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VulnePro — Theos quad tanks 01

Published: 2010-11-11 09:58:05 +0000 UTC; Views: 16189; Favourites: 277; Downloads: 322
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Description OK, it's been awhile since the last posting (simply been busy with other stuff quietly going on) but, hope to get a good amount of new TKP works up starting here

For everyone who digs walking tanks, here are a pair of new ones based on small thumbnail sketches (much like these [link] ).

Clearly a pair of quad walker assault guns evoking WWII Germany's designs like the Jagdpanther, Jagedpanzer, Hetzer, etc. Classic armor cues.

The Blid Wolfspinne EVO 4, is manufactured on the planet Indus in the political bloc of Germane (an echo, in the some 3000 years in the future TKP timeline, of the long gone real world nation of Germany). It's an evolution of this earlier tank: [link] The Wolfspinne EVO 4 version here has additional radome sensor equipment that also might be operating a similarly mysterious ECM frequency as this 5th gen FOIL here: [link]

The other tank is the Blau-Nas Aupanz D-32 built, on Polemos, by the respected FOIL manufacturer Dies. As with the Wolfspinne, the Blau-nas sports a similar assault gun configuration. The tank is painted in a pattern breaker approach using the panels and typography of the machines design rather than painting a random camouflage pattern.

Both tanks primary role would be city defense or front line artillery bombardment during the early stages of FOIL combat, as per the rules of engagement (though these rules eventually erode altogether once the Siege of the Black Son occurs). Also, important to note, even walking tanks use a form of the FOIL's enigmatic anti-gravitic Icar drive to assist with weight issues. It's usage doesn't allow for flight but subtle assistance to the tanks operation and stability. The tank crews have zero understanding of how this works, and like the FOILs, if the Icar unit is damaged it has to be serviced by specialized personnel.

Like many things in the Theos setting both tanks are driven by ghostly familiar aesthetics from humanities fractured past yet also distinctly visually defined by their place and time in the Polemon campaign.

Blown up pencil thumbnail illustrations clean lightboxed. Digital colors in CS3

More stuff to come...
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Comments: 35

nicolapin [2021-10-27 01:26:19 +0000 UTC]

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lowleveledclutter [2018-01-14 22:08:31 +0000 UTC]

it's like Starcraft's dragoons, but in WW2

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DragonArt3 [2015-03-06 05:56:49 +0000 UTC]

Cool! That's interesting because I am german too

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krozestynek [2014-03-25 16:34:57 +0000 UTC]

Para sa Polish ay dumating unang pangkat ng mga refugee mula sa Krimea . Sa Poland , nais nilang maging hanggang sa ikaw ay huminahon ang sitwasyon sa Ukraine .

Inilapat para sa refugee status , na kung saan ay magbibigay-daan sa kanila upang legal na manatili at magtrabaho sa Poland . Ang Immigration Office ay inilagay ang mga ito sa isa sa kanilang mga sentro .

- Kami ay takot sa digmaan , natatakot kami para sa kaligtasan ng ating mga anak . Napakaluwag ay nakararanas - sinabi ng isa sa mga kababaihan . Ang isa pang idinagdag na hindi sila maaaring matulog sa gabi . - Prayed namin . Dumating sila sa amin at ang ilang mga tao threatened sa amin - stressed .

Sinabi ni Ministro ng Panloob Bartlomiej Sienkiewicz na ang isyu ng refugees ay ipinapalagay iba't ibang variant. Mapag-alaala sa mangyayari rin . - Ipinapalagay namin ang posibilidad ng pagbuo ng bayan para sa 5-6000 refugee . mga tao - Ministro Sienkiewicz .

Ayon sa Ukrainian Guards dati inookupahan ng Russia mula sa Krimeano tumakas tungkol sa isang libong Ukrainian mamamayan ng iba't ibang mga nationalities . Karamihan sa mga naninirahan sa mga Krimea , na hindi sumasang-ayon sa Russian okupasyon ng peninsula , naghahanap ng kanlungan sa western Ukraine . Hot hotlines , sa ilalim kung saan maaari mong malaman kung aling mga rehiyon ay handa upang tanggapin ang mga refugees , may mga maraming iba pang mga distrito ng bansa din .

Ayon sa Estado Statistics Serbisyo ng Ukraine ng Nobyembre 2013 ng 58.5 porsyento. may 2,000,000 mga naninirahan sa mga Krimea ay Russian , 24.3 porsyento. - Ukrainians , 12.1 porsyento. - Krimeano Tatars , 1.4 bahagdan. - Belarusians , 1.1 bahagdan. - Armenians , at 2.6 porsiyento . - Mga kinatawan ng iba pang mga bansa.

Data mula sa Opisina para sa mga dayuhan na ito taon ( 2014 ) ng mga application para sa refugee status pa ginawa 147 Ukrainians , kumpara sa paligid ng 2013-46

( Katotohanan TVN / x- balita )

Pina sa Warsaw sa Sabado, Marso 22 , sa tantiya . 15 - Sinabi niya inmates na siya ay pagpunta sa isang pulong sa isang kasamahan sa isa sa mga parke sa Ursus . Mula ngayon, walang bakas ng kanya. Batang lalaki ay hindi itinatag ng anumang contact na may pamilya o mga kaibigan - sabi ni Onetowi mas bata aspirante Edith Wisowska ng Distrito Warsaw III .

Kapag nagsimula ito upang makakuha ng late , at ang batang lalaki ay hindi nagbalik , sinimulan ang kanyang pamilya upang tumingin para sa kanya. Upang hindi mapakinabangan . Nag-aalala mga magulang notify pulis . Opisyal ay nagsimulang isang pagkilos pagtuklas sa wide- sumasaklaw . Kapag hindi siya ay gumawa ng epekto , nagpasya policemen upang mag-post ng isang larawan 13 taon gulang na .

Paglalarawan ng nawawalang : isang pagtaas ng 158 cm , slim silweta , asul na mga mata, buhok , katamtaman ang haba , tuwid , olandes kulay . Sa araw ng paglaho ay may suot niya asul-marino sweatpants , itim at dilaw sports sapatos, dilaw nakatalukbong panglamig .

Lahat ng mga taong maaaring makatulong sa iyong mahanap ang 13 - taon gulang na ay iniimbitahan na makipag-ugnayan sa District Police Headquarters ng Warsaw III - tel 22 603 73 55 Maaari ka ring tumawag numerong pang-emergency 112 at 997 o makipag-ugnayan sa pinakamalapit na yunit ng pulisya. Impormasyon ay maaari ring isinumite sa elektronikong paraan sa sumusunod na address :

Ito ay isa pang batang tao na nawala na nawawala sa kamakailang mga araw sa Warsaw . Prino- hinahangad 21- taon gulang na Agata Jablonska , residente Mokotowa . Siya ay nawala sa gabi , 20-21 Marso, pagkatapos ng umaalis sa mga kaibigan sa Grochowo . ang isang
Source: x- balita

dnawiania nuclear katayuan nito - sinabi Perebyjnis sa isang pindutin ang conference .

Ang draft na batas sa pagwawakas ng ang NPT lumitaw sa Verkhovna Rada ng Ukraine sa nakaraang linggo , nakarehistro ito Kasapi Batkivshchyna partido Yulia Tymoshenko at Stroke kilalang boksingero Vitaly Klitschko .

Ukrainians , na walang tutol mula sa pagkakaroon ng armas sa pagbalik para sa mga garantiya ng kasarinlan at teritoryal na integridad nakilala sa Budapest palibot-liham ng 1994, na sinasabi ngayon na ito ay ang maling desisyon . Nagpakita na - sa kanilang opinyon - ang pagsalakay ng Russia sa Krimea . Punong Ministro Arseniy Yatsenyuk palibot-liham na tinatawag na " kahina-hinayang " .

Sa isang katulad na ugat , nagkomento ang dating pinuno ng Ukrainian mahusay na pakikitungo Volodymyr Ogryzko . " Ukraine ay natupad mga obligasyon nito sa ilalim ng palibot-liham - . Nakuha ko mapupuksa ang nuclear armas At kung ano ang ginawa guarantors palibot-liham ng Russia (...) upang maunawaan ang kanilang mga obligasyon sa package (...) Ano gawin ang iba, lalo na sa US, UK at France , at China Sagot: . wala paghigpitan ang kanilang mga sarili upang ipahayag sa sandaling muli alalahanin nito "- siya ay sumulat ng ilang araw na nakalipas ang diplomat .

- Sa ganitong pangyayari , ang Ukrainian na awtoridad ay dapat una sa lahat magpasya sa pagwawakas ng ang NPT treaty at upang idaos proseso pagpayaman uranium sa Ukraine . Kung isang partido ay hindi matupad ang mga obligasyon nito , ang iba pang may karapatan na gawin ang pareho - sinabi Ogryzko .

Matapos ang pagbagsak ng USSR Ukraine minana ang ikatlong pinakamalaking nuclear arsenal sa mundo. Sa simula ng 1992 , ang teritoryo ng bansa , mayroong tungkol sa 1,300 nuclear warheads naka-install sa 130 strategic missiles na may SS - 19 missiles at 46 SS - 24 uri . Bilang karagdagan , ang Ukrainian panig ay nagkaroon ng tungkol sa 600 Rockets , na kung saan ay nilagyan ng malayuan bombers . Bilang karagdagan , sa Ukraine mayroong malaking bilang ng mga pantaktika nuclear armas .

Alinsunod sa Pahayag ng soberanya ng Hulyo 16, 1990 sa Ukraine bilang isang non- nuclear estado ay nagpatibay ng tatlong mga prinsipyo : hindi sa paggawa deploy at hindi tumagal sa teritoryo nito ang isang nuclear armas .

( PG , JM )

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FarseerArya [2013-05-21 03:18:56 +0000 UTC]

have you seen sora no woto?
the tanks look like those. ALOT like those

4 leg. [link]
6 leg [link]

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HiddenHunters In reply to FarseerArya [2013-12-31 06:59:41 +0000 UTC]

God I was about to ask that then I saw your comment

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Krysnha [2013-04-29 00:45:13 +0000 UTC]

This tank reminds me something that i see in patlabor an anime series but is much more realistic, thanks for the work

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ThibautII [2012-09-03 22:14:17 +0000 UTC]

OMG!

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robospyder [2012-04-20 12:23:59 +0000 UTC]

Those tanks remind me of Steamboy. !

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MaxTerran [2012-02-26 21:46:07 +0000 UTC]

its preety cool , but i have been meaning to ask sameone why all future tank seen to have legs when that is a majer weak point

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peterako [2012-02-15 20:11:21 +0000 UTC]

i see you know greek. well sort of

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Auh-Kais [2012-01-29 03:29:04 +0000 UTC]

Reminds me of a anime I watched.

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sonaaR [2011-08-22 10:18:19 +0000 UTC]

nice design although impractical. one high explosive shell under the belly and off the legs go!

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AK-HUNTER74 [2011-04-28 16:48:14 +0000 UTC]

utterly beautiful designs i think you should design other wepon types e.g. mobile walker mouter teams or howiterz (spg) or even better mobile multi purpous trench vehicals (mptv's) haha just made that up but i would love to see more of these!

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jillvalentinefan77 [2010-12-16 02:30:04 +0000 UTC]

nice walkers

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LiquidNerve [2010-11-12 16:25:09 +0000 UTC]

this is well done

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VulnePro In reply to LiquidNerve [2010-11-19 11:08:05 +0000 UTC]

My thanks

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NuclearConvoy [2010-11-12 03:38:44 +0000 UTC]

I like the second one better because of the "support toes" on the legs.

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VulnePro In reply to NuclearConvoy [2010-11-19 11:07:58 +0000 UTC]

They both have their charm but I can understand on that. Thanks

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Dtronaustin [2010-11-11 18:43:38 +0000 UTC]

Walkie tanks!

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VulnePro In reply to Dtronaustin [2010-11-19 11:06:46 +0000 UTC]

Indeed, indeed

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Agent-6 [2010-11-11 16:12:52 +0000 UTC]

Nice designs. I like the fact that you've used a fabric cover over the leg mechanics. For in field repairs you don't want to spend time dismantling all the heavy armor to get at the mechanics. Also that reduces weight in the legs and would make it more nimble. (IE why foot ball players don't wear combat boots!) If the design is on the move a lot no one's going to aim at the legs, they'll aim at the center of mass, and a flat surface.

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VulnePro In reply to Agent-6 [2010-11-19 11:06:35 +0000 UTC]

My thanks for the comments and observations. Aye, a lot of those considerations are part of the reasoning to approach them that way, along with various story specific things as well. They're sort of a much larger bio-mechanical version of the US Army's Big Dog robot.

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X-Ray0128 [2010-11-11 10:30:50 +0000 UTC]

Gotta love your design. Very detailed, with a neat background story aswell

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VulnePro In reply to X-Ray0128 [2010-11-11 10:35:26 +0000 UTC]

My thanks, glad you enjoyed the background info as well

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X-Ray0128 In reply to VulnePro [2010-11-11 18:23:35 +0000 UTC]

Hey, you're welcome. I always enjoy a good read

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flaketom [2010-11-11 10:02:47 +0000 UTC]

Excellently done! Great designs!

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VulnePro In reply to flaketom [2010-11-11 10:33:41 +0000 UTC]

My thanks for the kind words, I appreciate it Like, you and Rob with his 'Dragonslayer' project, I've been a big fan of WWII aesthetic retrofitted into a sci-fi setting as well. A kinda of retro futurist look has been a part of the Theos project from it's inception. There's distinct narrative reasons for this beyond simply the aesthetic considerations so it's been interesting to explore.

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Rob-Cavanna In reply to VulnePro [2010-11-11 16:10:11 +0000 UTC]

Probably no big surprise that I absolutely love these, Mike! The brilliant thumbs are an old favorite, so it's a real pleasure to see the idea expanded in more detail. Your mention of OPDS is much appreciated, BTW! I'm hoping you've had a glance at this: [link] which is relevant for obvious reasons. Of course, must give props to what was probably the very first multiped tank destroyer style mech to blow my mind; that runaway quad from the opening of Patlabor II.

Throughout my research and especially via substantial feedback from keen folks here on deviant art, I've come to a certain level of appreciation for the tactical applications and dynamics of casemate style multipeds. The addition of legs (as opposed to tracks) helps to cancel out a lot of the inherent weaknesses of the design AND potentially enhances its advantages.

Speaking only about the mantlet shape, the wolfspinne is very Hetzer-esque, IMO, while the other is leaning in a Soviet ISU-152 sort of direction -with the rather high casemate profile and all. +All the futuristic refinements, and it really tickles the old armor loving brain sectors.

Liking the soft looking material covering the legs. Gives them some visual consistency w/ your other designs. Also digging the blue accents on the D-32. Slightly reminiscent of some Brit armor camo in the North African campaign. But of course, the overall impression is pure unique TKP flavor.

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VulnePro In reply to Rob-Cavanna [2010-11-19 11:04:25 +0000 UTC]

Yes, yes, yes, and more yes LOL

Indeed a lot of what you said was on point. Both tanks are clearly influenced by WWII armor although I wasn't entirely specific in what tanks inspired them, they're more an amalgamation I guess. Being there are reasons in the setting humanity seems to be blindly echoing their forgotten past I find it a lot of fun to create designs that are both futuristic but retroactively evocative of that past. Always loved the Hetzer's look so I'm sure it sneaks in a lot, along with the Jagdpanther/panzer types as well. The Russian tanks were also visually interesting machines so, yeah, there's a bit of that floating around as well.

Though TKP is known for the FOILs, clearly, I always had a notion that these type of weapons would be in heavy usage as well, both in FOIL engagements and in defense of city states/political blocs. Though there are also treaded tanks in TKP as well the walker tanks are more common in use against FOILs. Much of Polemos's terrain is rocky and hard so they're pretty effective weapons platforms on the field.

The soft material is indeed much the same thing you see on the 5th gen FOILs so these tanks would also be, more or less, from that same period.

Aye, I have seen the various tank designs, by both you and for your 'Dragonslayer' project. Very cool stuff

A huge thanks, as always, for the kind words and insightful commentaries

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Rob-Cavanna In reply to VulnePro [2010-11-19 14:38:19 +0000 UTC]

Must agree w/ your scenario that multipedal armor does not utterly cancel out the existence of tracked vehicles. Each have their distinct merits. Makes lots of sense that the legged armor would contend against foils tho. Wonder if they would ever be deployed in a mixed combat group with Foils... Hmm -Ever considered support vehicles for Foils? Perhaps maybe walking arsenal depots allowing them to swap weapons or reload in the field?

Further musing: would these things have a human crew, or is there some sort of AI presence involved, per the FOILs & Sendai.

Naturally, these are by far more creative and inventive than than the OPDS specimens, as all we did was slap legs on existing hulls (kind of like finding the right shoes for a particular outfit) so I'm not attempting to compare...
Just seems to me that a Hetzer or Jagdpanther simply WANTS to have legs, no? These hit right in that sweet spot. They work.

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VulnePro In reply to Rob-Cavanna [2010-11-19 14:52:10 +0000 UTC]

Actually they pretty much are used in a support role, overall, regarding FOIL engagements. This has as much to do with the structured "game-like" nature of the war as much as FOILs are far more agile than the tanks are.

On the other hand the tanks (along with Icar drive powered floating gun platforms) are more front line weapons in case of an illegal FOIL attack on a city (neutral territory typically). They also serve as simply city defense against any possible dangers to the populace. As noted a few times before, most Polemon cities and settlements are heavily defended garrison towns and such.

Most of the tanks are crewed by humans but some are sendai crewed, similar to a FOIL faedai. Always these tanks are under the control of humans, whether directly piloting or remotely overseeing a sendai piloted machine.

There will be a few more of these showing up later so these aren't the last of them

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Rob-Cavanna In reply to VulnePro [2010-11-19 20:57:43 +0000 UTC]

Best treat of all is hearing there are more on the way!!

Always loved the whole game-like 'honor' system of combat in TKP. Sort of brings me to another question (if you don't mind the incessant curiosity) about FOIL deployment methods. If battles are taking place in set geographical 'arenas' then the deployment methods must be fairly unique. That is, FOIL transports don't necessarily need to be militarized. The could arrive by un-armored monorail, for example. More like athlete coming off a tour bus, or celebrities arriving via limo?

Also wanted to comment on the 'anatomical' format of these quadrupeds: It's interesting that they have the somewhat less dextrous linear joint layout roughly equivalent to a horse or dog (poor examples) rather than, say, a spider or ant w/ legs splaying to the sides. Referring to the large round joint where the legs meet the body. These seem to imply a specific (more limited) range of movement for the limbs. I mentioned vertebrates like dogs and horses because a dog cannot make a full butterfly gesture w/ its forelegs. And neither can these guys, presumably. In my estimation, this limited agility would be more than compensated for by advanced piloting tech, both human and non. AND, for purposes of industrial efficiency, the streamlined joint system is also likely to be much cheaper to mass produce...

Which brings me to another TKP musing... I've always wanted to see your mech designs animated. Particularly interested in the body language of the FOILS -how they move; how their agility and speed relates to their distinctive body types. They all look like alien jazz dancers. More reminiscent of Evangelion-style nimbleness as opposed to most clunky mecha.

Sorry for yammering. Can't help thinking of such things when I look at these designs. Don't mean to be a time burgler.

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VulnePro In reply to Rob-Cavanna [2010-12-02 21:54:44 +0000 UTC]

No sweat on the question Rob, feel more than free to ask as many as you like. I, sometimes, might be slow to reply but I'm always happy to answer if I can (non-spoiler, etc).

I had envisioned a few types of potential deployment methods. and I also had some discussion about it before so, at some point, we might get to some art for that. For now, I'll just say it has been considered and some of the idea you expressed are quite good as well.

The leg joints are actually supposed to pop out and allow a bot more of a spider gate so the way I drew tham doesn't actually express this. Indeed they look more like a horse or dog gate but they're supposed to be a bit more spider agile. I'd say pretty much all the TKP walker tanks will be more a spider type gate with varying mobility depending on design.

Yeah, clearly, that what was the plan (and really still is, damn the crap economy) to have this as an animated series. You have it right, they are very much more like dancers than clunky. In fact I had always imagined FOIL combat (though tailored to a foil design) to be more swift, almost a shorthand of a classical Chinese Kung Fu sword style or angular like how they had Brad Pitt sword fighting in Troy. Very swift and aggressive, yet elegant. When a FOIL gets a solid hit with a sword I always say it as brutal, so I suppose that's something akin to Eva but, as you know, still very different.

One thing that does come to mind is the swiftness of Zone of the Enders. FOIL combat isn't quite that video game crazy but it has a very aggressive energy, akin to the rhythmic beats of Hong Kong cinema action choreography (classic fights, not jumpy cut crap).

Cheers!

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Rob-Cavanna In reply to VulnePro [2010-12-03 15:27:17 +0000 UTC]

Thanks for clarifying about the leg joint issue, Mike. I'm rather hung up on mech tech anatomy (as it's a source of personal struggle). I can see how this design doesn't necessarily preclude insect-style agility. Not every mechanical function needs to be totally obvious. Just compulsively had to verify.

Glad to hear your collaboration w/ Karl is still in effect. His mech aesthetic is among the most inspiring I've found on DA.

What I'm itching to know is if you've managed to whip up any animation tests so far? I recall you've got some experience in this arena. Wondering if any samples exist for promotional purposes? I know some folks on DA very handy w/ animation if outsourcing were an option. [link]
Sorry to push and pester, My attitude w/ TKP is always "more, plz!"

It's interesting you mentioned Pitt's Achilles in Troy. I was also very impressed and pleasantly surprised by the unique fighting technique they had developed for him in that flick. It seemed both archaic and innovative, which was appropriate for that character. So much personality was expressed in that peculiar fighting style; Precision, power, artistry, but also rage, frustration, antagonism, and a degree of resignation. Even a certain whimsical recklessness. Actually thought that was rather vital from a narrative perspective, as Pitt's Achilles wasn't much of a talker.

On the subject of Hong Kong cinema and exceptional fighting choreography, must recommend an easy to miss jewel; "IP Man" with Donnie Yen. Sammo Hung choreographed! Used to think Jet Li was was the fastest human ever -especially in 'Fist of Legend'. Not so sure now. Semi-biographical. Very awesome. Classic theme; Chinese martial arts vs. Japanese Imperialism and Karate. Tends to bring out a rather academic fighting expo. Yen schools the universe. Hard.

ZOE's combat system was an eye-opener. Not just in terms of speed and furious pacing, but also because it forced the player to think in terms of combat in the vertical plane. Almost like the Zero-G tactics of "Ender's Game". It really blew open the doors for mech combat. Stylish exhibition proving that huge doesn't mean slow and clumsy. Loved how even at rest, the Orbital frames were surging w/ energy. They seemed to heave as if breathing, while pulses of luminous energy coursed over their body. This sense of living energy and vitality is obviously relevant to your FOILs. They are much more than a standard mech. Retaining a sense that these are 'special' entities is what helps keep TKP more exciting than your average mech space opera.

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