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Published: 2013-04-01 19:19:08 +0000 UTC; Views: 1923; Favourites: 81; Downloads: 20
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Description
This is the completed work on the video game "Deus Ex - Human Revolution" The work has been done on Photoshop together a 3DsMax, both the character and the Robot are made in Photoshop, the scene is made on 3DsMax.It has taken me three days to complete this work.
The image has a resolution of 3000 x 1875 pixels, is ready for widescreen displays.The main character has multiple small details can download the image if they want to see.
I leave attached the sketch reference and composition.
Deus Ex - Human Revolution - Reference Sketch
Deus Ex - Human Revolution - Composition
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Comments: 32
DarkPhoenix404 [2014-12-19 04:34:33 +0000 UTC]
A great fan art of one of the greatest sci fi games ever
👍: 0 ⏩: 1
Unreal-Forever In reply to DarkPhoenix404 [2014-12-24 23:15:18 +0000 UTC]
👍: 0 ⏩: 0
Unreal-Forever In reply to Patriot-of-USA [2013-07-10 17:30:59 +0000 UTC]
No doubt it's the best against these robots.
And Thanks!!
👍: 0 ⏩: 0
Imaginer-Fox [2013-04-18 01:34:39 +0000 UTC]
8D that is amazing!! You have an amazing sense of shadows and highlights!
👍: 0 ⏩: 1
Unreal-Forever In reply to Imaginer-Fox [2013-04-18 21:10:09 +0000 UTC]
Thanks, I always thought that these two aspects are precisely what most reality give a picture, light and shade.These two elements are able to tranform a plan view to a more three-dimensional.
Working lights as this work requires a luminous sense of orientation somewhat difficult to explain in words.Whenever I'm doing a job before making the shadows make a reference point from which the lights, this is to have a reference of how I do the shadows and specular.
If you want I can make you a little tutorial on shadows and lighting.you just have to tell me.
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Imaginer-Fox In reply to Unreal-Forever [2013-04-20 21:24:35 +0000 UTC]
aww thank you so much! 8D ill sent you links to where I use them!
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Unreal-Forever In reply to Chronological-Rising [2013-04-02 12:38:01 +0000 UTC]
Thank you very much , it is a good game.
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Chronological-Rising In reply to Unreal-Forever [2013-04-02 21:00:53 +0000 UTC]
Wait..... what languge do you speak?
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Unreal-Forever In reply to Chronological-Rising [2013-04-02 21:31:47 +0000 UTC]
Please excuse my bad English, spanish is actually my language, English know something, but usually I have to be with a translator to correct me on several occasions.
👍: 0 ⏩: 1
Chronological-Rising In reply to Unreal-Forever [2013-04-12 03:21:25 +0000 UTC]
OOOOOOOOOOHHHHHHHHHHH ok you could have told me
👍: 0 ⏩: 1
Unreal-Forever In reply to Chronological-Rising [2013-04-12 14:55:33 +0000 UTC]
In my home page I have put it in my deviantID
👍: 0 ⏩: 1
Chronological-Rising In reply to Unreal-Forever [2013-04-15 18:12:48 +0000 UTC]
Oh I don't read pplz deviantID's because I feel like a stalker
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Unreal-Forever In reply to Chronological-Rising [2013-04-15 20:30:01 +0000 UTC]
ah, do not worry, nothing happens.
Many times I feel the same.
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Chronological-Rising In reply to Unreal-Forever [2013-05-01 02:42:34 +0000 UTC]
Haha That's cool
👍: 0 ⏩: 0
Unreal-Forever In reply to HotrodsImpulse [2013-04-02 12:21:43 +0000 UTC]
Thank you very much!!
👍: 0 ⏩: 1
Kenji42 [2013-04-01 19:46:03 +0000 UTC]
My goodness. How do you pull off such spectacular pieces ><
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Unreal-Forever In reply to Kenji42 [2013-04-01 20:18:40 +0000 UTC]
I guess a lot of practice and dedication gives better results, as you can see I took 3 days to create this piece, I always take time to create the idea, this time is 3 days apart.
Yesterday I started playing Tomb Raider, then these weekdays I take to get ideas for the weekend to start doing something about the game.
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