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Published: 2012-01-05 01:13:41 +0000 UTC; Views: 7614; Favourites: 118; Downloads: 0
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Description
I have to admit, revamping 16-bit sprites for a more high-def look is practically a different dimension from doing the same for the 8-bit. Cooljobsrule did warn me a while back that this smoothening-out kind of processing probably wouldn't work out as well with guys from MM7 as it did with guys from MM6 and prior to that. And I totally agree with him. But what the hang, who's gonna say I didn't try?So, apparently after the whole thing with screwing around with the sprites from the FC games, I've decided to backtrack a little and give some for the real officially official sprites for these guys their fair share of depixelation. This does unfortunately mean that the bosses from 9 and so on will have to wait, but I totally assure you that I'll get to them sometime.
OVER AND OUT!!!
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Comments: 10
EmeraldBlast63 [2015-08-08 16:48:45 +0000 UTC]
I never really understood: Is Junk Man smiling? His 16 bit sprite looks like he's smiling, but his 8 bit version in the 8 bit fan game looks more like a frown.
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ThisMechaJunkie [2012-03-22 20:10:35 +0000 UTC]
These look so cool! I love how they look like sprites in the thumbnails and then they're all hi-def. xD
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Meufer [2012-02-07 00:01:38 +0000 UTC]
Amazing! when I see them far away they look as sprites XD!
👍: 0 ⏩: 1
WaneBlade In reply to Meufer [2012-02-07 03:19:59 +0000 UTC]
I like that too! The full view feature helps to give them a kind of element of surprise that way.
👍: 0 ⏩: 0
WaneBlade In reply to LightDemonCodeH [2012-01-05 05:24:31 +0000 UTC]
Boy, I'd like some of that to put on some chicken wings.
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WaneBlade In reply to Jodar5 [2012-01-05 01:41:15 +0000 UTC]
Maybe if you count in the voice acting.
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