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trainboi — Shining Metal

Published: 2014-07-08 23:42:40 +0000 UTC; Views: 1604; Favourites: 43; Downloads: 0
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Description And I'm not even hitting the limits of Blender yet...
Awesome Ted Blaylock-style effects courtesy of CrazyBump. Any 3D modelers out there who do not use CrazyBump already should try it, it's fantastic.
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Comments: 8

cooldude7208 [2014-08-03 18:35:39 +0000 UTC]

how do you get that? I'm getting better and better at blender, I even have my own model in the game

👍: 0 ⏩: 1

trainboi In reply to cooldude7208 [2014-08-04 01:45:05 +0000 UTC]

It's not actually a modeling effect from Blender. I baked and textured the loco, plugged the finished texture into CrazyBump and exported the specular and normal maps from that program. That's how I got the shiny wave, you need the custom maps or else it just gives a bland, smooth default. You can show it off in renders by setting the spec map up as influencing all the specular sections - intensity, color and hardness - in the texture menu, and by setting up the normal as - you guessed it - a normal. To get it in game, however, the specular map texture should be removed from Blender - the Trainz importer can only do its job if it doesn't have a spec map to deal with. Once everything's exported, you add in the spec map as the alpha channel of the normal, to good effect.

👍: 0 ⏩: 1

cooldude7208 In reply to trainboi [2014-08-04 05:51:09 +0000 UTC]

my brain o-o

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Matt3985 [2014-08-01 19:55:57 +0000 UTC]

Looking Great So Far.

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stormsirens2 [2014-07-30 23:18:09 +0000 UTC]

*flails arms in a giddy fashion*

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KCStudiosCA [2014-07-10 04:31:05 +0000 UTC]

One of my favorite "lost" locomotives. I just faved this and the No. 23 you did. I like both of them.

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Cnyle1 [2014-07-09 15:45:46 +0000 UTC]

Amazing!

👍: 0 ⏩: 0

RattlerJones [2014-07-09 00:50:44 +0000 UTC]

Nice

👍: 0 ⏩: 0