted for a split second.
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Snake Codec
Mei Ling: Snake, you have to be on guard for this one.
Snake: Why, he’s just some teenager.
Mei Ling: Zero is not ‘just some teenager’. He’s actually a legendary Maverick Hunter. Zero’s power is immense, able to back up his strength with his speed.
Snake: Alright, well what’s his gimmick than? I mean, all these Maverick Hunters and reploids tend to have some kind of gimmick.
Mei Ling: If you had to pick one, I would say his Z-Saber. A dangerous beam sword capable to switching into a series of different weapons. This makes Zero a versatile warrior.
Snake: Interesting. Maybe I should try getting that thing. Be nice to carry less gear into the field.
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Palutena Guidance
Pit: Huh, I get the same kind of feeling from this guy as I do from X. That means he’s a reploid right?
Palutena: Well, technically X and Zero aren’t reploids, but close enough.
Viridi: Arguably he’s even worse. Not only was he made to be evil, but this guy can’t seem to get the hint of what happens when he dies.
Pit: What do you mean?
Palutena: Zero has been restored to life on multiple occasions. His most recent form is created from his destroyed body merging with a life form known as a cyber-elf
Viridi: More artificial life. Humans just won’t stop with that will they?
Palutena: Unfortunately for you Pit, Zero is mostly a melee fighter with great knockback. So use your range to your advantage and try to keep your distance.
Pit: You got it Lady Palutena! The power of a ‘cyber-elf’ is nothing to the power of a light angel!
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Stage Information
Stage – Underground Lab
Stage Music-
1) Crash
2) Enemy Hall – Mythos version
3) Cannon Ball
4) Falling Down
5) Fake
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Other Information
Revival Platform: A Warp Pad
Kirby Hat: Kirby gains Zero’s helmet, hair, and the ability to use Charged Strike
Selection Quote: “Let’s go”
Victory Music: Result of Mission
Classic Mode Credit Music: Area of Zero
Trophy Description: Once an S-Class Maverick Hunter, Zero is now a powerful fighter against the forces of Neo Arcadia and Copy X. Zero’s current chapter of life began when the scientist Ciel sought him to turn the tides of war. Finding only a destroyed body, her trusty Cyber-Elf gave up its life to restore his. The legendary Reploid was reborn!
Final Smash Trophy: Zero with a slightly green tint across him with three cyber elves twirling around him
Final Smash Trophy Description: Zero’s Final Smash. Using the power of the Cyber-Elves, Zero exploits an area known as Cyber Space. Being given powers by the Cyber-Elves, Zero is made more powerful in this fabric of reality while everyone else is rendered weaker and slower.
Associated Trophies:
1) Zero
2) Cyber Space (Final Smash)
3) Ciel
4) Passy
5) Fairy Leviathan
6) Sage Harpuia
7) Hidden Phantom
8) Fighting Fefnir
9) Copy X
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Super Smash Brothers © Nintendo
Mega Man © Capcom
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Comments: 5
HeavyDaBoss [2020-05-26 19:25:35 +0000 UTC]
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TheDnDking In reply to HeavyDaBoss [2020-05-26 19:27:01 +0000 UTC]
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HeavyDaBoss In reply to TheDnDking [2020-05-26 19:27:38 +0000 UTC]
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TheDnDking In reply to HeavyDaBoss [2020-05-26 19:29:10 +0000 UTC]
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HeavyDaBoss In reply to TheDnDking [2020-05-26 19:30:47 +0000 UTC]
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