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Published: 2012-09-19 22:24:37 +0000 UTC; Views: 5831; Favourites: 221; Downloads: 0
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Description
I've been trying a lot of new things lately with creating things that are just well....out of whack lol. So here is my rock/bat/dragon/slipknot feeling Watcher.It was fun to do just something crazy. Hell most my renders are crazy but it never hurts to keep pushing that concept.
Hope you like it.
zbrush+c4d+ps
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Comments: 103
hojGi [2014-02-09 13:23:13 +0000 UTC]
Β YEAahh ... Very nice work ! I would like to see this monster in real lifeΒ Β Β Great works man - keep it UP!Β Β
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tonare In reply to wolfwingpie700 [2013-06-02 05:19:37 +0000 UTC]
Well thank you very much.
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wolfwingpie700 In reply to tonare [2013-06-02 06:14:58 +0000 UTC]
welcome!you got your self one more watcher!
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YoungShader [2013-04-25 06:39:44 +0000 UTC]
Wicked! I'd love to fight this creature. XP
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tonare In reply to YoungShader [2013-04-25 07:39:35 +0000 UTC]
haha...I'd like to see it!
Thank you.
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Mousyman [2012-11-24 17:34:23 +0000 UTC]
Absolutely love this. Reminds me of a Wyvern as well.
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tonare In reply to Mousyman [2012-11-24 19:50:18 +0000 UTC]
Thank you bro....its been a long time!
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timemit [2012-11-24 15:15:07 +0000 UTC]
looking great , thanks goodness it can't see me
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tonare In reply to timemit [2012-11-24 19:50:00 +0000 UTC]
haha, yea I'd be freaked out if I saw it. When I was making it I was saying "what the...am I thinking" a few times lol.
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dogparry [2012-11-08 19:10:44 +0000 UTC]
Is it hard to transfer Zbrush models in Cinema 4D with right polygon align.
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tonare In reply to dogparry [2012-11-08 19:29:05 +0000 UTC]
No it's pretty straight forward now a days. Export to OBJ and use polypaint for material info or just use GoZ and it transfers it all over. It's pretty cool. I've said goodbye to traditional modeling thats for sure.
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tonare In reply to dogparry [2012-11-08 19:56:14 +0000 UTC]
Yea its an internal import/export function within zBrush. Basically you just press one button and it exports what you want(with materials, UV's ect..)to the application you use. You also install a GoZ function to the 3d app which lets you export/import right back into zbrush. Its very nice.
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dogparry In reply to tonare [2012-11-08 20:17:02 +0000 UTC]
Ty for tips my friend. I'll check some Zbrush tutorial and start to work soon.
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tonare In reply to dogparry [2012-11-08 20:30:54 +0000 UTC]
Man with your c4d modeling skills you'd love combining zBrush and c4d. You're much better at modeling in c4d than I ever was, but zBrush has the flow I love. No hypernurb bullshit and tedious work. You just get right in there and sculpt. Plus the newest zBrush has a auto retopology tool called QRemesher that takes a ton of time away from getting clean meshes. It's worth a look. It changed my view on 3d.
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dogparry In reply to tonare [2012-11-08 20:32:16 +0000 UTC]
Great. Ill check this new 4r4 version from my friend. Ty again my friend.
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GregoriusSuhartoyo [2012-10-12 14:55:46 +0000 UTC]
Amazing character & rendering Ron. Awesome work
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PaulV3Design [2012-09-24 19:14:44 +0000 UTC]
I love the series you are doing!
keep up the great work!
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cedtomcat [2012-09-24 02:32:28 +0000 UTC]
Great work, I like the concept.
I find the wings a little too perfect. A little more tense or hanging feeling would add some character, I think.
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tonare In reply to cedtomcat [2012-09-24 02:40:21 +0000 UTC]
Thanks bud.
Yea this is the first time I've ever attempted wings. I never really intended to do them but it just felt right to do at the time. I agree they look to tense.
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cedtomcat In reply to tonare [2012-09-24 03:03:26 +0000 UTC]
I don't see it's too tense, I say there too perfect, not too tense or too loose.
But fo a first time it's indubitably a win.
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tonare In reply to philphilos [2012-09-22 19:31:21 +0000 UTC]
Thats scary thinking about that. I couldn't get the dragons UV's to unwrap the way I wanted and the displacement just would not work. I spent a week on that alone. It drove me nuts, so I had to use decimation master and it was still a huge scene at 450mb. So rigging that sucker and animating it would of taken a year to render just for moving his head one way lol.....Thanks bud!
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michael119de [2012-09-21 16:55:57 +0000 UTC]
this rox. great concept and creation. but i don't wanna have this thingie under my bed.
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