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Published: 2013-05-20 12:59:04 +0000 UTC; Views: 776; Favourites: 22; Downloads: 7
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Description
As always, I leave the IronMan drawing composition.I leave work attached full (updated)
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Comments: 8
Unreal-Forever In reply to Imaginer-Fox [2013-05-24 21:38:42 +0000 UTC]
really all the textures used in this drawing was done by me.
I've used in the golden zone is made in 3DsMax
I uploaded the file to my Sta.sh texture for you to download if you want, but is no big deal.
[link] For this work, I have not used textures that are not made by me, but many times I use textures taken from other programs or games.
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Imaginer-Fox In reply to Unreal-Forever [2013-05-26 16:24:35 +0000 UTC]
thatβs really cool ^^
Ill be sure to take a look at it!
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Kenji42 [2013-05-20 14:44:46 +0000 UTC]
ARGH! I always get lost around step 3 >w< But I love looking at these WIP pictures. So inspirational.
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Unreal-Forever In reply to Kenji42 [2013-05-20 16:18:13 +0000 UTC]
To be honest step 3 is the most time each job takes me, is the most complex step of all
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Kenji42 In reply to Unreal-Forever [2013-05-20 16:18:58 +0000 UTC]
Well in order to progress to the other steps, you have to do step 3 >_< I guess I can't find specific areas that need shading.
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Unreal-Forever In reply to Kenji42 [2013-05-20 17:49:48 +0000 UTC]
to step from the shadows of an object you imagine this with all its deformations, each deformation represents a variation of the tonality of the shadow. One tip, something I learned recently, never use the black for shadows unless it is on something greyscale.
To shade an element uses the same base color that has just darker, like to specular wear a lighter shade of the same color Base.
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