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ThirdPotato — Tips In Effective Characters
Published: 2008-02-01 08:51:56 +0000 UTC; Views: 13782; Favourites: 226; Downloads: 139
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Description Notes on creating effective characters

Motivation: When considering a character, always ask yourself ‘why’? Question your character’s motive for everything they do, think, or say. Delve into the psychology of your character. Don’t just make them ‘insane’ for no reason, or ‘just always happy,’ or anything that can‘t have backup. Every thing has a reason, and this should be relatively obvious to your readers, unless you mean to keep it a secret; but a good, solid character has depth. One creates depth through a deep understanding of their character’s past, psychology, and motives.

Stick to what you know: It’s hard to have a deep understanding for your character, if they have no basis in reality. It doesn’t mean you can’t have superheros or fantasy elements, but their traits and personality are still realistic. Even in an alternate universe, there is a state of consistency. Lack of consistency creates an unbalance and a poor foundation for your character, and they will be loose and shallow to the reader. A reader connects with a character when they can sympathize, or feel an emotion from them. Keep at least that much realistic in anything you do. In order to understand your character, you have to understand, or research them. Do you know enough about the period in which they were born, or their habitat? Do you know anything about their demographic, their race, their age? All of these things you must familiarize yourself with in reality before you attempt to recreate it in your story. It is the same with an artist; an artist can not learn to exaggerate reality before they learn to replicate it, at least to some extent.

Clichés, Stereotypes, and Archetypes: Clichés are not the same as archetypes or stereotypes, mind you, and to some extent these things are necessary for a story, however a cliché is never an important element. However, this does not mean that all clichés are bad. You can have a cliché storyline, but a diverse range of characters with depth and personality interesting enough to keep your reader into what you’re writing. Cliché characters, however, run the risk of becoming flat, and undeveloped. If you do not move beyond it, it will remain stagment, and thus hindering the potential of your story. Avoid them when you can, work around them when you have them. What is the difference, you ask? In my personal opinion, archetypes are ‘genres’ of stories or characters, a very basic and general ‘theme.’ These are hard to avoid. Archetypes of stories could include: love triangles, the classic Romeo and Juliet fate, jealousy, etc. These are things in which you base your story on, but build off of. Stereotypes are only acceptable in moderation. To some extent, you have to make a character believable. Certain fashions, dialects, and generally accepted truths about a stereotyped character might be necessary to get your point across. This is especially helpful for minor characters. Let’s say you have a bartender, who is in only one or two scenes. He needs no real development, as he only acts as a prop for your main characters to interact with. Go ahead with generalizing the character; the bowtie, the slicked back hair, calm and collected, usually the one to give a pick-me-up to the downtrodden. If you start going to the extreme opposite, and try to create the ’super unique, most original awesome character ever,’ or as I like to call it, the ’anti-stereotype,’ you run the risk of ’obviously trying too hard,’ which will come off to your reader as amateur. If he’s only a minor character, or someone in passing, don’t make the bartender “a midget, old woman with a beard, who’s lesbian for no reason, has wings, and speaks backwards in French.” That isn’t cute, it’s not clever, it’s not funny, it’s just stupid. Don’t try too hard to create something no one has ever seen, because you’ll inevitably fail. It doesn’t mean that you can’t create something original. Originality comes from making the particular character just unique enough from the others to stand out, however many aspects of this character probably have their inspirations from other sources. Don’t be afraid of that, but at the same time, don’t let your inspirations be all you draw from.

Conclusion: Most of all, keep practicing. Writing is like an art, no one is perfect the first time they start. No one creates masterpieces with their first works. Don’t bank all your money on one story, or one character. Continue to create, because you never know which one might be the big hit. Even when you have created something people like, don’t stop there. A true artist or writer is never pleased with their work. Continue to aspire to create more, create something new, and most of all, let your love of the hobby inspire you to never stop.
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Comments: 39

YoBro9000 [2017-12-12 04:43:09 +0000 UTC]

"midget, old woman with a beard, who’s lesbian for no reason, has wings, and speaks backwards in French." don't worry my dude, i don't do self inserts

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Xemera-Draws [2013-09-24 05:25:32 +0000 UTC]

very helpful, i don't consider myself very good at writing and i really think that this will benefit me in the near future!!

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ThirdPotato In reply to Xemera-Draws [2013-09-24 07:04:33 +0000 UTC]

Thank you n.n

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RoxyMcSocks [2010-08-06 11:47:43 +0000 UTC]

I notice you didn't go into story context.
Ie, in a surreal story where bizzarity is the norm, a “midget, old woman with a beard, who’s lesbian for no reason, has wings, and speaks backwards in French.” would be perfectly acceptable.

But otherwise a good set of tips.

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ThirdPotato In reply to RoxyMcSocks [2010-08-06 18:06:15 +0000 UTC]

Yes, if it's something like an Alice in Wonderland style thing, which is harder than most people think to pull off. Most people think they're being original or unique but it just doesn't work XD

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RoxyMcSocks In reply to ThirdPotato [2010-08-06 18:33:36 +0000 UTC]

Yeah, it takes a certain. . . je ne c'est quoi to pull that type of story off. xD

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ThirdPotato In reply to RoxyMcSocks [2010-08-06 18:53:43 +0000 UTC]

XD True true

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Moonlit-Echo [2009-02-22 22:28:58 +0000 UTC]

Interesting Tutorial :3 though I would suggest breaking it up into smaller paragraphs. You've sort of got a wall-o'-text going for the cliche's, which makes it harder to read.
Thanks for the tips,

-Echo

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UberDraconis [2008-07-22 07:47:36 +0000 UTC]

Your advice really perk me up cause I never kinda feel good about my charcter because when I kinda developed, it feels like its never too good. The last part you said. An artist is never pleased with their work made me think back that if we actually think it's good enough we would never develop and improve. Thank you so much, fyuvix. You been quite a help!

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ThirdPotato In reply to UberDraconis [2008-07-22 22:04:13 +0000 UTC]

I'm so glad you're going through my references! n.n It makes me so happy to hear when people can learn from them! Thank you!

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UberDraconis In reply to ThirdPotato [2008-07-23 03:59:28 +0000 UTC]

Yeah, becos I'm having trouble making my character alive and likable but it's how we actually we accept them as our character that makes the most out of it. That I have think it out a bit from your reference

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Crevanblackpaw [2008-04-14 09:26:06 +0000 UTC]

I want you to know that this is such good advice I've used it when making up my most recent characters, especially Nain.

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Crouching-Tora [2008-04-01 00:43:31 +0000 UTC]

Although just the image of a midget bartender with a library ladder to get around the booze is very amusing. All those other elements...eh, leave them out.

I loved it, by the way.

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Luke-dah-Yuke [2008-02-27 21:42:24 +0000 UTC]

This is great. No wonder your characters are so wonderful.

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ThirdPotato In reply to Luke-dah-Yuke [2008-02-28 21:28:08 +0000 UTC]

Aw, thank you so very much. It means a lot to me, to hear!

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Kid-Kobold [2008-02-03 06:09:33 +0000 UTC]

I think it's very usefull and to the point. Although I'm such a lousy writter/character developer I will most likely have to read it again sometime, but does give me a lot to think about. So how does one create a funnyish character, is it in the character's background or in traits the character posses or both?

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ThirdPotato In reply to Kid-Kobold [2008-02-03 06:52:30 +0000 UTC]

As for humor, it's all in mannerisms and dialogue. When it comes to dialogue, study other people. Listen to some comedians, beceause you're realize that its not -what- they say that makes them funny, but rather -how- they say it. THe problem arises when people try to make their character too over the top, or too 'crazy' in hopes that it will be funny, when in reality it just looks ridiculous and doesn't come across as 'funny,' in the proper way, that is. I hope that helps KK!

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jack07 [2008-02-02 02:56:55 +0000 UTC]

interesting

pretty usefull

and im in the middle of righting a story as well ( i have the prologue up)

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Marszenka [2008-02-01 19:12:05 +0000 UTC]

^^ Yay. Thanks for taking the time to put all this up; chu really know vat chor talkingk about. >w< Characterization always makes me happy....although I STILL can't figure out how Kraus can speak his own langauage with a german accent. Whatev. XD it's awesome.

Atsu: "Blee-san!"
(just to cheer you up in case today's an icky day.)

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ThirdPotato In reply to Marszenka [2008-02-01 19:16:35 +0000 UTC]

XD Aw thanks! Every day is an icky day! haha But he makes me happy X3 I'll be adding a section on dialect to this soon, actually, from the info I got from Prof Kneece XD I'm glad you like it!

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kaenhoushaki [2008-02-01 17:44:42 +0000 UTC]

Thinking deep about a character's personality is so much fun. This is very great and helpful advice! I know I have characters that really need a bit tweaking...and this is handy!

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LobaFeroz [2008-02-01 16:38:50 +0000 UTC]

very true . everybody should read it, specially now thjat i see so many new webcomics (yeah,. i´m guilty of that too . i was planning mine since i joined)

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theguindo [2008-02-01 16:18:20 +0000 UTC]

Very well said. Characters are the most important element of the story. Even if the plot is completely nonexistant, I'll still keep reading if the characters keep me interested.

Other things that really help, I find, are things like giving characters unique quirks and language habits (so that you can distinguish who's speaking just by how they're saying it), and basing parts of them off of people you know (there are a LOT of ideas there. We know some pretty weird people with some pretty weird idiosyncrasies).

Working with archetypes is a great method for building characters, because you start with the overarching genre, like, "he's a stoic anti-hero" and then flesh it out through their backstory and giving them personality. Working with cliches can be fun too, but you have to be very careful to give the cliche a new take and not fall into the rut that makes it a cliche.

Motivation is the one thing that really gets me though and it's also the one thing that's usually glazed over when people write. Specifically when trying to write crazy characters, people just MAKE THEM CRAZY and don't even bother about trying to make it believable. Crazies are some of my favourite characters to write They're so awesome because they always ALWAYS have a logic for what they're doing, it's just REALLY FUCKED UP LOGIC. The fucked up logic is the thing that makes them such fascinating characters, and it's all too often completely passed over in favour of making them mindless slaughterers with creepy laughs just because it seems crazy.

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ThirdPotato In reply to theguindo [2008-02-01 18:55:20 +0000 UTC]

Yeah, I totally agree. XD My least favorite character is the 'sycho.' Because that's just really stupid XD few people are truly psycho, and when they are, it's not cool. At least not for character design. A greeeaaat character 'sycho' is Hannibal, (I'm talking about the movie version in particular). Now talk about a really deep character, he's psychotic and really affects the watcher because of how creeepy he is. He doesn't just run around like an idiot with a stupid oversized mallet or something cliche like that. XD GAH i hate those.


But yeah when it comes to dialogue soooo many people have the problem of writing like themselves. In fact, I might add a part on dialogue to this, thanks!

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theguindo In reply to ThirdPotato [2008-02-01 19:29:11 +0000 UTC]

Hannibal is a GREAT example of a well-done psycho! He's creepy and unsettling and you just know there's something WRONG with him without him actually coming out and being over the top about it.

Dialogue is one thing I try to excel at, because dialogue is one of the biggest things to define a character. You can write an entire story based just off of dialogue and have perfectly well developed characters out of it.

Man, that reminds me of the one thing that always really bothered me when I'd roleplay with some people. They'd be having like 3 conversations at once through dialogue, like "subject 1" action 1 "subject 2" "subject 3" and people would respond "response 1" response to action 1 "response 2" "response 3" when people don't talk like that at all, they process things together and don't respond in a nice orderly fashion.

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ThirdPotato In reply to theguindo [2008-02-01 21:02:05 +0000 UTC]

XD That's so true! Our assignment for scriptwriting with Mark Kneece was to go out onto Broughton St, and pick up dialogue from the people walking by, then use pieces of those dialogues to come up with a 3 page comic script. It teaches you to really listen to how people talk. I always hate fakey dialogue. XDD Like one script we looked over had a guy in traffic and he was saying,
"This traffic is too long!"

Who the hell ever says "this traffic is too long" when they're in traffic!? XDDD They usually say "DAMMITFRICKENBLARGGLEARRRH" XDDD We also picked up on how often people repeated themselves, not like a stutter, but they are redundant when it comes to common dialogue. Picking up the subtleties in dialogue is just as important as picking up mannerisms in body posture when it comes to drawing X3 And what lovely fun it is to study such things. In the profile form, I had included speech patterns, because it -is- important in defining a character, and making them different from one another

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theguindo In reply to ThirdPotato [2008-02-02 06:17:47 +0000 UTC]

Hahaha man too many writers write such stilted dialogue XD I read this one romance novel (I WAS STRANDED IT WAS THE ONLY TIHNG AROUND) and the entire time I kept going "WHO FUCKING SAYS THAT?!" every time they talked! THAT'S TERRIBLE. Bad dialogue pulls a reader out of the story!

I've done stuff like that before. If you transcribe exactly what people actually say, it's very different from what you read. People do repeat things a lot, they stammer and use a lot of audibles, and sometimes they're just completely incomprehensible (case in point, my grandmother). I think if writers actually sat down and listened to real people talk, they'd realize a lot of things about writing dialogue.

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ThirdPotato In reply to theguindo [2008-02-02 06:53:00 +0000 UTC]

XD totally, and its really fun too, to pick up on some great speech patterns

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VVraith [2008-02-01 14:31:38 +0000 UTC]

Very good tips. I've always though making well-developed characterization was the most important part of story-telling.

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Moddex [2008-02-01 14:18:09 +0000 UTC]

This is very good and helpful. As a side thing, finding a Mary Sue test sometimes helps flesh out the characters that may seem too cliché. Though more often than not, these tests are made by some pretty angry people who look for the slightest screw-ups. Can't take them all seriously.Other tests some people make are intentionally biased against some character archetypes. Those, I'd stay clear of.

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ThirdPotato In reply to Moddex [2008-02-01 18:56:46 +0000 UTC]

XD I agree. One of them is in my signature, but with any test, you have to take it with a grain of salt, because even with cliches, it doesn't mean a character is a mary sue. It's about a balance of originality vs the cliche

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Shujy [2008-02-01 14:13:16 +0000 UTC]

^^ Very nicely written! Lurve how the Edmund button's up top, by the by~

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ThirdPotato In reply to Shujy [2008-02-01 18:56:57 +0000 UTC]

XD haha thanks! Yeah I didn't know what to do for a button XD

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Shujy In reply to ThirdPotato [2008-02-01 22:52:13 +0000 UTC]

Heh, reminded me that I've still gotta get part two o' Weremutts done! ;

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ThirdPotato In reply to Shujy [2008-02-02 00:07:59 +0000 UTC]

XD Its all good! Take your time, Shuj! I haven't gotten to yours yet, in fairness as it is lol I hope to get to it soon though

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Shujy In reply to ThirdPotato [2008-02-02 01:54:39 +0000 UTC]

^^ S'okay, that means we're even! Asides, s'better to polish somethin' up than rush it out, so no worries!

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Xahnos [2008-02-01 11:22:29 +0000 UTC]

Huh... this will definetly help others a lot, as the same you helped me ^^

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ZombiePixie [2008-02-01 09:36:39 +0000 UTC]

yay! I agree with all of this XD and I can add that taking a cliche character and building them into a 3-dimensional character is fun XD
Also, I find it helps to think of it not as "creating" a character, but "finding" them. If you try to "create" you'll think to hard, finding out new things about a character is good for making them their own entity.
If you've gotten to the point where your character does stuff that is TOTALLY out of your control, such as moments of "wow that is NOT what I meant to type" it means you did a good job ^_^

Love it Bri!

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ThirdPotato In reply to ZombiePixie [2008-02-01 09:49:45 +0000 UTC]

XD Thanks! I'm glad!!

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