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Published: 2005-01-23 16:12:24 +0000 UTC; Views: 2986; Favourites: 6; Downloads: 361
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Description
Maya + Mental Ray ....made this for a friend for his game title .
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Comments: 14
Pwnz0rServer2009 [2024-01-19 04:43:19 +0000 UTC]
👍: 1 ⏩: 0
JoBot164 [2024-01-19 04:41:10 +0000 UTC]
👍: 0 ⏩: 0
jagged-r0cks [2005-05-07 21:59:45 +0000 UTC]
yeah you can see the wirefram lol.
otherwise, that position isnt even possible in chess, and thats not checkmate
👍: 0 ⏩: 0
c1p0 [2005-03-21 06:23:57 +0000 UTC]
Te coolest of this picture, is that I can see the wireframe !! great great great ooone !
👍: 0 ⏩: 0
na-sch007 [2005-02-18 17:54:47 +0000 UTC]
wow! this is very nice. the cross on the king looks a little weird though... but still, +1
👍: 0 ⏩: 0
elquin96 [2005-01-24 15:00:34 +0000 UTC]
what shader are the white pieces? they look really cool...
👍: 0 ⏩: 1
elquin96 In reply to tt83x [2005-01-24 21:34:08 +0000 UTC]
what did you use to define the transparency?
👍: 0 ⏩: 1
tt83x In reply to elquin96 [2005-01-25 06:28:46 +0000 UTC]
for the chess floor : shader properties > reflection
👍: 0 ⏩: 1
elquin96 In reply to tt83x [2005-01-25 08:26:40 +0000 UTC]
?
you said the white pieces were a combination of blinn and lambert, so i presume you put the in a layered shader. but what did you use to make one of them transparent? was it a fixed value, or a file, or one of those iterative textures?
👍: 0 ⏩: 0
lindstar [2005-01-23 16:21:42 +0000 UTC]
Is that 3D studio? Either way good job. I like it!
👍: 0 ⏩: 1
tt83x In reply to lindstar [2005-01-24 19:19:36 +0000 UTC]
thats MAYA . rendered in mental ray
👍: 0 ⏩: 0
























