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#bender #sfm #splatoon
Published: 2017-04-07 01:21:17 +0000 UTC; Views: 816; Favourites: 13; Downloads: 0
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im starting to feel pissed right now!enjoy
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Comments: 34
mrbenio [2017-04-14 19:09:04 +0000 UTC]
Well, at least you had the nerve to do this in the first place. I always wanted to know what these cuties would look like in gmod, and that day just might be coming soon. ...Well, maybe; I don't want to pressure ya.
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Xara-The-Dragon In reply to mrbenio [2017-04-14 19:25:37 +0000 UTC]
I just can't get it in the game, I always have problem when im trying
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mrbenio In reply to Xara-The-Dragon [2017-04-14 19:42:13 +0000 UTC]
I can understand that. At least my Steam friend Anibot (AnimatorRobot) has been helping you out on this.
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Xara-The-Dragon In reply to mrbenio [2017-04-14 19:44:08 +0000 UTC]
yes he did, but im still having trouble making the QC file
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mrbenio In reply to Xara-The-Dragon [2017-04-14 23:09:43 +0000 UTC]
Darn...I can only think of one other Steam friend who does custom modeling, but I think he still uses Milkshape, not Blender, so I don't know how helpful he'd be for you. Well, you've gone this far on it, so I don't think you should give up.
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MOLTENOS [2017-04-08 19:55:43 +0000 UTC]
Tyler: ive been meaning to ask what happened to lapis and ruby
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MOLTENOS In reply to Xara-The-Dragon [2017-04-08 22:14:58 +0000 UTC]
Tyler: we bearly see them though
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Xara-The-Dragon In reply to MOLTENOS [2017-04-08 23:44:47 +0000 UTC]
because no one has asked them anything yet...
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MOLTENOS In reply to Xara-The-Dragon [2017-04-08 23:48:50 +0000 UTC]
Tyler: i feel bad i hope no one forgets them
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AnimatorRobot [2017-04-07 14:08:14 +0000 UTC]
Yeah, porting is kinda frustrating sometimes.
I think I know something that might help you with porting. It looks like your model has been subdivided a ton, and SFM may not be able to handle that many verts. So maybe you should try making it somewhat low poly, and then adding the smooth shader found in the left tab of "Object View".
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Xara-The-Dragon In reply to AnimatorRobot [2017-04-07 21:58:34 +0000 UTC]
what do you mean? it dosent have that much verts
sta.sh/01piqyrtm8mp
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AnimatorRobot In reply to Xara-The-Dragon [2017-04-07 22:59:44 +0000 UTC]
The subdivision modifier boosts the verts, it's not applied though. So that's why it looks like that in edit mode. It'll have the boosted amount of verts if you try and port it to SFM.
Try using the smooth shader instead of the subdivision modifier.
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Xara-The-Dragon In reply to AnimatorRobot [2017-04-07 23:31:37 +0000 UTC]
like this? : sta.sh/022e6fsnu2bd
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AnimatorRobot In reply to Xara-The-Dragon [2017-04-07 23:56:21 +0000 UTC]
And then press the smooth shader. sta.sh/0c1535ds4x5
That might make it a little bit easier to port (Maybe, because i think SFM might've been able to handle those verts anyways, but who knows.), and the model will lose that "polygonal-like" look.
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Xara-The-Dragon In reply to AnimatorRobot [2017-04-08 00:30:27 +0000 UTC]
oh wow it did! thanks! sta.sh/073rk5xfszd
but that wasn't really the problem...
is just that im not able to port it correctly trough SFM (you know, transforming the file into a other file so that it can be compatible?)
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AnimatorRobot In reply to Xara-The-Dragon [2017-04-08 00:42:56 +0000 UTC]
You have to install an addon for Blender, probably called "Blender Source Tools". The addon will open up a new export option, which will port the model into a file. After that, you have to create a QC file to compile it using a program called "Crowbar". There's more info on the web out there for it. There's not an easy way to just export a Blender file to source yet, unfortunately.
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Xara-The-Dragon In reply to AnimatorRobot [2017-04-08 00:47:32 +0000 UTC]
but making a QC file is so complicated
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orangeinklingknight In reply to Xara-The-Dragon [2017-04-09 18:37:58 +0000 UTC]
Actually, It was the files as .qc but the required is you need create the files as .qc then save as any name is your choice, so Which means you need type some words
like this: cdn.discordapp.com/attachments…
I believe the required is textures but you may test the model in SFM then it may be seen but you can see it as missing texture there could be somewhere where helps you to put textures.
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Xara-The-Dragon In reply to orangeinklingknight [2017-04-09 18:42:54 +0000 UTC]
I did but it always have a problem when porting it in crowbar
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orangeinklingknight In reply to Xara-The-Dragon [2017-04-09 18:43:31 +0000 UTC]
i see, the problem?
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Xara-The-Dragon In reply to orangeinklingknight [2017-04-09 18:45:30 +0000 UTC]
that's the point, idk what's the problem
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CuteYoshiLover [2017-04-07 06:28:23 +0000 UTC]
Hhahaha their so cute! I can't wait to have these on the workshop!
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CuteYoshiLover In reply to Xara-The-Dragon [2017-04-08 06:46:57 +0000 UTC]
EEEEK!! Good luck!
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Xara-The-Dragon In reply to MOLTENOS [2017-04-07 03:06:17 +0000 UTC]
I was pissed, so I´ve putted him in a pissed pause
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