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TheSpiderManager — Bullets Bullets MORE Bullets -REDUX-

Published: 2017-06-29 23:03:49 +0000 UTC; Views: 2308; Favourites: 22; Downloads: 3
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Description Those dreaded Bullet Bills return and better than ever~! Man I still remember when I first made these. I intimidated myself when I made the Ztar Bills and Ztar Cannons...just imagine the look on people's faces if they saw this in a game!

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STAR LOG
Bullet Bill: That’s a Bullet Bill. a living missile with a major attitude problem. It charges at the first thing it sees and blows up in its face...literally. I’ve sometimes wondered if it’s related to Bob-Ombs because of their similar abilities…alas, no one seems to bother studying these things…
HP: 1
Attack: 2
Defense: 1
Additional Notes: It’s so fragile that we could probably beat it with a sneeze, but its tough shell can protect it from weak attacks. What it lacks in defense, it makes up for in firepower - that explosive ram packs quite a punch. Luckily, it won’t survive its own explosion - unluckily, it’s usually found with Bill Blasters that can replace it before you can say “oh, come on!” Multi-target attacks are the way to go here - then we can disarm these bullets and hit their cannon, too!

Bill Blaster: This is a Bill Blaster, a big black cannon that shoots Bullet Bills. It can fire a seemingly-endless barrage of Bullet Bills, making it equally effective in offensive or defensive situations. Where exactly all those bullets come from is a mystery for the ages; I’m pretty certain that anyone who tries to find out goes mad from the stress…or perhaps the revelation…?
HP: 5
Attack: 0
Defense: 2
Additional Notes: Bill Blasters can’t attack on their own; instead, they fire Bullet Bills that will attack on their next turn. They alternate between firing and reloading, which means they’ll spawn a new Bullet Bill every other turn; we need to take them down before their living ammunition overwhelms us. Unfortunately, being made of metal means that they’re really tough to crack; if you have a way to reduce or ignore their DEF, now’s the time to use it!

Putrid Bill: This is a Putrid Bill, a Bullet Bill found in swamps like this. It reeks of filthy swamp muck, so it’s a stinker in both senses of the word! Ha ha ha……I’m sorry, but I’m trying to distract myself from the thought of what getting hit by this thing will do to my suit…
HP: 3
Attack: 3
Defense: 1
Additional Notes: Putrid Bills actually don’t hit any harder than normal Bullet Bills, but they’re slightly more resistant to damage. Their explosions can Poison us on contact; block well to stop the side effects, and fight your way to the Mossy Cannon that’s firing them at us. Unless, of course, you can hit all of them at once - in which case, go for it! I’m getting ill just looking at the things!

Mossy Cannon: That’s a Mossy Cannon, a Bill Blaster modified for guerilla warfare. It sucks up swamp muck through its base, putting the gunky bits on its barrels for camouflage while isolating the nasty chemical parts to coat its Putrid Bill ammunition. That’s almost as clever as it is disgusting.
HP: 7
Attack: 0
Defense: 2
Special: Putrid Protection
Additional Notes: In general, it’s just a greener, smellier Bill Blaster: it deploys a Putrid Bill, then take a turn to reload. However, it can also release its stored chemicals as a protective cloud that can damage and poison anyone dumb enough to touch it. Use strong blows to get over its solid DEF, but do

Shiver Bill:  This is a Shiver Bill, a super-cold Bullet Bill. If his expression is any indicator, he’s not happy to be out here. I’d almost feel bad for him...if he wasn’t trying to kill us. Maybe a beatdown will warm him up, Mario!
HP: 4
Attack: 5
Defense: 1
Additional Notes: To survive these chilly conditions, Shiver Bills are much tougher than normal Bullet Bills; their reinforced shells give them a bit of DEF to protect them from attack. They also hit harder and have a chance of freezing us if we don’t block their explosions - some ice-proof gear would be handy right about now. As usual, try to ignore these things until you can beat the cannon that’s shooting them at us.

Glacier Gun: That’s a Glacier Gun, a Bill Blaster found in super-cold places like this. The cold goes right through its metallic body, which helps bring the Shiver Bills it fires to optimal hero-freezing temperatures.
HP: 9
Attack: 0
Defense: 3
Special: Shivering Shield
Additional Notes: Glacier Guns are tougher than other cannons we’ve seen so far, but they still follow the usual fire-reload-fire-reload pattern. The problem is that they can emit super-chilled gas to render themselves immune to direct attack; coupled with their freeze-inducing Shiver Bills, they’ll have plenty of chances to spawn even more bullets. Take them down with your best indirect attacks - and if you can pierce their strong defenses somehow, all the better!

Nuke Bill: Uh oh...that’s a Nuke Bill! It’s a rare and extremely powerful variant that was said to be as deadly as a Banzai Bill - hence the aggressive decor on their fronts. They were recalled due to being too destructive…but it appears that some less savory types have kept up production.
HP: 5
Attack: 7
Defense: 3
Special: Enrage
Additional Notes: If I remember the old advertisements correctly, Nuke Bills are extremely durable to minimize the risk of them blowing up prematurely; however, their main selling point is their brutal destructive potential. Not only do they hit extremely hard, they can enter an enraged state that lets their explosions hit both of us at once! That’s bad enough even before you consider the constant backup from Turbo Blasters, so try to take him and his pals out with multi-target attacks while hammering on the cannons.

Turbo Blaster: This is a Turbo Blaster, “the pinnacle of Bill Blaster technology”…well, according to the few official advertisements circulated before their recall. It apparently uses experimental acceleration technology to propel its Nuke Bill payloads at blistering speeds, making them even more dangerous than they already were!
HP: 12
Attack: 0
Defense: 4
Special: Accel Shot
Additional Notes: In addition to the usual Bill-spawning routine, a Turbo Blaster can use its accelerators to fire a Nuke Bill right at us. This is essentially a regular Nuke Bill attack, but at much greater speeds; stay alert, Mario, because blocking it will be tough! Speaking of tough, the Turbo Blaster itself has decent HP backed by some serious DEF; if we can’t get around the latter, we might not even dent its barrel!


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ZTAR LOG
Ztar Bill: That’s a Ztar Bill, a Bullet Bill fired from Ztar Blasters. It absorbs evil power within its cannon, which mutates it into the abomination you see here when it’s fired.
HP: 5
Attack: 2
Defense: 1
Special: Double Attack
Additional Notes: Instead of blowing up, a Ztar Bill bites us with its fangs, which actually hurts less than normal Bullet Bill attacks. However, it can bite both of us in succession, and it can hang around while its Ztar Blaster spawns more of its kind. More than ever, you need to focus on the cannon first - otherwise, we’ll be the first people to ever be bitten to death by bullets!

Ztar Blaster: This is a Ztar Blaster, a double-barrelled Bill Blaster that uses a Ztar as its power source. Dr. I designed it to automatically corrupt every Bullet Bill it summons, turning them into ultra-nasty Ztar Bills. ...Hold on, it “summons” Bullet Bills? We never confirmed that theory; why is it in our official log?……! BAAAAAARRYYY!!!
HP: 7
Attack: 0
Defense: 2
Additional Notes: With two barrels, this thing can fire twice as many living missiles in a turn, so beat it down ASAP. It’s got high HP and DEF, so Piercing attacks are a very good idea - just mind that the Ztar Bills don’t gang up on you in the meantime. Ugh…if only there was some way to stop the Blasters from firing so frequently…

Necro Bill: Oh great...that’s a Necro Bill! It’s a Nuke Bill infected with the darkness of a Necro Blaster, making it strong enough to demolish a castle…by itself! And since these guys always come in groups...this is going to be extremely unpleasant.
HP: 7
Attack: 7 (when charged 13)
Defense: 2
Special: Charge, Mega Detonation
Additional Notes: In addition to their biting attacks, Necro Bills can charge up before catching us both in a big explosion. The explosion really hurts, and there’ll be hordes of these guys coming in at any given time, so you might want to buff up our DEF or find some other means of keeping them from hitting us while we take ‘em and their cannons on.

Necro Blaster: This is a Necro Blaster, another of Dr I’s “fine” creations. It’s a heavily-modified Turbo Blaster fuelled by a Necrid, sporting an extra barrel and the ability to fire an endless parade of Necro Bills. Wonderful…
HP: 15
Attack: 0
Defense: 3
Special: Accel Shot, Double Accel Shot
Additional Notes: By now, I really shouldn’t have to remind you to aim for these things first and use Piercing attacks to get past their high DEF. However, I should warn you that Necro Blasters can fire Necro Bills two at a time, and they can shoot ‘em off with enough force to make them hit us right away! Let’s beat ‘em quick, or there won’t be enough of us left to fill a Goomnut shell!
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Comments: 4

Leonidas23 [2017-06-30 00:01:10 +0000 UTC]

Um, you didn't include the tattles for the Frost Bills, Nuke Bills, and their cannons.

On another note, I find Goomstein's comment on where the Bullet Bills come from to be funny, if only because Shycan's scans from DiT actually tells where they come from (or at least my theory).

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TheSpiderManager In reply to Leonidas23 [2017-06-30 01:50:23 +0000 UTC]

Fixed uvu 

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Leonidas23 In reply to TheSpiderManager [2017-06-30 02:58:00 +0000 UTC]

Better. And nice names, by the way.

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TheSpiderManager In reply to Leonidas23 [2017-06-30 23:02:45 +0000 UTC]

Thanks UvU

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