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Published: 2018-02-23 06:29:36 +0000 UTC; Views: 10007; Favourites: 85; Downloads: 1536
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Description
Realistic Lighting Overhaul is here! This is a massive overhaul of XPS's lighting. Transparent meshes in front of several transparent layers also vastly overhauled!Required No Post Processing - No FPS loss - No Mesh editing - No mesh ordering - No backface culling !
New features added (3D Window->Ctrl+J) !!
Unpack it into your "XNALara_XPS\shaders" folder - and invoke it with "Shader->User written shader->Fall_Off_RG_4_6"
Without this new shader, transparent meshes can suffer from pixelated artifacts in XNALara.
-> OldShader DOA Mai Shiranui
Comparison New vs Old shader
Read more: XPS Transparency
What is also 'new' in this new shader? -> comments.deviantart.com/1/7323…
Related content
Comments: 14
gnosislandscape [2022-01-06 19:14:23 +0000 UTC]
👍: 0 ⏩: 1
gnosislandscape In reply to gnosislandscape [2022-01-06 19:21:30 +0000 UTC]
👍: 0 ⏩: 0
CarlonchoOV [2020-08-29 21:33:55 +0000 UTC]
👍: 0 ⏩: 0
Weebos5000 [2020-03-17 21:19:54 +0000 UTC]
what do you mean invoke it? "Shader->User written shader->Fall_Off_RG_4_6"
W
👍: 0 ⏩: 1
XnaFreak In reply to Weebos5000 [2020-04-18 14:24:33 +0000 UTC]
👍: 1 ⏩: 0
Kelloth [2019-10-12 22:45:13 +0000 UTC]
I got a lil problem with this one, the effect is nice but everytime I use it, another Playground suddenly appears, why does it happens?
👍: 0 ⏩: 1
christopherordinary In reply to XnaFreak [2020-08-01 04:55:31 +0000 UTC]
👍: 0 ⏩: 0
HarleySin [2018-06-07 23:05:30 +0000 UTC]
Thank you very much for this great shader!
Had to test it right away. Looks supreme.
👍: 0 ⏩: 0
XnaFreak In reply to NeonStudioKnightZone [2018-05-30 12:53:44 +0000 UTC]
thx
Just updated the content with the final (currently) version 1.0; download it again.
The shader is in Scraps because I have not yet found the time to create the full description with ALL the improvements, like
- (light) attenuation added
- Correct "Tangent Space Normal" (Bump) Mapping solved -- test it with Leliana DA2 for XNAlara to see the "difference"
- Back side lighting added (Two sided Lighting using a Double-Sided Shader )
-- OldShaderPlane 1 vs NewShaderPlane (The black part between the legs; same for DOA hair meshes)
-- OldShaderPlane 2 vs NewShaderPlane 2
- Missing "cloth backside" parts with BFC/AFC fixed -- Old BFC-AFC vs New-BFC-AFC
- Bugfix for user with "Intel(R) HD Graphics", having XPS Problem with artefacting when posing
- XPS Transparency issue(s) fixing -- OldShader hair vs NewShader hair
- XPS "Texture color" over "Vertex colors" issue(s) fixed --- Try: until now a red texture over a blue mesh has result in a black object.
- "Drawing order" and "Alpha-Blend" issue "solved"
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👍: 0 ⏩: 0