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Published: 2010-08-28 09:26:11 +0000 UTC; Views: 3131; Favourites: 48; Downloads: 0
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Description
Reminds me of Krang's younger brother.Photoshop over pencil.
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Comments: 25
ThomasKain In reply to simmons-art [2011-10-17 17:09:35 +0000 UTC]
No, I haven't tried Artrage but I'm not opposed to it. I spent the most time learning Photoshop because it seemed to be the industry standard when I transitioned over to more digital painting in school. At this point, I have my workflow down in PS and I rarely stray out of the program. From what I understand Artrage looks a lot like Corel Painter which I also own. Unfortunately, Painter seems to run fairly sluggish for me (especially when using certain brushes that express depth) and the transformation tools are nowhere near the editing power of those in PS. Maybe I didn't give it a fair chance, but after a semester using Painter I'd had enough. I'll check out Artrage sometime though. It'd be great if it had Painter capabilities minus the slowdown problems.
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ThomasKain In reply to medo1o0o09 [2011-06-28 03:47:51 +0000 UTC]
Thanks very much! Really appreciate the support!
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Zirngibl [2011-01-01 00:14:18 +0000 UTC]
I love the dimensional, organic look in your 3D paintings. And wicked design!
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SkollStudios [2010-09-05 00:37:45 +0000 UTC]
Nicely done man, this is a cool one. I must say I love the way you paint and handle colors!
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ThomasKain In reply to SkollStudios [2010-09-12 03:22:57 +0000 UTC]
Thanks man! I've been working hard on my colors, much appreciated!
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JANunnoArt [2010-08-28 15:18:57 +0000 UTC]
Very very nice! It reminds me of a character (and your going to laugh) from Disney's Treasure Planet, one of the pirates, his body was one being and his head was another and they could separate. Then there's this X-Files episode where Mulder and Scully are investigating deaths of a group involved in a freak show. The killings where being done by this sweet middle aged man's brother who lived in his stomach, he was his undeveloped siamese twin who learned how to separate from his brothers body. (sorry I just needed to add my two cents in >.<')
I really like how this came out, it has good atmosphere, good color use... but the best part really is the creature himself. They both look so demonic especially with the idea that he is literally caged in his chest. That's a unique twist that I very much appreciate. Great job with the creature's anatomy and muscle structure!
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ThomasKain In reply to JANunnoArt [2010-08-31 03:12:32 +0000 UTC]
Hey, thanks so much for the awesome compliments and generous response! I really appreciate the favorite as well! I've been looking at a lot of artists that work for a video company owned by Disney, so I suppose it's not too much of a stretch! I'll have to check out Treasure Planet one of these days. I totally remember that X-Files episode! I have herds of parasitical goblin sketches like this ready to paint... I don't know what's wrong with me ha ha! Thanks again!
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JANunnoArt In reply to ThomasKain [2010-09-01 01:32:00 +0000 UTC]
Your welcome! What company is it that Disney owns? Your style in and of itself doesn't quite remind me of Disney because you have a lot more detail in your style of drawing than anyone at Disney does. Which I have to say is more power to you... detail can really help make or break a piece and you have an excellent eye for it.
Your probably like the rest of us here on this site... you have so many plans for drawings and so little time to complete them!
Hmmm... Gotta love X-Files. I'm so glad you remembered the episode and got my reference. It makes me so happy in a really geeky kinda way >.<'
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ThomasKain In reply to JANunnoArt [2010-09-01 06:11:53 +0000 UTC]
Hey, thanks for the digital cake and kind birthday wishes! The company is called Avalanche Software [link] and I've learned a lot of lighting tips from studying several of their artist's work (particularly Sam Nielson). I definitely have a different style than many of those folks, but I'm learning to simplify some of the unnecessary details through their influence. Also as a sculptor, I really like my 2D work to have more dimensionality, and the Avalanche artists are masters at creating that three dimensional feel. But enough art for now, I've got to hunt through the old VHS tapes and find that crazy X-Files episode!
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JANunnoArt In reply to ThomasKain [2010-09-02 00:03:55 +0000 UTC]
I can see how your work would fit in with these guys. I think they are a good influence for you >.<' Do you have any of your sculptures up on the DA? I thought I only saw 2D work? Working as a sculpture can only make your work stronger. You'll teach yourself a lot just by working 3 dimensionally that you can never learn by only working on paper. But it all translates into 2D. The sculpture I have done in the past has definitely put new perspectives on my work and how I set up my compositions now. I can't wait to get back into it again. I think all of your goblins would look great as sculptures!
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ThomasKain In reply to JANunnoArt [2010-09-02 03:06:26 +0000 UTC]
Hey thanks! I agree, sculpting is very helpful and luckily comes as natural for me as drawing (if not more). I plan to make some goblin sculpts soon, and just started a maquette for a 6 ft flea sculpture I'll be making this semester. I do have a few sculptures and outlines of my process in my gallery already if you'd like to check them out. In fact, my avatar is a sculpture... not exactly sure why they wouldn't have shown up though! Hopefully the gallery links are working! Thanks again for all the great feedback!
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JANunnoArt In reply to ThomasKain [2010-09-03 21:39:10 +0000 UTC]
Oh wow... your sculptures are amazing... I guess I didn't look fully through your gallery... sorry about that! >.<' You have such an eye for detail and I really have to say now that I see how your sculpting ties into your illustrations and it's nice seeing that because when you see the two side by side you can tell that the same person did both because you translate your style very well. I love bonebeard... you made him right? Because he looks so cool and awesome I have no idea how you would've added all the hair and everything!
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ThomasKain In reply to JANunnoArt [2010-09-04 01:51:26 +0000 UTC]
Thanks! Yup, I made Bonebeard and he was a learning experience for sure! Glad you could see the stylistic relationship between my 2D and 3D. I seem to go about my paintings as if I were sculpting most of the time. The boards I have posted up go into most of the details on how he was put together, but the hair wasn't too hard (after I got used to the process of making a fur template and being carful of the direction the fur falls). On the other hand, most of the finer hairs on the face, the eyebrows and mustache were punched into the latex individually with a syringe needle. It was pretty intense at first! All I can say is that I have a great teacher! If you'd like to know more about the project I have my process boards up and a news article linked in my journal. Thanks again for all the interest and compliments, it's very much appreciated!
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JANunnoArt In reply to ThomasKain [2010-09-04 22:12:29 +0000 UTC]
Oh your welcome! Drawing and painting like your sculpting is indeed a good idea. It was one of suggestions my college art teachers made to us actually, because they said if you do that it actually makes your 2D work look a lot more 2 dimensional.
Bonebeard seemed like it took a long time. especially after you told me you did most of the individual hairs. Was he a year long process?
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ThomasKain In reply to JANunnoArt [2010-09-05 04:28:06 +0000 UTC]
I designed and built him in 12 to 14 weeks during the course of one semester along with several parts and pieces of seven other bears. However, you also have to take into account that in one class I was building a 10 ft tall bear, and that still left me with six other studio classes (and working a regular job of around 30+ hours a week). While that might sound pretty hectic, I honestly took my time but kept a steady pace. I know little to nothing about sewing but I imagine that punching hair is much the same. Once you've established a method and get into a rhythm it flies by pretty fast. The eyebrows and other facial hair was done in a couple of days, and it's actually pretty fun!
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JANunnoArt In reply to ThomasKain [2010-09-05 05:06:37 +0000 UTC]
That all sounds about right I know the feeling I did all of that myself going through art school... the commute, the studio classes, the job... there's never enough time for everything and of course there's never enough sleep for an art student >.<' But, it seems like you really enjoyed the process and learned a lot from it and with all of that factored in it doesn't sound too bad! I know a bit more about sewing, it's something I did off and on and I'm starting to take up a bit more regularly now. I do a lot by hand, but now I need to teach myself how to properly use a sewing machine. But, your right when you get into a pattern/ rhythem it does make it go faster and you can sort of zone out if that makes sense. And, it does sound the same with punching the hairs. For me doing something like that is actually relaxing because I can let my mind wander off without having to totally focus my concentration. And, I can see doing what you where for this project being like that.
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ThomasKain In reply to Cloxboy-DerKlox [2010-08-31 03:29:25 +0000 UTC]
Ha ha ha! "Quaid, open your mind" (or something like that heh heh). Thanks man!
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ThomasKain In reply to Icognoclast [2010-08-31 03:24:11 +0000 UTC]
Thanks so much for the favorite and awesome compliment!
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