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Published: 2010-05-16 02:51:18 +0000 UTC; Views: 2040; Favourites: 10; Downloads: 401
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Description
Still working on him and adding weathering/adjusting base textures. Haven't gotten to work on him as much as I would have liked the last few days though.Modeled/Rendered in Lightwave.
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Comments: 4
Alakdilion [2010-05-21 02:22:08 +0000 UTC]
I think the lights you added to the sides of his helmet were pretty cool. I did notice a few texture differences from Version 1. One thing I didn't realize before was the little goatee effect on his chin lol. I can't wait to see how you design his full body. The body hair's probably going to be difficult.
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UpsilonEexe In reply to Alakdilion [2010-05-21 18:51:26 +0000 UTC]
Thanks! I am looking forward to modeling his body as well. It just might take me a bit of time as I work slower when I am not just straight up copying an existing character or working off of a character sheet. I like to redesign and "update" characters a little bit when I am just doing them for fun/practice. That redesign process on robots/characters comprised of multiple parts like Primal take a while to figure out.
The fur/hair is somewhat difficult, but not too much. It's easier to wrangle if you aren't doing animation and are just working on still shots which is what I am doing for now.
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lonemaximal [2010-05-18 12:57:38 +0000 UTC]
Awesome render. The battle scarring and texture is brilliant. I'm a big Primal fangirl, so you just made my day. Love the fangs too.
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UpsilonEexe In reply to lonemaximal [2010-05-18 17:16:53 +0000 UTC]
Awesome! Thank you for the comment! I am still working on him, adding more texture and building part of his upper body to do a portrait shot of some sort possibly to enter in the Botcon art contest.
I can't get his full body modeled and textured in time...but I will be doing his whole body eventually.
Hopefully I will have more updates soon!
Thank you.
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