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Published: 2010-09-06 17:21:22 +0000 UTC; Views: 11980; Favourites: 120; Downloads: 406
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Description
Simple idle animation test for player character which is decreased by 50% of original(☆ File changed)
Photoshop CS3
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Comments: 27
Gabrelik [2018-02-01 21:28:53 +0000 UTC]
Love this. If you ever do decide you're ready to work on another commercial game project long term, please let me know. Good luck with your current project. Your skill is wonderful, and I'm sure it will do well!
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aracari-aracari [2011-01-04 22:46:40 +0000 UTC]
Amazing work. I can't imagine having the patience to create such detailed non-pixel sprites.
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lyxven [2010-09-25 17:45:05 +0000 UTC]
I really love the animation, simple but good! You're not drawing by pixel or am I mistaken, cause the lines are so smooth! *_*
👍: 0 ⏩: 1
windship In reply to lyxven [2010-09-26 01:15:37 +0000 UTC]
Oh hello lyxven. Thanks for comment!
Yeah it's not made by pixels. I just used photoshop brush to make them.
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pikmaniac [2010-09-07 00:12:37 +0000 UTC]
quite Beautiful. I would totally play a game that looked like this!
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windship In reply to pikmaniac [2010-09-07 00:20:21 +0000 UTC]
Thanks! I'll do my best to release!
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Sus3l In reply to windship [2010-09-07 06:39:18 +0000 UTC]
Lol there no will be beta test ? xD
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windship In reply to Sus3l [2010-09-07 07:49:00 +0000 UTC]
Haha, when I complete the work, we could release LITE version maybe... but it's too early issue now! lol
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windship In reply to Sus3l [2010-09-07 17:59:55 +0000 UTC]
No... we will make this as a standalone
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Squirrelsquid [2010-09-06 17:26:04 +0000 UTC]
hmmm... I like it - but I'm not sure the sliding of individual parts works =s
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windship In reply to Squirrelsquid [2010-09-06 17:33:40 +0000 UTC]
Part sliding animation technique is quite common way to making motion in 2D games. I love to make more smooth and detailed animation indeed but it takes so much time... I have to design effective motion enough to make actual game.
And this is still wip and I'll try to enhance them more
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Squirrelsquid In reply to windship [2010-09-06 17:42:42 +0000 UTC]
yea, I can totaly understand that. something that would add alot already IMO, would be to let the sword tilt slightly, and let his hair flow a bit with the motion. maybe some slight breathing of the torso? could be done easily with the liquify tool
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windship In reply to Squirrelsquid [2010-09-06 17:52:55 +0000 UTC]
Haha you wish so much on my works
Actually I designed that structure for two reasons. Saving work time, and saving heap memory. In partial animation method, I need so small number of parts to make a animation. If I added more smooth animation by changing picture, it will take more memory space during the game running.
I need to make a minimum specification for make real game man After making all of required animation, I could consider to make its animation richer
Don't worry, I'll try! hehe.
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Squirrelsquid In reply to windship [2010-09-06 17:57:19 +0000 UTC]
alright fair enough!
you could achieve some hair animation with simple sqash and stretch probably.
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