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Published: 2019-07-07 08:18:53 +0000 UTC; Views: 2979; Favourites: 48; Downloads: 3
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Gaaah...took me long enough. ESPECIALLY the last line! I was considering for some time just straight on submitting it and letting you guys pitch suggestions, but I decided all I really needed to do was be off the computer more, and draw stuff when I'm fresh and good to go.I really do wanna thank you guys for ALL of the support that you've provided in the comments posted on my journal. I sincerely hope I didn't alarm anyone, but yeah! I started this particular pic very early this morning, so I just was able to take my sweet time throughout the day until I got a quality pic out of it.
Let's get to the good stuff now!
EDIT: I HAVE FIXED SIMAROG. THAT PROBLEM CHILD.
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Mossloth - What first appears to be laziness and lack of hygiene is actually a highly focused attempt by this Pokemon to meditate. It clears its mind, and makes itself still to allow moss to grow onto its leaf tunic.
Mosstrike - Having gained a sufficient amount of strength, this Pokemon's one concern now is using it. However, what they gain in strength, they also gain in arrogant overconfidence. They still have much to learn.
Mosstary - Their training has paid off, and made them truly wise. They keep their minds balanced, and are eager to teach others what they've learned about discipline and focus. Even including their own trainers.
Inspirations:
- How sloths have moss growing on their bodies.
- Xiaolin Monks
- The idea of a monk-based Pokemon having a slow, but observant battle pattern.
Mosstary is slow, but it uses its slow speed to its advantage by having high Physical Defense. Therefore inviting its enemy to attack while having huge strength with which to strike back against the likes of Simarog. Although Nimbalaur can take it out with sufficient Special Attacks.
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Raregg - The armor that Raregg wears is not only protective, but it makes Raregg look more intimidating to predators than it actually is. Which is fortunate, as Raregg are quite fragile under their shells.
Rarupt - Through the heat they emit, the shell they wore as Rareggs have been smelted into some kind of rough, unrefined metal covering. It is not afraid to attack opponents to their face, with little to no trickery involved.
Simarog - A truly auspicious Pokemon, their bodies are luminous to the point where light reflections off of them can start fires. It is said that when something is burned down by a Simarog, new life will surely spring in its place.
Inspirations:
- The Rarog, a sort of Slavic Demon depicted as a fiery falcon.
- The Simargl, a winged dog of Slavic folklore which is essentially the equivalent of Persian mythology's Simurgh. Which has a lot of relations to the Phoenix.
Simarog invests in heavy Special Defense, which allows it to outlast Water-Types that deal heavy Special Attack, such as Nimbalaur, while dealing big Physical Damage. However, it has pretty poor Physical Defense, which can allow the likes of Mosstary to strike back with a vengeance if its target survives its attack.
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Zmeurrus - The globe on its tail constantly absorbs water, like a sponge. Even minute bits of moisture from the air, fog, or snow. They can use this collected water for moves, but they'd rather keep as much water as they can.
Halalto - It has collected enough water to create a twister-like shroud around its bodies, which can carry it into the air. Halalto is quite unruly, and will start absorbing entire clouds. Even if the process damages its surrounding area.
Nimbalaur - This mighty Pokemon sleeps at the bottoms of lakes, and has the ability to control the weather itself. It has no fear of thunderstorms, and with the help of a shroud, can even feel invigorated by thunder and lightning.
Inspirations:
- Various myths pertaining to Slavic dragons. Particularly the ones that have some relation to the weather. I.e...
- The Zmeu, a Romanian serpent which has a magical stone on its head that shines bright like the sun.
- The Hala, a Bulgarian shapeshifting demon that assumed various forms, like a black wind, or a huge snake-like monster, or as a straight-up whirlwind, and leads hail and thunderstorms.
- The Balaur, a Romanian dragon that students of Scholomance Academy (i.e. from the REAL legend, not FantasTech), ride out into the skies, and can change the weather.
Nimbalaur has strong Special Attack, and can buff its abilities with weather effects. One of which includes its signature move Thunder Shroud, which causes Electric-Type attacks to heal it for 5 turns. However, its Physical Defense is poor, and its speed is average, allowing the likes of the much faster and stronger Simarog to take it down before it can attack
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SO FELLOWS...I ask you this.
Who will you choose as your starter?
SELECT:
>Mossloth?
>Raregg?
>Zmeurrus?
Related content
Comments: 38
SuperiorCrown24 [2019-07-10 16:31:26 +0000 UTC]
i just realized that these guys are in an elemental Triangle
Fighting beats Rock
Rock beats Flying
Flying beats Fighting
not only that
Flying beats Grass/Fighting
Water beats Fire/Rock
and Electric beats Water/Flying
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RedParagonG [2019-07-09 01:25:58 +0000 UTC]
I see my snek boy Abysstrom has a Flying type cousin. On that note, I choose Zmeurrus. (But all three of them look cool!)
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Poke-Poet4 [2019-07-08 01:51:21 +0000 UTC]
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TipsyRa1d3n In reply to Poke-Poet4 [2019-07-08 01:58:12 +0000 UTC]
Ah! Another Mossloth main! Boy, and does it ever look like Mossloth is dominating the polls right about now. XD
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Poke-Poet4 In reply to TipsyRa1d3n [2019-07-08 02:05:53 +0000 UTC]
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SeriesArtiststarter [2019-07-08 01:07:36 +0000 UTC]
They all seem so awesome and better developed than the old versions I must say.
Simarog for me as a first, close second being Mosstary and third Nimbalaur if I really had to pick one of these as a Starter really; heh there is that Mobian Guru called Moss, who is one kickbutt sloth to say the least. The typing is different but I gotta admit man, these Fakemon will stand strong despite the weaknesses and advantages, so it all works out~!
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TipsyRa1d3n In reply to SeriesArtiststarter [2019-07-08 19:35:12 +0000 UTC]
Thank ya so much dude!
I can say with confidence that I am VERY proud of how well these revamped designs turned out. Even more so now that I made them balanced and viable!
Now that I got the starters done tho, I gotta figure out what to do next.
Legendaries? Ultra Beasts? Regional Forms? Gotta give it some thought!
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SeriesArtiststarter In reply to TipsyRa1d3n [2019-07-09 03:35:42 +0000 UTC]
You are almighty welcome~!
^YY^ Oh I dare say whether they were balanced or not did not matter, for in truth you created something, that was fleshed out further by your efforts and one way or another, they would hold themselves well, all you did was add more fine layers to them to create depths as it were!
Oh~?
REGIONAL FORMS! Now that would be fantastic!
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Xhodocto385 [2019-07-07 18:21:19 +0000 UTC]
Raregg looks great but i will choose Zmeurrus, it can become a wicked weather snake!.
anyway Tipsy, do you have any ideas for the legendaries and mythicals of Russo?, i have some suggestions:
Beluloomina: a benevolent fourth-dimensional ectoplasmic entity that is also made of primordial CMB light, actually an aspect of Cosrodmeivos that originated from it's "blood", Beluloomina is based on the white god Belobog, it's Ghost/Electric.
Czhernobyssog: a Ghost/Dark monstrosity made of 4D ectoplasmic black hole matter, it's highly malevolent and it has an army of "ghosts" made of dark energy, actually a dark aspect of Cosrodmeivos from it's "blood", based on the black god Chernobog.
Cosrodmeivos: based on the pre-god Rod, also called Deivos, a Psychic/Electric type, almost every Russo legendary came from Cosrodmeivos' eldritch blood, the god itself is composed of transdimensional star matter and it's shaped like a bizarre wheel with an star symbol and a non-euclidean "thunder mark", it's abilities involve 12th dimensional electric attacks of unknown colors, and the power of birth and reproduction thanks to it's "blood".
Frostoroz: based on Ded Moroz and it's an Ice/Fairy, this mythical Pokemon gives presents to children and even other Pokemon, Frostoroz carries a icy staff with powers involving magical ice, he usually rides a "troiko" made of solidified freezing energy.
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TipsyRa1d3n In reply to Xhodocto385 [2019-07-07 18:51:58 +0000 UTC]
Heh, nice. These'll be nicer when I revise the typings tho methinks!
STILL...I should actually mention, I wasn't thinking of Legendaries yet. Was thinking of researching Russian Folklore for which ones would best fit those. Chernobog and Belobog are looking pretty good tho.
Although I AM about to do some Ultra Beasts for Russo! Remember these guys?
I'm about to reintroduce them, as well as introduce several more to accompany them! Just gotta start figuring out some concepts for em...
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Xhodocto385 In reply to TipsyRa1d3n [2019-07-07 19:06:35 +0000 UTC]
the Russo UB are still great, althrough i suggest Curve to look less humanoid and more bizarre in shape.
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Poke-Poet4 [2019-07-07 16:25:09 +0000 UTC]
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TipsyRa1d3n In reply to Poke-Poet4 [2019-07-07 18:37:30 +0000 UTC]
Say dude...wanted to ask, now that I have a better grip of myself.
Would making Simarog a Fire/Rock make it any more balanced? I can redesign it since its current design doesn't convey that well enough, but I feel like Simarog is indeed the biggest problem child of this trio.
Or...should I consider another typing triangle, and just go back to the drawing board with these?
I hope it doesn't sound like I'm just whinging at this point.
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Poke-Poet4 In reply to TipsyRa1d3n [2019-07-07 20:15:03 +0000 UTC]
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TipsyRa1d3n In reply to Poke-Poet4 [2019-07-07 21:52:54 +0000 UTC]
Hmm...so I've been kinda considering my options! Because I really do wanna keep these as the starters, considering how much work I put into the designs.
I did kinda notice, Gamefreak didn't always have a 100% balanced set of Starters for its run. I.e. 3rd Gen, where you had a Grass, Fire/Fighting, and Water/Ground. Or 1st Gen, with Grass/Poison, Fire/Flying, and Water. I mean maybe I'm missing something, but I'm thinking that maybe the secondary typings don't always have to be 100% matched, as long as there are ways to even out their strengths regardless.
- We'll keep Mosstary Grass/Fighting. However, its main gimmick could be that its moveset makes it very good at evasion and/or countering, bringing its slower speed and high Physical Defense to its advantage by inviting an enemy like Simarog to attack. Although Nimbalaur can take it out with sufficient Special Attacks.
- Simarog...could probably be either a Plain Fire-Type, or a Fire/Rock. Although it could very well have the high Special Defense and Physical Attack needed to outlast a Water-Type opponent, among other potential strategies. Albeit Mosstary can break through its average Physical Defense.
- And Nimbalaur can still be Water/Flying, have a strong Special Attack stat, with a special "Thunder Shroud" move that causes Electric-Type attacks to heal it for 5 turns, like a self-contained weather effect. But its Physical Defense is low, giving Simarog a chance against it.
Does this sound a little more viable to you?
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Poke-Poet4 In reply to TipsyRa1d3n [2019-07-08 00:28:34 +0000 UTC]
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TipsyRa1d3n In reply to Poke-Poet4 [2019-07-08 00:45:15 +0000 UTC]
I mean I hope you don't mind if I seem really dead-set on sticking to my guns this time. In all honesty, a lot of it has to do with the fact that these were all remakes of the first time I did Russo starters:
, so I really, REALLY enjoyed all the hard work I put into the redesigns you see here! So forgive me if I was a tad stubborn this time in wanting to keep the final product.
Although I'm pretty entertained by the thought of your in-game rival picking out the weaker type. Except it's actually good at kicking your starter's butt. XD
In any case, thank you once again for all your help, and I'll be sure to see what else I can come up for the Russo Region!
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Poke-Poet4 In reply to TipsyRa1d3n [2019-07-08 02:04:54 +0000 UTC]
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TipsyRa1d3n In reply to Poke-Poet4 [2019-07-07 16:54:38 +0000 UTC]
A conscious effort, well...that's just it.
The typing came absolutely last after everything was done because I made the mistake of just....forgetting to do that. Because I was too focused pretty much all day on trying to make them cool-looking and with clever inspiration.
So...realizing the typing on these is all wrong is sobering. I know it's not a good way of handling constructive criticism. But...maybe I just gotta wake up a little more so I can be up to fixing this.
All I gotta figure out now is how to redo the typings. And if those changes will require redesigns.
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Poke-Poet4 In reply to TipsyRa1d3n [2019-07-07 19:07:03 +0000 UTC]
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SkarmorySilver [2019-07-07 16:04:53 +0000 UTC]
Team Zmeurrus all the way for me. I assume the Hidden Ability is either Volt Absorb or Lightning Rod, given the flavor? That'd leave only a Rock weakness to worry about, in fact!
I do have to second NeonBlacklightTH , though - the Fire starter will need at least something that works against the Water starter in order to make the balance triangle more evenly spread. As per the above, a couple of Rock-type attacks would probably be best, because the egg shell of Raregg does look rather rock-like and there are a couple of canon Steel-types that get to learn Rock-type moves as well (Heatran getting AncientPower and Stone Edge, for instance - bonus points for being a Fire-type, too).
Great job all around! Hopefully this means you'll be able to finish the complete dex for Russo soon enough...
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TipsyRa1d3n In reply to SkarmorySilver [2019-07-08 19:15:17 +0000 UTC]
You know, now that I revised the typings, I was wondering how to do Nimbalaur, since all Water starters have Torrent as an ability. Which makes Volt Absorb/Lightningrod impossible.
However, I then hit upon the idea to give it signature moves I call "Shroud Moves". I.e a miniature weather effect that lasts 5-turns, and buffs Nimbalaur exclusively!
One such move, Thunder Shroud, basically gives Nimbalaur Volt Absorb for 5 turns without having to have the ability! Nuts to Electric-Types looking for an easy OHKO!
Only sad part is that its Physical Defense is low enough for Simarog to make a chew toy out of it. XC
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SkarmorySilver In reply to TipsyRa1d3n [2019-07-08 19:41:32 +0000 UTC]
I specifically said the HIDDEN Ability and not the standard ability lol - remember, my own Crewbie ALSO has Torrent as his standard ability, but Lightning Rod is his HA and thus can't be accessed normally. Given what you've said, this would mean Nimbalaur can either have the standard Torrent if obtained normally or, if accessed from the Dream World should that be a thing, Volt Absorb as his Hidden Ability (or otherwise through hacking but that's irrelevant). I like the idea of Thunder Shroud as his signature move, though something tells me that for balance's sake, it may be worth giving the other two starter lines a similar move each, because Grass/Fighting, Fire/Rock, and Water/Flying all have a double weakness (Flying, Ground, and Electric, respectively) - maybe an "Ashen Shroud" or something could work for Simarog given the typing, but I'm not sure what Mosstary would have. I might have to leave you to think about it...
In any case it's good to hear that you're taking gameplay balance into account for these guys, and hopefully you'll be able to refine that a little further in due course. I also wonder if you intend to give Megas, Z-Moves, or hell, that insane new Gigantamaxing gimmick to your Russo starters but, well, that's not as important as making them work fresh out of the gate, so to speak.
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TipsyRa1d3n In reply to SkarmorySilver [2019-07-08 19:58:07 +0000 UTC]
Lessee! Now that you bring up a point to cover their biggest weaknesses...
- Simarog would have the move "Volcanic Heat". Which causes it to emanate so much heat for 5 turns that it makes Ground-Type moves ineffective, and damages the attacker if they use one.
- Mosstary has "Wind of Heaven". Its staff kicks up a divine wind that guards it for 5 turns. This causes Flying-Type attacks to miss, and lowers the attacker's accuracy if they try.
However, after using Wind of Heaven, Volcanic Heat, and Thunder Shroud, the move needs a cooldown before being used again. Allowing the possibility of a counterattack.
Now that we've gotten their signature "DON'T TOUCH ME moves" figured out, I have been trying to figure out what to post next! I might post a poll to get that in row, although I'll need to see how Dynamax works in SwSh proper before I use it.
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HayabusaAscendant [2019-07-07 14:03:19 +0000 UTC]
Glad you're feeling better, dude, amazing work with these starter Pokemon
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TipsyRa1d3n In reply to TheHook1 [2019-07-08 01:05:36 +0000 UTC]
Ooohh...I just remembered, you basically came up with them the first time around!! Goodness, how did I forget?
Goodness, hope you don't mind that I changed them to be a little more Eastern-European this time around.
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TheHook1 In reply to TipsyRa1d3n [2019-07-08 01:39:58 +0000 UTC]
Nah, its fine. We basically came up with them together anyway.
Although, for Mossloth, you could have taken it in a more Orthodox Christian direction instead of Shaolin. With the sloth starting off like a priest or squire and growing into a Patriarch or Boyar.
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TipsyRa1d3n In reply to TheHook1 [2019-07-08 01:45:05 +0000 UTC]
Well, you do bring up a fair point. In hindsight that IS a pretty clever and fitting idea. Although I did find that Buddhism is apparently widespread in Russia, particularly Siberia, and plus I was thinking of them meditating high up in the mountains and whatnot.
Sooo uh...do excuse me for being lazy this time around. XD
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TheHook1 In reply to TipsyRa1d3n [2019-07-08 01:46:46 +0000 UTC]
Shaolin Buddhism, and I didn't know this either for some time, actually came from one monastery in Tibet.
But, I will not begrudge you just leaving it be. These are some nice and fluffy slow bois XD
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TipsyRa1d3n In reply to TheHook1 [2019-07-08 01:53:49 +0000 UTC]
Ah! This I didn't know!
But yes. Regardless, they are fluffy boys who can kick copious butt. And from the way the poll's looking, seems like it is quickly becoming a fan-favorite so far!
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TheHook1 In reply to TipsyRa1d3n [2019-07-08 01:55:11 +0000 UTC]
All shall bow before the mighty sloth!
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NeonBlacklightTH [2019-07-07 09:39:38 +0000 UTC]
I'm kind of seeing some type issues with these pokemon unfortunately. Unless that's what you're going with, upon evolving the water starter gains an absolute advantage against the grass starter with Grass Fighting taking 4x damage from Flying attacks, same goes with the grass starter over the fire starter with Fire Steel taking 2x damage from Fighting attacks, and leaving the water starter having no disadvantage against the rival starter having only Electric and Rock to worry about.
I'm not saying that those types would be the only type of moves they would have, but usually when it comes to making starters you kind of have to make a full complete weakness triad of sorts, with grass always being stronger than water, water always stronger than fire, and fire always stronger than grass. Because upon evolving, when you meet up with your rival, there's no challenge or fun when your starter could just as easily kick their starter's ass due to type advantage with your water starter being absolutely OP in type advantage.
I'm no professional when it comes to making pokemon like these, trying to find the right and unique combination for starter pokemon can be rather tricky if you're not careful. What I would advise in the future, use a Pokemon Type Calculator, it'll help you a ton when making starter pokemon like this. Here's a link to one. pkmn.help/
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TipsyRa1d3n In reply to NeonBlacklightTH [2019-07-08 19:24:42 +0000 UTC]
Hello!
Sorry that it took me this long to reply to this comment, but I did wanna thank you, and other watchers for correcting me on this matter.
I THINK I managed to revise these three starter families to be fairly balanced! Prolly not perfect, but hey, it's a start to good things!
...especially with the fun notion in mind that now, your rival picks a starter WEAK against your type, and yet it still kicks your starters ass something fierce. XD
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