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#custom #paintnet #theremin #tutorial #walfas #createswf #antialiasing
Published: 2014-11-15 03:45:35 +0000 UTC; Views: 1737; Favourites: 24; Downloads: 0
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Description
Sorry if my explanation (or screenshots) isn't the most clear, but I felt that this was something I should share.This was a technique I thought of when Walfas-ing my stupid DnD weapons no one cares about. It lets the lines look smooth while also not having annoying artifacting around the outlines. (If you compare my more recent props to either the RPG-7 or the truck, there should be a noticeable increase in 'smoothness'). It also allows for colour customization in the future if you think far enough ahead to keep a .pdn file with the outline and colour layers separate.
So, I hope that this can help other prop makers.
Walfas Create.swf was developed by and Thefre.
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Comments: 14
arcluz77 [2016-08-16 15:06:35 +0000 UTC]
I am thinking of updating my avatar and making a team skull version of him. Dose this apply to that?
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WaveSine In reply to arcluz77 [2016-08-16 15:39:11 +0000 UTC]
It could; this would help with the jaggedness on the inside part of the outlines.
Also, this tutorial might help too, if you're planning on using vanilla Walfas outfits for a base.
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Leo360InfiniteMix [2014-11-21 17:10:15 +0000 UTC]
Yey!
I found some nice tutorial!
Since I'm new to the prop making sequence, this could be handy. Thanks, buddy!
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KentaMaeba [2014-11-17 20:52:20 +0000 UTC]
Man, this is WAY easier than what I've been doing. Thanks, this will really come in handy!
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vectorRide [2014-11-17 17:34:42 +0000 UTC]
I do something similar in Photoshop with less steps to extract Walfas assets to be moved into After Effects for my comics.
fav.me/d5rw27j
My method is closer to keying or Green Screen to cut a person out in video.
Your method is the closer to Rotoscope, which is used when conditions for color keying won't work.
Both are used in the VFX industry.
Just thought you should know that this has useful applications outside of just Walfas.
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StubbornVirus [2014-11-15 15:15:58 +0000 UTC]
Useful. Though since I use Inkscape for my customs, I don't have this problem.
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LyhokoLeaci [2014-11-15 06:32:02 +0000 UTC]
Yay, finally someone made a tutorial on this!
Though I do it slightly differently, I make a layer with the outlines, and then just start a new layer under it and use the paintbrush tool to fill in stuff on the color layer. (Just make sure to turn anti-aliasing off when doing the colors) Saves you the trouble of having to select/color every last bit of a small diagonal line, but then adds the trouble of having to stay within the lines. Though, I do everything at 200x scale to start with, then resize it later, so I don't have 1 pixel wide lines at the start, so it's not as tricky...
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WaveSine In reply to LyhokoLeaci [2014-11-15 06:42:09 +0000 UTC]
Well, the main reason for this was to get people thinking about this. As long as the end result looks good, the process to get there doesn't really matter (most of the time). It seems like every method has its trade-offs.
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HTFCirno2000 [2014-11-15 06:16:27 +0000 UTC]
Copying this to featured, more people REALLY need to learn from this, including myself.
Great tutorial!
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WaveSine In reply to HTFCirno2000 [2014-11-15 06:35:50 +0000 UTC]
Uh, wow, I'm not sure what to say to having apparently done something feature-worthy...
Thanks!
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Kigurou-Enkou [2014-11-15 06:12:37 +0000 UTC]
Oooh yes, this will be mighty useful. Thanks a whole lot!
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Feraligono [2014-11-15 05:27:59 +0000 UTC]
Huh... that's an odd way to do it. Seems to work, though ;3
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