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Published: 2023-04-09 02:28:40 +0000 UTC; Views: 4239; Favourites: 18; Downloads: 0
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Description
The DGP begins again, this time combining new and returning players to the game. After their introduction, the Navigator drops them into their first challenge. The contestants find themselves on a deserted beach boardwalk, partially overgrown with vines. The players are told to fight for their lives, and that weapons can be acquired by defeating games in the boardwalk. As the game starts, the players quickly divide into groups and split off.Mook, Taboo and Rocko use their inside knowledge to locate an arcade, assuming it has the most games and therefore the most weapons. Swerve, Prima and Rabid are able to find their favored Buckles, and Naxa wins the Feral Buckle while re-affirming her hatred for Swerve. Newcomers Barfly and Raigo are able to acquire Armed Buckles, but their inexperience with combat proves to be their downfall, and they are quickly defeated.
The players return to the waiting area, and tensions are high. Naxa confronts Swerve and promises to defeat him, and asks Rabid to team up with her, but he declines. Rabid has changed his wish, seeking the kind of world-changing power only the DGP Staff have access to. Swerve and Prima have both repeated their original wishes. Mook, Taboo and Rocko talk privately about how to best play the game, as they are not meant to win, merely to help the Game Master control who does.
The stage is set for a dynamic new game. Who will take the lead? What new powers and dangers are in store?
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Comments: 4
tigerman0853 [2023-04-09 16:35:34 +0000 UTC]
👍: 0 ⏩: 1
TrackerZero In reply to tigerman0853 [2023-04-09 19:07:48 +0000 UTC]
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tigerman0853 In reply to TrackerZero [2023-04-09 22:18:31 +0000 UTC]
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XanderKeyes [2023-04-09 02:58:06 +0000 UTC]
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