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vasilnatalie — 8 tiling height maps by

#textures #tiling #bump
Published: 2018-03-02 21:04:01 +0000 UTC; Views: 620; Favourites: 4; Downloads: 13
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Description Here we go.  This is what I've made that I find acceptable to use.

www.mediafire.com/file/t442qn1…

You can get different effects by applying different scales, particularly different scales in U and V axes.

To turn into a normal map or specular map freely and easily, check out cpetry.github.io/NormalMap-Onl… .  I'm not using normal maps anymore, height maps are what I like, good thing conversion is easy.

Rubber hexagons don't tile perfectly but they're good enough.  Cloth has some discontinuities but they shouldn't be noticeable at scale.
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Comments: 6

animaniac72 [2018-03-03 00:41:11 +0000 UTC]

Thanks for download.  I thought normalmaps were supposed to be better than heightmaps.

👍: 0 ⏩: 1

vasilnatalie In reply to animaniac72 [2018-03-03 02:00:47 +0000 UTC]

I don't really know.  I'm using bump maps because Blender won't let me provide enough inputs to normal maps to rescale normal maps to the extent that I need to (no tangent input, which means I can't remap tangent space normal maps without creating ugly artifacts).  I think that at low resolutions, bump maps are probably a little inferior, because they kind of "step," at least in Blender, rather than transition smoothly from texel to texel (or, their transition comes from texture filtering, rather than the image, which will be like sloped steps.)  But at high resolution, it doesn't matter that much.

👍: 0 ⏩: 1

animaniac72 In reply to vasilnatalie [2018-03-03 03:19:45 +0000 UTC]

Oh, I see.  Are heightmaps and depthmaps the same thing?

👍: 0 ⏩: 1

vasilnatalie In reply to animaniac72 [2018-03-03 03:50:13 +0000 UTC]

I would imagine....  I'm rendering something akin to the depth from a camera.

👍: 0 ⏩: 1

animaniac72 In reply to vasilnatalie [2018-03-03 06:29:39 +0000 UTC]

Depthmaps are used on this website... depthy.me/#/

👍: 0 ⏩: 1

vasilnatalie In reply to animaniac72 [2018-03-04 04:49:19 +0000 UTC]

Oh, that's cool.

👍: 0 ⏩: 0