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Ugghhzilla — Creature Pose Test

Published: 2006-01-21 03:57:14 +0000 UTC; Views: 3037; Favourites: 20; Downloads: 281
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Description Another thing I had to drop from my project. I started working on this back when the creatures were planned to have the ability to move freely around an environment. I wanted to be able to control all the movements dynamically using ActionScript. This feature got scrapped in favour of other features for the time being. For that reason the side on creature animations were never finished.

Excuse the clustered interface…it was only ever intended to be used by myself for testing so it probably doesn’t have the friendliest of interfaces at first glance.

What can you do with this?
You can move the creatures body parts by moving the relevant sliders. You can also animate each of the body parts between any two poses. The body part will yoyo between the two set poses.

Animating the body parts involves the following steps…
1. Moving a body part into the pose you wish to start the animation
2. Clicking the ‘Set Start’ button for the relevant body part
3. Moving the body part into the pose you wish to finish at.
4. Clicking the ‘Set End’ button for the relevant body part.
5. Selecting the duration of the animation (The time it takes to go from the starting pose to the finish pose). You can set it between 0.5-3 seconds.
6. Clicking the “Animation” button for the relevant body part.
The body part should now be moving between the two poses

Example
1. Slide each the Front Arm Sliders (Shoulder, Elbow & Hand) all the way to the left (lowest value). The Creature will be holding its front arm straight out behind its back.
2. Click the button ‘Set Start’ button within the Front Arm Slider box. This sets this pose as the starting point for the ‘arm movement’.
3. Slide each of the Front Arm Sliders all the way to the right all the way to the right (highest value). The Creature’s front arm will be bent with its elbow pointing straight up.
4. Click the ‘Set End’ button within the Front Arm Slider box. This set the pose at the end point of the ‘arm movement’.
5. Set the duration by moving the relevant duration slider. In this case set it to 1.
6. Click the relevant ‘Animation’ button
The body part should now be moving between the two poses

You can do this for each of the body parts.

Hopefully it makes sense but if you have any questions just let me know. I’ve probably made it sound a lot more complicated than it really is.

- Ugghh
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Comments: 30

aeryn1207 [2017-06-23 18:16:01 +0000 UTC]

this model is hideous

👍: 0 ⏩: 0

LarryandLemmyKoopa [2014-12-04 14:45:35 +0000 UTC]

Great.

👍: 0 ⏩: 0

L-F [2010-08-09 22:15:45 +0000 UTC]

Really enjoy it.

👍: 0 ⏩: 1

Ugghhzilla In reply to L-F [2010-08-12 15:07:44 +0000 UTC]

Awww...glad you enjoyed it L-F. Cheers

👍: 0 ⏩: 0

PearTart [2009-07-22 22:00:32 +0000 UTC]

i've always wanted to make something like this... i know how to, i just figured i'd never have the patience! good job, turned out really nice and smooth

👍: 0 ⏩: 1

Ugghhzilla In reply to PearTart [2009-08-18 00:32:50 +0000 UTC]

Thanks Pear Tart. I always wish I'd manage to finish this project. Was meant to be a full scale "Creatures" style project. lol was probably being over ambitious as always

👍: 0 ⏩: 1

PearTart In reply to Ugghhzilla [2009-08-18 05:55:13 +0000 UTC]

It'd be cool if you did finish it, though.

👍: 0 ⏩: 0

Easten [2007-07-22 03:22:33 +0000 UTC]

wow u must have a lot of talent to do this stuff

👍: 0 ⏩: 1

Ugghhzilla In reply to Easten [2007-07-26 08:44:57 +0000 UTC]

Aww ur too kind

👍: 0 ⏩: 1

Easten In reply to Ugghhzilla [2007-07-26 12:27:07 +0000 UTC]

👍: 0 ⏩: 0

monab10 [2007-04-07 12:19:52 +0000 UTC]

hehe.this is funny .what programe did u use ?Flash?

👍: 0 ⏩: 0

confusedzebra [2007-04-02 10:08:03 +0000 UTC]

Hehe very entertaining!

👍: 0 ⏩: 0

omega240 [2006-12-11 04:53:50 +0000 UTC]

woah-hoah!!!fun and i want to download [downloads in an overly complicated way] ah now my life is complete!

👍: 0 ⏩: 0

Nkahler [2006-12-11 04:09:40 +0000 UTC]

thats really cool and its really funny. im gonna fave it

👍: 0 ⏩: 0

Quickdust [2006-05-28 10:29:41 +0000 UTC]

OMG, looks really cool, you are great action scripter

👍: 0 ⏩: 1

Ugghhzilla In reply to Quickdust [2006-05-29 09:09:31 +0000 UTC]

Thank you very much Quickdust

👍: 0 ⏩: 0

Salamiboy [2006-05-01 06:55:25 +0000 UTC]

this is quite stupid and weird...I LOVE IT!
*faves deez*

👍: 0 ⏩: 1

Ugghhzilla In reply to Salamiboy [2006-05-29 09:25:05 +0000 UTC]

Cheers Salamiboy

👍: 0 ⏩: 0

BigusMcBernius [2006-01-27 04:11:50 +0000 UTC]

i so want to rip into you but i cant i cant wait to play the finished version

👍: 0 ⏩: 1

Ugghhzilla In reply to BigusMcBernius [2006-01-27 11:47:18 +0000 UTC]

Cheers Bern. But like I said in the description the element of the game that this was required for was dropped so this won't be featuring in the game although more than likely it will feature in a future project

👍: 0 ⏩: 0

SmilyOrg [2006-01-22 23:22:33 +0000 UTC]

Nice! I made it totally freak out

👍: 0 ⏩: 1

Ugghhzilla In reply to SmilyOrg [2006-01-23 01:54:29 +0000 UTC]

Thanks SmilyOrg...yeah you can make it go crazy if you animate all the body parts at the same time

👍: 0 ⏩: 0

ExosSho [2006-01-21 12:24:26 +0000 UTC]

kewl stuff, keep it up

👍: 0 ⏩: 1

Ugghhzilla In reply to ExosSho [2006-01-21 13:37:32 +0000 UTC]

Cheers ExosSho

👍: 0 ⏩: 0

Luciloma [2006-01-21 09:57:54 +0000 UTC]

Wow!!!You really out did your self this time! I love it.

👍: 0 ⏩: 1

Ugghhzilla In reply to Luciloma [2006-01-21 13:37:04 +0000 UTC]

Thanks Luciloma

👍: 0 ⏩: 0

cesca-specs [2006-01-21 04:27:23 +0000 UTC]

Oh, MAN, that is SO cool. O_O *plays around with it*

👍: 0 ⏩: 1

Ugghhzilla In reply to cesca-specs [2006-01-21 04:31:48 +0000 UTC]

Thanks NezumiPickle, glad you like it

👍: 0 ⏩: 0

theend [2006-01-21 03:59:14 +0000 UTC]

kwel work dude!

👍: 0 ⏩: 1

Ugghhzilla In reply to theend [2006-01-21 04:01:51 +0000 UTC]

Thanks theend

👍: 0 ⏩: 0