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Tiwyll β€” Scratch-built Daemon Prince

Published: 2010-05-09 16:11:26 +0000 UTC; Views: 18737; Favourites: 56; Downloads: 809
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Description I've been developing a Nurgle Chaos Space Marine army for quite some time now (intended for Apocalypse), and I'm currently at 8,000 pts of miniatures. I wanted very much of that army, if not the entire army, to be either heavily converted or completely scratch-built. So well, this "mini" is entirely sculpted by me, except for the two spikes on his powerpack, wich originally comes from Galrauch, first of the Chaos Dragons.

I've been working quite alot on him, I think all in all this is about four or five days of solid work. He had been lying on my desk, staring at me with only one leg and one arm for several months, so, out of pity and shame, I took a weekend to finish him once and for all.

Guess he'll be riding along with 20 Plague Marines in my to-be-built Plaguetower. Oh, and yes, he is quite large for a daemon prince, don't you think? I kept looking at a reference picture of GWs daemon prince for scaling purposes, but all of a sudden, after finishing the breastplate and head, something went wrong (warp influences, perhaps?) and I built a giant of a daemon prince.

Morgan Mortensson, the Incompetent Commander, is in this picture for you to see the scale of the Daemon.

Hope you like it!

Super Sculpey
Green Stuff
GW Sculpting tool
Needle
Two of Galrauch's Spikes
A Space Marine head
Two Skeleton Ribcages (And half an arm)
A Marauder Shoulderpad

Here is a WIP of him: [link]
Related content
Comments: 66

Tiwyll In reply to ??? [2013-05-13 18:02:29 +0000 UTC]

Thanks! Green Stuff is good - but this is mostly made in Super Sculpey, wich is a great sculpting material too. Not really no, I made the parts individually and then drilled them and put iron wire in the holes!

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Khornie [2011-12-23 09:30:23 +0000 UTC]

well THATΒ΄S one big plaguemarine! respect for your patience in modelling. i couldnΒ΄t do that. only things i do are armorplates and mutatet flesh. or mutatet armorplates

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Tiwyll In reply to Khornie [2011-12-23 12:31:32 +0000 UTC]

Well, he's not a plaguemarine any longer, this is a daemonprince! Thank you This piece took me 3-4 months to finish due to me being lazy x) A total of about five days though.

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OEVRLORD [2011-07-21 22:54:40 +0000 UTC]

That's excellent!

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Tiwyll In reply to OEVRLORD [2011-07-23 09:34:03 +0000 UTC]

Why, thank you!

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NPlusPlus [2010-05-10 20:50:17 +0000 UTC]

No prob - when I first heard about "true scale" minis, I looked up a bunch of pics of what people were doing to increase the size of their Space Marine's e-peens. (making normal sized marines bigger, cause in the fluff, they're taller than their minis are) I saw a lot of detail being lost because of it - but to see this prince done even more custom than those, and having more detail, it's something the true scale guys ought to look at.

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Tiwyll In reply to NPlusPlus [2010-05-11 07:20:56 +0000 UTC]

Yeah, I support the fluff-marines, being 8 feet tall and almost twice as broad across the shoulders as a regular trooper...but I let my marine models be the size GW made them.

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NPlusPlus [2010-05-10 13:29:16 +0000 UTC]

Now that's an impressive model. It's got tons more detail than I usually see in scratch built or green stuffed minis.

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Tiwyll In reply to NPlusPlus [2010-05-10 15:27:00 +0000 UTC]

Thank you, I took great care in making the details, especially on his breastplate and shoulderpads. Took a while to finish though. Thanks again!

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IratusCustodis [2010-05-10 12:07:24 +0000 UTC]

Looking nice mate!
Indeed he is a bit tall...but its a nice piece of daemon-marine filled with nurglestuff. I'll have to say the detailing and battledamage on the armour is my favourite part of it, the way it looks really jagged and weathered helps it on its way to nurglehood(in particular the snarling face on his left leg).
My biggest concern with it during its making was it would look to "clean" for a nurgle daemon(with the non bloated gut and such) but now all that is washed away in its nurgly glory, there is so much more to death, pestilence and despair than intestines all over the place^^
Its a nurgle daemon prince thats for sure, just larger and a bit different from the "normal" nurgle ones, I like it!

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Tiwyll In reply to IratusCustodis [2010-05-10 15:32:11 +0000 UTC]

Thanks! Well, theres nothing wrong with tall people, now, are there? Yeah, as you know, I wanted it to be a bit "skeletal" from the start, representing the famine death of some ancient dictator or warlord kept alive by dark forces. I guess I'll have to make a Herald or Greater Daemon to represent that. He really towers over regular Plaguemarines, you know! Glad you liked it, matey!

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Horacus [2010-05-10 03:30:02 +0000 UTC]

Β‘FOR GRANDPA NURGLE! Amaizing work indeed man. Really amaizing.

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Tiwyll In reply to Horacus [2010-05-10 07:49:59 +0000 UTC]

Let none be uncorrupt! Death, indeed, walks! Thank you

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Horacus In reply to Tiwyll [2010-05-10 18:55:27 +0000 UTC]

Amen

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willy238 [2010-05-09 19:57:39 +0000 UTC]

That really is superb sculpting, the paint job is equally impressive. Until I looked at the WIP, I found myself trying to look for familiar parts. Complete sculpts are always sort of mind blowing to me.

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Tiwyll In reply to willy238 [2010-05-09 20:31:06 +0000 UTC]

Thank you so much for the kind words! Really means alot to me. Did you recognize Galrauch's spikes? ^^

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willy238 In reply to Tiwyll [2010-05-09 22:16:00 +0000 UTC]

Heh, I don't play WHFB, so nope.

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s-731 [2010-05-09 19:10:26 +0000 UTC]

This is almost better then the Games workshop version of a demon prince, good on you.

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Tiwyll In reply to s-731 [2010-05-09 20:28:39 +0000 UTC]

Wow, that's quite a compliment! Thank you very much!

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SDGRAPHICS [2010-05-09 18:56:27 +0000 UTC]

Wow real good work. Awesome.

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Tiwyll In reply to SDGRAPHICS [2010-05-09 20:27:57 +0000 UTC]

Thanks, man, I appreciate it!

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dandomrassed [2010-05-09 18:43:26 +0000 UTC]

Very wonderfully built, and everything appears to scale!
I offer only one little nit pick though, the right arm (His left arm) the wrist seems a little tiny for the connection...
It may just be an illusion of angle, but it possibly looks like you built it and then pinned/glued/molded it on, correct?

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Tiwyll In reply to dandomrassed [2010-05-09 20:23:05 +0000 UTC]

Thank you! Well, he is a bit to big acctually, I got carried away! Although he'll look very magestic striding towards his foe! Ah, yes, it IS an illusion of the angle, it looks that thin because it is the thinnest part of the wrist, take a look at the WIP and you'll know what I mean; [link]

Also, there you can see it is composed of quite alot of pieces. Shoulderpads, head, neck, powerpack, powerpack vent holders, vents, arms, hands, breastplate, groin, legs and feet are all separate parts. Thank you for the comment!

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dandomrassed In reply to Tiwyll [2010-05-09 20:49:28 +0000 UTC]

Ahhhhh, ok! Your welcome! But yeah, he does seem to be a bit oversized. Judging by that Sergent by him, he appears to be about as tall as a monolith or a small Titan XD. Maybe for a fun game you could make some special rules for him as a modified titan during a fun game with some friends some time?

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Tiwyll In reply to dandomrassed [2010-05-09 21:04:40 +0000 UTC]

He is 10cm high (4 inches, if you don't use metric system), a space marine is 3cm, so he is slightly taller than three space marines on top of each other! He would need to be about 50% taller to be as big as a monolith. He is still pretty darn big though! Acctually, why do that when you have a Chaos Warhound Titan? ^^ But I could make some rules for him just for fun, could even include that Daemonic Powerfist on his right hand as a dreadnought close combat weapon or something!

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dandomrassed In reply to Tiwyll [2010-05-09 22:06:35 +0000 UTC]

Ohhhh, he looked much taller than that in the Picture to me! But yeah, Never did figure out why the Monolith is so blasted tall, Though it is handy for being able to shoot over buildings with your particle whip. Which makes me wonder, if the standard Necron tank is three times taller than everyone else's standard tank, how Huge are there Titan's going to be? XD

But a Daemon lord with the extra hit points for being so huge and the added hitting power of the dreadnought weapon? Wouldn't be fun to go up against at all. At least he can't fly XD

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Tiwyll In reply to dandomrassed [2010-05-10 07:47:51 +0000 UTC]

Well, necrons don't have titans. They do have this huge Pylon unit though, wich is a huge deepstriking structure that fires LAZORS that literary rips pretty much any flyer to pieces instantly, and does have a good AoE aswell. Its nasty.

Yeah, about the flying thing, at first I was supposed to make a jetpack for him, but then I recalculated my armylist, and I really didn't feel like giving him one anyways. I suppose I could use the stats of a Daemons of Chaos Bloodthirster (it has armour, and more strength!)...although, as you say, he can't fly. Maybe I'll just modify the stats, take away stuff that doesn't fit and either give him new special rules or decrease points cost...

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dandomrassed In reply to Tiwyll [2010-05-10 14:53:28 +0000 UTC]

I've never played a game with titans in it honestly, Just never had the money to buy one. Instead I have pretty much an equivalent in points in Missile launcher toting Space marines.

Though about the Necron structure, as long as it has that insane living metal ability still and the gobs amount of armor, I'm game for getting one!

As for the Daemon, sometimes not giving them Jet packs is sometimes good. He may be an uber unit, but I find sometimes The guys with jet packs are far to easy to accidently over extend and get completely surrounded and die due to concentrated fire XD

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Tiwyll In reply to dandomrassed [2010-05-10 15:15:13 +0000 UTC]

Well, the pylon is a 14 armour at all sides, two structure points, living metal, forcefield generating, deepstriking, evil shooter of three destroyer hits / turn. Or a Flux Arc. Its quite huge though, but shouldn't really be a problem building if you really want one.

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dandomrassed In reply to Tiwyll [2010-05-10 16:17:50 +0000 UTC]

Sounds indestructible, like most necron Things! But I may have to look that up, as it sounds absolutely pwntastic... Though I wonder if it'd be worth replaced my 9 Destroyers and 3 heavy destroyers on the field with that XD

And yes, Destroyer based armies are incredibly fun. Expensive, but incredibly mobile, and highly destructive.

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Tiwyll In reply to dandomrassed [2010-05-10 16:57:30 +0000 UTC]

Necron Pylon = 420 pts. Its worth the points.

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dandomrassed In reply to Tiwyll [2010-05-10 17:18:01 +0000 UTC]

Oh bloody hell, that's like the same price of two monoliths for double the toughness! It certainly does seem like it's worth the points! Plus with the Necrons gauss weapons, even their basic trooper can hurt a Titan, so what it lacks in anti-vehicle ability it's supporting troops make up for I suppose.

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Tiwyll In reply to dandomrassed [2010-05-11 07:14:57 +0000 UTC]

The 3 Destroyer shots are AA mounted and reach 120". Its a killer of flyers and tanks. And great against other Super-Heavies. And the Flux Arc if all those space marines get to close.

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dandomrassed In reply to Tiwyll [2010-05-11 15:43:48 +0000 UTC]

Plus it can deep strike correct? Does it get the chance to simply crush enemy troops, or does it have the same pansy rule as the Monolith where it simply displaces the enemy squad and moves/scatters them?

But yeah, the 120" reach has me drooling... Almost has the same range as a pimped out Bassilisk.

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Tiwyll In reply to dandomrassed [2010-05-11 16:14:50 +0000 UTC]

It displaces the enemy squad, and if it hits terrain or somthing it takes an automatic glancing hit, not very dangerous. I'm looking for stuff that would allow a Chaos Space Marine army to include a Counts-as-Pylon. But I suppose I shouldn't, megalomania isn't to good for your health.

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dandomrassed In reply to Tiwyll [2010-05-11 16:45:49 +0000 UTC]

Ok, so last question, so far the Pylon sounds uber pwntastic, but does it have any degree of movement, or is it stuck in place?

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Tiwyll In reply to dandomrassed [2010-05-11 17:03:28 +0000 UTC]

It is completely immobile. Although your enemy will not claim any victory conditions due to this immobilization. Not that it has to move at all, since...you know...its so big it can see over most buildings, it doesnt need to flee, because it can fight pretty much anything off, and it has so great a range it doesnt need to advance in most games.

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dandomrassed In reply to Tiwyll [2010-05-11 17:06:39 +0000 UTC]

Yeah, I could see dropping that thing right next to an objective, and given enough support, it could keep the enemy away the entire game! Especially if you play co-op games with allies, and you get a Techmarine heavy army... The group I play with allows Techmarines to repair any friendly vehicle. Once had a Monolith that got immoblized six times over the course of one 5000 point game (5000 points for each army, with two armies per side.)

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Tiwyll In reply to dandomrassed [2010-05-11 17:25:42 +0000 UTC]

THAT is a skilled techmarine. But yeah, either drop it at an objective, or right amongst the enemy. They'll be kept busy either destroying or running away from it, making it ideal for your forces to defend objectives, if you like defencive gameplay

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dandomrassed In reply to Tiwyll [2010-05-11 18:19:40 +0000 UTC]

Oh heck, the one I remember was I was playing a tyranid army, and I did something uber mean. I had three monoliths in my army, and rolled to deepstrike them all on my first turn. Needless to say, he had three monoliths sitting amongst his lines and a large portion of his army dead very very fast XD

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Tiwyll In reply to dandomrassed [2010-05-11 18:25:57 +0000 UTC]

Yeah...well...I tried using both the Flank March and Careful Planning assets in an Apocalypse game, and since I had the first turn...needless to say, I ambushed the enemy tanks with dreadnoughts the first turn, and locked every enemy unit in close combat, and since their reserves was still waiting they could do nothing while I butchered them. Since then me and my friends have banned Flank March and Careful planning. It wasnt even fun, it was a slaughter.

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dandomrassed In reply to Tiwyll [2010-05-11 18:53:29 +0000 UTC]

Yeah, there's just some combinations of the Disciplines or even in standard games rules that just make games un-fun, and the same for unit compositions. Like Cities of death, wraiths are completely un-fair to use against the Imps since they can float through the buildings and just shred Infantry, or a squad of flayed ones mixed with Pariahs (different squads of course). But the pariah's drop the imps Leadership, and the Flayed ones cause the Morale check every turn to fight back effectively.

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Tiwyll In reply to dandomrassed [2010-05-11 19:58:47 +0000 UTC]

Sounds nasty. Like the Apocalypse necron formation of wraiths with 2+ inv. save and a lord that fires lightningbolts...

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dandomrassed In reply to Tiwyll [2010-05-11 20:33:09 +0000 UTC]

And then they get their "we'll be back" rolls, and it scares a lot of people. It's always my favorite camping the wraiths in as narrow of an alleyway as you can, and then using their "wraith flight" rule and the fact they move like jet bikes to suddenly nail a squad chilling 24+ inches away.

That or the a full squad of scarabs with disruption claws, Turbo boost the little suckers into melee with your opponents basilisks for destruction.

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Tiwyll In reply to dandomrassed [2010-05-12 07:12:58 +0000 UTC]

Wait, scarabs can turbo boost?

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dandomrassed In reply to Tiwyll [2010-05-13 06:04:34 +0000 UTC]

Well, their rules say they move exactly like Jet bikes, and I know with the previous set of rules all bikes could turbo-boost... haven't checked it up in the new one, so need to see if that's still a valid move or not.

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Tiwyll In reply to dandomrassed [2010-05-13 08:30:07 +0000 UTC]

Sweet! I believe they do still, although necrons will get a new codex quite soon, I think! They might change something.

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dandomrassed In reply to Tiwyll [2010-05-13 15:37:25 +0000 UTC]

Though the beauty of the Scarabs is, they also never take difficult terrain tests due to the fact they kinda float/fly, yet they are small enough they get the full cover bonus and an additional +1 to cover saves due to small size. Thusly, Turbo-boosting them through cover is a real arse move, and perfect for going and chewing on the normally helpless long range units in most armies XD

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Tiwyll In reply to dandomrassed [2010-05-13 15:42:09 +0000 UTC]

Oh! Sneaky! ^^

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dandomrassed In reply to Tiwyll [2010-05-13 15:48:38 +0000 UTC]

Yeah, Scarab swarms are hugely underestimated. One of my favorites though... Land raider hunter! A swarm of 10 scarabs with disruption claws is 160 points... Get those to all rush a vehicle and attack it, and the 3+1 attacks for charging into battle, for a total of 40 attacks, with each six a glancing hit? Tends to tear vehicles to shreds, or at least makes them useless very quickly! Though the down side is that they can't capture objectives.... Yes, I've thought through all of my tactics waaaaaay too much XD

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