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Published: 2006-02-28 02:15:39 +0000 UTC; Views: 4267; Favourites: 18; Downloads: 264
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Description
Something I started working on as an experiment and got cool enough for me to post. It’s a pretty nice effect.Don’t turn the settings too high or it’s going to suck. I bet there’s a more efficient and less cycle-consuming way of making it, but I’ve got a busy schedule right now.
Enjoy!
EDIT --- 2/28/06
I fixed the random velocity bug. Now it creates a random vector (direction and magnitude) and uses a bit of good ol' trig to find the components. Also, it should run a bit faster, but not fast enough that your browser doesn't freeze when you turn both settings to 100
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Comments: 23
thecrazyjoe [2007-10-28 22:50:17 +0000 UTC]
this is fun. I turned the particles to 1 and the length to 1000 and wrote my signature.
👍: 0 ⏩: 1
UTGrim In reply to thecrazyjoe [2007-10-29 02:24:38 +0000 UTC]
That's awesome XD Thanks for the comment
👍: 0 ⏩: 0
gine-10 [2006-03-17 06:26:46 +0000 UTC]
This is so cool!
You did an awesome job on this!
I do actionscripting too, but this one's really good!
I pale in comparison to you!
👍: 0 ⏩: 1
zeta4000 [2006-03-02 01:29:55 +0000 UTC]
not bad I think it could be better IM me and ill give you more feed back but its still pretty cool better then anything animated I could make on the computer I hate you sometimes gabriel
👍: 0 ⏩: 1
GuyFlash [2006-02-28 02:49:03 +0000 UTC]
pretty cool
couple of things you might of missed tho:
- if you set the particle count up then reset it and turn it down again all the old particles are stuck there.
- also it loks like the particles explode in a square shape rather than a cirlce (set the particle count high to see) dunno if you meant it to be like that though.
a nice bit of scripting really though keep it up
👍: 0 ⏩: 2
UTGrim In reply to GuyFlash [2006-02-28 03:11:08 +0000 UTC]
Thanks
Yeah, I noticed the first. I'll fix it.
I'll look into the second one. I don't really have it intentionally going in a square pattern, since just I add random values to the X and Y velocities. It isn't technically "random", so I guess that might be why.
👍: 0 ⏩: 1
GuyFlash In reply to UTGrim [2006-02-28 03:18:55 +0000 UTC]
well I usually use the random function and it works ok, if you are adding it to velocities that are allready there that might explain it. just reset the velocities to zero than add random to them. if that doesn't work then meh
👍: 0 ⏩: 1
UTGrim In reply to GuyFlash [2006-02-28 03:25:56 +0000 UTC]
Oops! Typed it wrong. I set the velocities equal to the random value. Lol
👍: 0 ⏩: 1
GuyFlash In reply to UTGrim [2006-02-28 03:29:15 +0000 UTC]
meh, 'debug' - my worst and favourite word
👍: 0 ⏩: 0