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thetetine — WIP_BeTheDevil

Published: 2011-05-15 19:33:12 +0000 UTC; Views: 3310; Favourites: 17; Downloads: 45
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Description Ok, this character is not exactly finished. But I just couldn't resist uploading something before the end of the w-e.

So basically, this is a lowpoly character, made with Blender 2.57. This is how she appears in the viewport.

In details, the base mesh was sculpted in Sculptris, and clothes and accesories were sculpted/modeled in Blender. Normal baked with xNormals. Textures painted in Blender/Gimp.

It's not exactly finished but it is presentable. A little less than 9000 tris currently but there's a lot you can't see, hidden behind clothes or hair, which I should delete.

I might post something with the finished mesh later, along with some wires and stuff (I'm quite proud of the "naked version", showing cool sculpted normals, I might include that)

edit: I'm kinda bored with it, so i probably won't update it with a "finished version".

edit2: finally, I did a small turnaround render of the naked version. Here : [link]
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Comments: 3

GlenMiles [2011-05-15 19:59:29 +0000 UTC]

9k Tris isn't too shabby, I've never used sculptris before but it looks like you can make some pretty tight stuff in it. My only real gripe is the material you used on the skirt/dress part of the model, it feels like garbage bags to me in terms of reflectivity. The waistband also reflects in a strange way if it's supposed to be metal, it feels too liquidy and looks like plastic painted to look like metal in my opinion, you might want to adjust the refractions a little bit. You can get a get starting point by referring to the Refractive Index. [link]

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thetetine In reply to GlenMiles [2011-05-15 20:31:14 +0000 UTC]

You should try sculptris, really cool soft. And you can do way more than what you see here. I just stopped at 1million tris.
Now that you say it, it does look like garbage bags O.o (For my defense, mine are blue ). This material is actually one I use when working with normals on dark colors : it makes them more apparent. Might change that later, maybe drop the reflectivity completely (I thought it looked kinda like latex or something).
For the waistband, it's actually just one of the character's texture mapped on the object normals . So it looks fake, and indeed, it is. Since I want her to look good in real time, I won't be able to use refraction or reflection indexes. But with a bit of tweaking and a better texture, it'll look good enough
Thanks for the comment and feedback

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GlenMiles In reply to thetetine [2011-05-21 05:25:30 +0000 UTC]

Definitely gonna give Sculptris a try when I get a chance/get my hands on it. And don't mention man, I always mean to critique the work of the artists that I know have a lot of talent and as a result don't get a lot of critique from the general masses, but I don't always have the time ya know. Can't wait to see what you crank out next dude.

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