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#1701 #ncc #scifi #ship #sketchup #space #spaceship #star #starship #startrek #trek
Published: 2015-07-03 17:58:19 +0000 UTC; Views: 5106; Favourites: 62; Downloads: 158
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I know, I've already uploaded these. I figure I've gotten a little better at this and I wanted to make some uniformity in my Ortho sheets.Sometimes, this is my favorite ship. Sometimes, I hate this ship. It's frustrating.
So, My original plan was to make this a Vulcan / Terran hybrid with a Starfleet feel, but Vulcan shape and annular warp drive. ...That didn't work. The rings never looked right. But, the point of the keel was to be the ring pylon (sort of an inverted XCV-330).
The main human-ness of this ship is in the really obvious nautical influence. After all, what's more human than a sail boat? The top deck is even supposed to seem like it has planks. The main hull, keel and general feel of the ship all look like someone built a really futuristic sloop. The interesting thing is that the sailing design fits really well with the fusiform ships that the Vulcans would have designed, so it was a double-win!
But, the rings didn't work. So, I had to add nacelles; and the ship went from being whimsical and Vulcan to being a tough little exploration ship. Oddly, this is the first ship I've ever drawn where I didn't draw the nacelles first and after this one, the nacelles have come last in everything I've drawn (or started drawing).
The nacelles being mounted close to the hull is a design idea that I'm still not sure I like. On one hand, it fits the general idea of a tough little ship. On the other hand, they cover a lot of the ship up and steer perilously close to that cramped and crumpled-up feeling that a lot of my ships struggle with. But, from the forward view, they line up so nicely with the deflector dish! I dunno. This is one reason why I bounce between liking and not liking this design.
I really like the nacelles themselves. The Bussard collector interior is a sphere filled with the sub-light engine parts from the Shadowfax and I think they do a better job here. And, I like the general, slightly curved shape of the nacelle. A lot of the detailing is ripped straight from MadKoiFish work (but, let's be honest, that's no crime)
I also like the vertically oriented landing bay. I understand why they're not used often, but I think it works wonderfully here.
I think my favorite part of this ship is the impulse drive and the greeble between the drive housings. The drive shape is not at all like any Trek ship (and is actually stolen from the Polaris (whatever happened to that movie?)), but the general idea is close enough that you can tell what they are. Also, if you download the model, you can see that there is a pattern at the back of each thrust housing that is taken from the Excelsior, but that's more of a Easter egg than i intended it to be.
Another part that I like is the stripe that extends from around the deflector dish and back to the nacelle pylon. I have NO IDEA why I didn't have it include the pylon... It would have been perfect! But, I only thought about it after all of the cutting had been done. (those grooves took forever because I didn't know what I was doing)
I also added a lot more detail that is necessary for the transporter antennas. It was just an experiment on my part, so , not a big deal either way.
This is the first ship that I think I windowed well. The windows are a reasonable size. They're probably still too plentiful, but not egregiously so.
This is also the first ship where I intentionally didn't break at a curved edge. In sketchup, you can't smoothly curve from one component to another. So, if you break your component at a curved edge, you'll end up with a visible line. I went through the trouble of making sure that all of my curved components were broken in the middle of flat planes so that those lines wouldn't appear. There are a lot of curves in this ship, so it was a bit of an undertaking.
Which brings me to some drawbacks. This ship is WAY too high-poly for the level of detail it has. It's totally unnecessary. It is organic and it's kind of neat that you can't see the polys for the most part, but doing that "no edges" thing in the curved sections took for freaking ever because of the unnecessary poly-count.
My least favorite design detail is the escape pods. The design of them is my random doodle, and that never bodes well... In the future, I'll do better.
The spire at the back end is uselessly thin. That was a leftover from my poor modeling skills, but I couldn't put the formation light all the way at the back like I wanted because it wouldn't fit.
I could have done a better job with the phasers. I don't like standard trek phasers, so I wanted to make something more like a turret, but I don't think my design is well-executed. It's based off of Scifiwarships' principles of turret design, and there are some good aspects, but it wasn't great for a first shot.
And, lastly, I can't stand the texturing.
As usual, a model download:
3dwarehouse.sketchup.com/model…
and, feel free to use this ship for anything (except financial gain). if you do, let me know, I'd like to see!
An awesome video clip from CINEMATIC-FILMS !
vimeo.com/189435516
Related content
Comments: 27
United-Earth [2021-08-21 13:57:41 +0000 UTC]
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nichodo [2017-09-17 15:33:45 +0000 UTC]
I think if there were some ships designed just around the Excelsior secondary hull i think some of them would just look kinda like this ship
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WideFoot In reply to nichodo [2017-09-18 12:40:10 +0000 UTC]
That is the era that I like to design for. I would hope to see the Ranger next to an Excelsior class at some point.
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nichodo In reply to WideFoot [2017-09-18 14:33:18 +0000 UTC]
If i could figure out how to do the Ranger in size scale that he does for his starships then you would get to see the Ranger next to the Excelsior
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WideFoot In reply to nichodo [2017-09-18 23:15:47 +0000 UTC]
I'm not sure what his process is for designing his ships. He definitely has some of the most imaginative and entertaining kitbashes out there! But, you'd need to ask him about his process.
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WideFoot In reply to Terranimperial [2017-01-21 04:32:13 +0000 UTC]
Most of my deck heights are somewhere between 10 and 12 feet. I forget what this one is in specific, but if you download the model and measure the vertical distance between the center of a window to the center of a window on the row above, it should tell you
(And, I know i'I'm a terrible person for not using metric...)
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Terranimperial In reply to WideFoot [2017-01-28 16:06:32 +0000 UTC]
The deck height I came up with when beginning work on the plans is 10 feet. The overall length came out to be around or just over 500' (167 m)
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WideFoot In reply to Terranimperial [2017-01-28 16:17:29 +0000 UTC]
Wait... deck plans?
You're making deck plans for the Ranger?!
Awesome!
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Terranimperial In reply to WideFoot [2017-01-28 16:34:13 +0000 UTC]
Yeah, I thought why not. It probably won't be completely done until either after the AB calc test or during spring break though.
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WideFoot In reply to Terranimperial [2017-01-28 16:40:07 +0000 UTC]
Hahaha! I'm just shocked you're doing it.
It'll be a tough ship. There are a lot of awkward narrow places.
If you care for my input, the bridge, conference room, and ready room are 1/2 deck height above the rest of that deck (which is why they stick out the top) with the main computer taking up the other half directly beneath.
The cargo/shuttle bay takes up the majority of the center of the ship going down beneath the doors a few decks and then back under the bridge.
The crew lounge is at the bow on the top deck.
And that is pretty much all of the thought I put into the layout...
If any of those things don't work (or, if you had some different idea) go nuts!
I can't wait to see what you come up with!
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WideFoot In reply to boyhaak [2017-06-05 14:22:49 +0000 UTC]
Hey, there are some initial Deck plans now, thanks to the wonderful Terranimperial!
3dwarehouse.sketchup.com/model…
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WideFoot In reply to boyhaak [2016-09-02 12:00:24 +0000 UTC]
Sadly, no. I haven't made deck plans of any of my ships.
I do consider deck height in my designs, so if you or anyone else want to take up that challenge, I welcome it!
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UmbreonStudios [2016-08-28 16:53:04 +0000 UTC]
Have you ever thought about making mirror universe versions of your ships?
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WideFoot In reply to UmbreonStudios [2016-08-28 19:34:11 +0000 UTC]
No. (sorry)
Most of doing that is just different decals. I don't particularly enjoy texturing my ships in the first place, much less doing it a second time.
But, I've always found the "mirror universe" episodes to be gimmicky and weak. The idea that there is some universal setting of human evil similar to the speed of light or strength of gravity is sort of silly and annoying.
A much more interesting episode is the one where Commander Riker was discovered to have been duplicated by the transporter accident and he has to deal with a person who is him, but has had wildly different experiences.
Also, I intentionally don't make warships which isn't really an option in the mirror universe.
EDIT: I do like the beards. I wonder if mirror universe Riker has one.
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rkraptor70 [2015-08-18 22:29:17 +0000 UTC]
The ship looks like one giant 23rd century Type 2 phaser.
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WideFoot In reply to rkraptor70 [2015-08-18 23:07:53 +0000 UTC]
well, now I cannot un-see that...
of course, you're right. But, is that a bad thing in particular?
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rkraptor70 In reply to WideFoot [2015-08-19 00:10:05 +0000 UTC]
As long as the main deflector can be used to fire one planet cracking energy blast, nope.
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Mapper [2015-07-04 01:14:57 +0000 UTC]
I like this, at first glance I thought it was a cruise liner.
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WideFoot In reply to Mapper [2015-07-04 01:22:16 +0000 UTC]
Well, you would be sensing the main design inspiration: the Starship Titanic
ilarge.lisimg.com/image/842414…
This ship is my favorite starship by far. I just wish it was part of a more popular canon.
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Yak-Blithering [2015-07-03 18:20:50 +0000 UTC]
I think this is still my favorite ship of yours. I agree about the nacelles, let them out a bit, and what if you pitched them down at something like a 45 angle? That would show more of the main hull and perhaps balance the whole ship against the long keel a little. Just an idea.
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WideFoot In reply to Yak-Blithering [2015-07-03 22:34:13 +0000 UTC]
To balance the keel, I'd have to move them upwards, I think (which would result in them being out of the way again).
And, actually, I've got the basics of another ship that does just that. But, I had trouble with the mesh generation for the base model, so that one is on hold indefinitely.
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Yak-Blithering In reply to WideFoot [2015-07-04 21:23:53 +0000 UTC]
I sketched out an idea to show you here: yak-blithering.deviantart.com/…
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