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Published: 2009-08-18 19:09:38 +0000 UTC; Views: 2345; Favourites: 9; Downloads: 27
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Description
'Stick and move little dude. Stick and move.'Control Danny and attempt to make a name for yourself in the boxing ring
Instructions are on screen
Rules and regulations;
*Boxers compete in a match of 1 round lasting 3 minutes
*The object is to knock your opponant down
*If knocked down for 10 seconds, you are KO and have lost the match
*If you get knocked down, you get a strike. 3 downs and you get a technical KO
*If a boxer suffers too much rapid blows, the ref can order a break
Additional:
You need stamina in order to attack. Dodge your opponants attack to regain stamina
You need at least 1 star to preform an Uppercut. The uppercuts power doubles with every star
Update;
You regain 1 stamina for KD'ing UC
Fixed not able to uppercut with 1 star
Reduced guarding time
Update again;
Player restores 8 stamina after a while, providing they are completely drained
Update the third;
Added a win/fail screen
Added a timer that records how fast you beat the enemy
Added a teaser to 2nd opponant
Related content
Comments: 26
Brianwashere96 [2009-10-15 23:21:05 +0000 UTC]
i CANT HIT HIM
its like iam to far away to hit him
👍: 0 ⏩: 1
Brianwashere96 In reply to UnrealCanine [2009-10-16 02:21:14 +0000 UTC]
i cant hit him
when i go to punche it dose nothing
👍: 0 ⏩: 1
UnrealCanine In reply to Brianwashere96 [2009-10-16 11:47:21 +0000 UTC]
Theres an updated demo on my page. Play that instead
👍: 0 ⏩: 0
Psycho333 [2009-08-25 17:30:00 +0000 UTC]
Just wandering how you knock them out ((without TKOing just KOing)) and how do you dodge the uppercut
👍: 0 ⏩: 1
UnrealCanine In reply to Psycho333 [2009-08-28 14:51:20 +0000 UTC]
Normal KO's are luck. Uppercuts much be dodged into (ie left) because of how he sweeps
👍: 0 ⏩: 1
BrunoTheFox [2009-08-25 10:04:21 +0000 UTC]
It's ambitious and I could definitely see it developing into something great. For some reason I don't get it just yet... it's as if the character's not too responsive.
👍: 0 ⏩: 1
UnrealCanine In reply to BrunoTheFox [2009-08-28 14:51:57 +0000 UTC]
Probably cause Of UC's speed
👍: 0 ⏩: 0
Rainbroach [2009-08-20 12:31:50 +0000 UTC]
Not bad at all UC, though it might be just me that feels the pace could use a pick-up...A little faster if you get me.
👍: 0 ⏩: 1
UnrealCanine In reply to Rainbroach [2009-08-28 14:54:53 +0000 UTC]
The pace is slow to make it easy on beginneers
👍: 0 ⏩: 0
Psycho333 [2009-08-20 04:48:07 +0000 UTC]
I noticed how sometimes the uppercut does not work at all ((I try to work it into a combo but that doesnt work))
👍: 0 ⏩: 1
UnrealCanine In reply to Psycho333 [2009-08-28 14:58:11 +0000 UTC]
Because of the time an uppercut takes, UC will have recovered and start guarding. Uppercuts are used to start combos
👍: 0 ⏩: 1
Psycho333 In reply to UnrealCanine [2009-08-28 19:27:02 +0000 UTC]
also why cant I seem to dodge HIS uppercut ((it's like it sucks the character back into possission))
👍: 0 ⏩: 0
DeftFunk [2009-08-19 13:03:14 +0000 UTC]
You know, I notice you have a "You Win" Screen when you get a KO but not when you get a TKO...
👍: 0 ⏩: 1
UnrealCanine In reply to DeftFunk [2009-08-19 13:13:23 +0000 UTC]
That's being fixed as we speak
👍: 0 ⏩: 0
DeftFunk [2009-08-18 19:31:30 +0000 UTC]
I'm curious, how long did it take you to throw this together?
It's not bad once I got used to it.
👍: 0 ⏩: 2
Dark-Diin In reply to DeftFunk [2009-08-18 20:36:20 +0000 UTC]
"4597 million years in the making"
👍: 0 ⏩: 1